ComDev
Posts: 5735
Joined: 5/12/2006 Status: offline
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quote:
ORIGINAL: pgatcomb First of all, great game guys! I wish I had found this one a bit earlier. I have a couple quick issues that I'm sure I missed something somewhere but I'd be curious if anyone knows: 1. When creating a land strike mission with American F-4E Phantoms (it could be a bigger issue than just this), I launch my planes (some have bombs, some have AIM-7s and the like) and then after they get up in the air I create a land strike mission. I assign the planes with bombs as normal and the moment I add the group with the escort planes I get the error "Aircraft Phantom # does not have enough fuel for the flight plan. This unit has been added to the mission but will likely bingo before reaching target." If I unpause the "escort" phantoms immediately turn around and return home saying "mission over" with plenty of fuel. I tested this with some non-afterburning aircraft and it worked as it should, maybe it's related? Now the funny part is that the target is 30 nm away. I know a phantom has FAR more range than that, even with the speedbrakes out. My working theory is it has something to do with the default mission profiles being incompatible with certain things, ie an escort versus a straight up CAP. One time I did it and the game just flat out crashed. I like my bombers to have some escorts :P When you add aircraft to missions using the right-click menu or Unit menu, you cannot add them as escorts. If you add fighters this way, the Winchester logics will kick in, realize they are out of relevant A/G munitions, and force a RTB. If you want them to be escorts, you'll have to add them to missions using Mission Editor window (F11 hotkey). Thanks!
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Developer " Command: Modern Air/Naval Operations" project!
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