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clearing port mines in japanese australia invasion

 
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clearing port mines in japanese australia invasion - 7/15/2015 5:04:23 PM   
brucemcl777


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I seem to be missing something about this - do I just run my destroyers into them and take the damage?

I have 4 support ships but none seem to have mine sweeper capability and I can't see anything else that will do it in my ships or force list.

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you can always find me on Steam at
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Order of Battle: Pacific fan
Morning Sun: beta tester
US Marines: beta tester

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RE: clearing port mines in japanese australia invasion - 7/15/2015 7:45:09 PM   
CGGrognard


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The Support Ships have to be adjacent to the mines and can't move for one or two turns(?) before the option to clear mines becomes available. Of course you can run over mines with your destroyers taking the damage then repair the destroyer with your Support Ships. But the same rules of "no movement" for one or two turns still applies.

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RE: clearing port mines in japanese australia invasion - 7/15/2015 7:45:49 PM   
klhbekool


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Park the Support ships in front of the mines they must be there for one turn-doing absolutely nothing then the clear minefield will appear, it normally takes 2 turns to remove mines.

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RE: clearing port mines in japanese australia invasion - 7/15/2015 7:49:13 PM   
brucemcl777


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Thank you both for the answer.

_____________________________

you can always find me on Steam at
http://steamcommunity.com/groups/stratwin
Where we are all about Strategy - come join us - there my name is I'm Spartacus.

Order of Battle: Pacific fan
Morning Sun: beta tester
US Marines: beta tester


(in reply to klhbekool)
Post #: 4
RE: clearing port mines in japanese australia invasion - 7/17/2015 9:59:33 AM   
brucemcl777


Posts: 102
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From: Toronto Canada
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Here's 3 new questions that have come up and I can't find anything in the manual about them.

1/ Does anyone understand the difference if any between artillery doing its regular fire on an enemy and bombard? Or is it the same thing?

2/ I had taken over an enemy airbase close to the front lines and parked 4 squadrons in it all heavily damaged and did not have the points to bring them back - meanwhile some kind of long range (artillery?) destroyed the base. I think all 4 squadrons were also lost - is that you fellas understanding of how it works as well? In which case I should have launched while weak but refueled or went to a base farther back in my territory.

3/ How do I put a unit to sleep so the zzzz's flow off it - I've done it but only by accident and don't know how exactly?

< Message edited by brucemcl777 -- 7/18/2015 1:38:49 AM >


_____________________________

you can always find me on Steam at
http://steamcommunity.com/groups/stratwin
Where we are all about Strategy - come join us - there my name is I'm Spartacus.

Order of Battle: Pacific fan
Morning Sun: beta tester
US Marines: beta tester


(in reply to brucemcl777)
Post #: 5
RE: clearing port mines in japanese australia invasion - 7/20/2015 8:09:57 PM   
CGGrognard


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Not certain about questions 1 and 2, but for the answer to the third answer is; On the data panel on the bottom of the screen, next to the next and previous buttons, you will see the letter "z". Click the z once to put the unit to sleep for the current turn, click the z twice to put the unit to sleep indefinitely. To take the unit off of sleep, you have to click through z's (1st click-sleep current turn, 2nd click-sleep indefinitely, 3rd click-turn sleep off).


_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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RE: clearing port mines in japanese australia invasion - 7/25/2015 6:35:08 PM   
vonRocko

 

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"1/ Does anyone understand the difference if any between artillery doing its regular fire on an enemy and bombard? Or is it the same thing?"

Can a developer or someone please answer this question?

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RE: clearing port mines in japanese australia invasion - 7/25/2015 8:53:40 PM   
lparkh


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It might be that it reduces entrenchment so or does long term suppression. I am guessing based on Panzer Corps. But you could test and figure out. See if suppress lasts to a second attack or entrenchment so lessen more than normal

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RE: clearing port mines in japanese australia invasion - 7/26/2015 3:55:06 AM   
brucemcl777


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From: Toronto Canada
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Guys I asked the same question on the Steam Order of battle forum. Here's the answer from the dev quoted exactly

Myrddraal 21 Jul @ 10:19am
Bombard just allows you to target units that you can't see. You can target any hex, and as such, if you know there is a unit hidden by FoW, you can target it.

There's no advantage to using it against units you can target normally. In fact, there is a disadvantage, as there is a small resource penalty for using the bombard function.

If you are on steam as well by the way you're invited to join us at http://steamcommunity.com/groups/stratwin Where it's all about strategy and setting up MP.

_____________________________

you can always find me on Steam at
http://steamcommunity.com/groups/stratwin
Where we are all about Strategy - come join us - there my name is I'm Spartacus.

Order of Battle: Pacific fan
Morning Sun: beta tester
US Marines: beta tester


(in reply to lparkh)
Post #: 9
RE: clearing port mines in japanese australia invasion - 7/26/2015 12:41:37 PM   
vonRocko

 

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I see. Thanks guys.

(in reply to brucemcl777)
Post #: 10
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