jmalter
Matrix Elite Guard

Posts: 1673
Joined: 10/12/2010 Status: offline
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to add to dr.hal's advices wrt Politcal Points, consider the unit's possible withdrawal date, too. Many LCUs are scheduled to 'withdraw in NN days', this will appear in blue text on the LCU's screen. The delay will vary wildly - NN might be 63 days, or 630 days. So when deciding to 'buy out', or allow replacements/upgrades, one must consider the PP cost. Spending those precious PPs might make sense if the unit is going to stay around for a while, but not if it's gonna d, isappear in 2-3 months. (Unlike Ship & Airgroup withdrawals, LCU withdrawals occur automatically, unless loaded on ships during their withdrawal date.) Some LCUs have add'l blue-text saying, "out of theater". Unlike other withdrawals, the devices in these units will not accrue back to the device pools, they'll be permanently lost. One should NEVER spend PP to buy out these units, or allow them to accept replacements or upgrades, except in the case of *UTMOST EMERGENCY*. Also, when looking to buy an LCU out of a restricted command, look at the Choose New HQ list that shows up when you click on its (yellow) current command. If you have an option to change to a non-[R] command that is part of or subordinate to the unit's current command, it'll only cost 25% of the listed PP price. In general, Allied PPs accrue at a fixed rate of 50 per day, they're a precious resource, since they also are used to buy ship/airgroup commanders, or to allow airgroups to upgrade to other airframe types.
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