Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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Man, John, you whacked Michael good. I know he's smarting big time. Its tough to get caught off guard, get surprised, get trapped in no-man's-land, and then take some very public and painful whippings. Ouch! (I suppose nearly every Allied player has experienced this - most of us multiple times - in 1942.) Michael was not trapped against the map's edge, so by any measure what you did wasn't gamey. For any ship or TF near the map's edge, he could simply set the destination as Capetown and the ship/TF would exit the map's edge (and get the added benefit of no longer using fuel, if my memory is correct). As for gamey, years ago I gave that alot of thought and developed a two- or three-part test that satisfied my conscience on the matter. I think the first part was "whether it could have been done in the real war?" I know the most important part of the test was "is there a reasonable counter by my opponent?" Thus, if I was doing something questionable or impossible or "stretching the game engine," was there a reasonable way for my opponent to counter the tactic? If so, it fell within my idea of "fair play." To my way of thinking, even if Michael couldn't exit map's edge, your tactics still weren't gamey. Michael knew the edge was there and it was therefore incumbent upon him to deploy his forces in such a way that he guarded against surprise and had a viable exit strategy. Have fun, you Rascally Bedeviler of Allied Players Near and Far, Good and Bad, Green and Experienced!
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