wdolson
Posts: 10398
Joined: 6/28/2006 From: Near Portland, OR Status: offline
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All units in a stack get a shot at all other units in the opposing stack during combat. As the shot count goes up, the units lower in the stack get fewer hits than the ones at the top. The top unit in a stack usually takes the brunt. For combat between large stacks, this favors larger units. A division or corps sized unit can absorb the punishment without being destroyed, whereas a smaller unit might be completely destroyed. A regiment sized unit can still survive a big stack fight, but they might be rendered useless faster. Smaller units do have usefulness though. They can be used to capture lightly defended or undefended bases, they can be used for flanking maneuvers, and they can garrison. Flanking only works where units have room to maneuver, which is only Asia in most games, but if you can cut off supply to an enemy stack, they will be easier to destroy and much more costly to the enemy than forcing a retreat. If you're cutting off a flank where enemy combat to open the cordon is unlikely, you can use any unit to block supply, even an HQ or a tiny combat unit. A good player will usually use all the AV they can one way or another. Bill
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WitP AE - Test team lead, programmer
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