henri51
Posts: 1151
Joined: 1/16/2009 Status: offline
|
I like the new TOE option in "New Dawn random scenarios". It is designed to reduce micro-management, since one's templates fill up requesting units if the replacements are available in the HQs. But the problem is that replacing troops in a TOE unit can take up to 3 moves if the replacements are only available in the Supreme HQ: the request for replacements has to be sent up the chain of command and the units sent down the chain of command.This delay can be reduced by storing expected needed replacements in the local HQs which takes as much micro-management as the old method of transferring them directly from the Supreme HQ as needed. In addition, replacements from local HQs are constrained not by transfer supply rules but by the HQ power of the TOE unit, so a TOE unit that is more than a few road hexes from its local HQ gets a severely reduced proportion of the requested replacements.This fact and the long delays mentioned above severely increase the AI advantage in games.Micro-management can only be reduced by an unacceptable delay in replacements and increased constraints on unit distances to HQs. On the steam forum, I have described some detailed tests I have made: for example, a TOE unit on a road ten movement hexes from its HQ also on a road got ZERO replacements until I added trucks to the local HQ, after which the TOE unit still got only a small proportion of the requested replacements, although plenty of trucks, staff and replacements were available in the local HQ(but the TOE unit had a HQ power of 0%, i.e less than 1%. Since the objective of the TOE idea is to reduce micro-management, I suggest that TOE units get their replacements IMMEDIATELY when the "end of move" button is pressed from their local HQ if they are available there, and if not from the Supreme HQ if they are available there, using the normal transfer rules.Priorities could be adjusted in the normal old way by adjusting the % of replacements. If the requested replacements are not available up the chain of command, the request would be repeated on subsequent moves until they become available in a superior HQ. If this were done, one would only need to ensure that the HQs had enough replacements to satisfy the requests from TOE units on the front, and the TOE units would fill up on each move if enough replacements were available up the chain of command.
< Message edited by henri51 -- 8/8/2015 11:07:41 PM >
|