Mad Russian
Posts: 13256
Joined: 3/16/2008 From: Texas Status: offline
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quote:
ORIGINAL: MBot Therefore I decided to try "3rd Herd" playing the Soviets in a classic movement to contact, employing forward patrols, a forward security element, an advanced guard etc. in a classic force build up by the book. The problem I have, I have great troubles translating to concept successfully into the game. Time and space are issues for the Soviet doctrine. You have to bring the Soviet waves in by reinforcement times. quote:
The first issue is the question of movement type. Conceptually, Hasty movement seems to be most appropriately, as it is a speedy road column movement which the Soviets would have employed right to contact. The obvious downside is of course the very exposed posture which leads to high losses upon immediate contact. But I assume this is to be expected and therefore the Soviets used this "meet the enemy with the smallest possible force"-approach in the first place. The bigger problem I see is the lack of an appropriate reaction. With some luck the unit falls into screen, but more likely it will just drive on hastily until being neutralized. It seems some automatic battle drill to go into battle formation (Assault) upon contact might be appropriate. Conceptually, Hasty Movement is a type of movement used in a secure area. Not the type used to move to combat. The Soviets would not have used that right to contact. They would have stopped using that type of movement anywhere on these map sizes. Deliberate Movement is the appropriate movement type you are looking for. As to the posture of the units, you set that at the end of the movement orders. Not much in the game happens 'with some luck'; although it may seem that way when you first start to play. quote:
Perhaps the solution is to simply use Assault moves, but I dislike the thought that my units drive across the map in battle formation all the time. More practical in-game downsides are slower movement, long delay to initiate movement and artillery/mortar units cannot move with formations due them lacking the Assault order. Also I have the impression that Assault moves cost big in readiness, though this might be subjective. I thought you were going to try to use Soviet tactics here. If you do, then it doesn't matter what you like or dislike. The Soviets wouldn't move across the map in assault mode. They would be using Deliberate Movement. Which is a tactical movement mode that allows for good movement rates with some tactical ability to react offensively and not take excessive casualties if they encounter enemy units. Assault moves cost big in readiness because they are assaulting. Running, probably on foot, at the enemy positions. You don't want them to do that for very long distances, because they don't want to do it over long distances. It's not subjective, it's intentional. You simply can't have troops assault for very far. Certainly not a handful of klicks! quote:
The second problem I have is one of control once contact is made. If I have a good command cycle, in the worst case I still have 30 minutes until I can give orders to the follow up formation. In addition to the 1 hour order delay for Assaults and some distance to cover, it will take a good 2 hours until a follow up formation is committed to battle. This seems an unreasonable way to conduct a meeting battle. You lose control of your units in battle? Good, then the game is working as intended. That's what happens to units in combat. They start to stress. The more stress they take the less they obey orders. Simply moving around the map, even without being fired on, is stressful to units. They will get tired and nervous as they move around. Not knowing when or where they may be included in the battle. quote:
Perhaps "3rd Herd" is a bad example to test the concept due to the vast superiority of the NATO force, at least for me it resulted in utter failure. If anyone can share his own experiences with employing FSE, AGMB and co. in Red Storm, I would appreciate to read it. I have just rebalanced 3rd Herd and it was overbalanced for NATO. When they are all rebalanced we will release them again. You will then find that the US forces have a much tougher fight on their hands. Good Hunting. MR
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The most expensive thing in the world is free time. Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
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