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Crash dump every 4 min. I cant play.

 
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Crash dump every 4 min. I cant play. - 8/20/2015 7:12:24 AM   
FJSA

 

Posts: 7
Joined: 8/20/2015
Status: offline
Hello. First sorry for my english.

I have a Distant World Universe with last version without mods except the translation gametext.txt of Spanish languaje.

When i play new scenario, every 2/3 min the game crash dump and close it. I cant play.

I have a 8GB RAM.
AMD RADEON R9 270X Graphic Card
FX 8350 Eight-Core 4.20 GHZ

I see in the dxdiag.txt and nothing about of Distant World.

And in the DW_CrashDump.txt:

Distant Worlds - Crash Dump -

7:41:58 jueves, 20 de agosto de 2015


System.FormatException: La cadena de entrada no tiene el formato correcto.
en System.Text.StringBuilder.AppendFormat(IFormatProvider provider, String format, Object[] args)
en System.String.Format(IFormatProvider provider, String format, Object[] args)
en System.String.Format(String format, Object arg0, Object arg1, Object arg2)
en DistantWorlds.Types.Empire.GenerateAutomationMessageRaidColony(Habitat target, ShipGroup attackFleet)
en DistantWorlds.Types.Empire.PirateTaskFleets()
en DistantWorlds.Types.Empire.DoTasksPirates()
en DistantWorlds.Types.Empire.DoTasks()
en DistantWorlds.Main.hYEvJ3e9oT2ubSGGU9D(Object )
en DistantWorlds.Main.uxDyIVipuZ(Object )


--- COMPLETE ---

Distant Worlds - Crash Dump -

8:52:54 jueves, 20 de agosto de 2015


System.FormatException: La cadena de entrada no tiene el formato correcto.
en System.Text.StringBuilder.AppendFormat(IFormatProvider provider, String format, Object[] args)
en System.String.Format(IFormatProvider provider, String format, Object[] args)
en System.String.Format(String format, Object arg0, Object arg1, Object arg2)
en DistantWorlds.Types.Empire.GenerateAutomationMessageRaidColony(Habitat target, ShipGroup attackFleet)
en DistantWorlds.Types.Empire.PirateTaskFleets()
en DistantWorlds.Types.Empire.DoTasksPirates()
en DistantWorlds.Types.Empire.DoTasks()
en DistantWorlds.Main.L5KERqv1MlnIvghycs8(Object )
en DistantWorlds.Main.Xau2MXorlr(Object )


--- COMPLETE ---

Can you help me, please? I cant play :'(



Edit:

In Event Viewer:

Nombre de la aplicación con errores: DistantWorlds.exe, versión: xxxxx , marca de tiempo: xxxxx
Nombre del módulo con errores: KERNELBASE.dll, versión: xxxxx, marca de tiempo: xxxxxx
Código de excepción: xxxxxx
Desplazamiento de errores: xxxxx
Identificador del proceso con errores: 0x8f0
Hora de inicio de la aplicación con errores: xxxxxx
Ruta de acceso de la aplicación con errores: C:\Matrix Games\Distant Worlds Universe\DistantWorlds.exe
Ruta de acceso del módulo con errores: C:\Windows\SYSTEM32\KERNELBASE.dll
Identificador del informe: xxxxxxxxxxx
Nombre completo del paquete con errores:
Identificador de aplicación relativa del paquete con errores:



Aplicación: DistantWorlds.exe
Versión de Framework: v4 0 xxxx
Descripción: el proceso terminó debido a una excepción no controlada.
Información de la excepción: System.FormatException
Pila:
en DistantWorlds.Main.Xau2MXorlr(System.Object)
en System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
en System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
en System.Threading.ThreadHelper.ThreadStart(System.Object)


Attachment (1)

< Message edited by FJSA -- 8/20/2015 9:12:28 AM >
Post #: 1
RE: Crash dump every 4 min. I cant play. - 8/20/2015 2:08:35 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
Have you tried without the original gametext.txt?

(in reply to FJSA)
Post #: 2
RE: Crash dump every 4 min. I cant play. - 8/20/2015 9:14:21 PM   
FJSA

 

Posts: 7
Joined: 8/20/2015
Status: offline
No, the problem no is the gametext.txt in spanish...

I cant play same that other post with name "net Crash" and he is German i think...


(in reply to VPaulus)
Post #: 3
RE: Crash dump every 4 min. I cant play. - 8/21/2015 5:17:34 AM   
FJSA

 

Posts: 7
Joined: 8/20/2015
Status: offline
Hello, i upload a txt.

The diference is that pirates enable: crash in 3/4 min.

Pirates disable: crash in 9/10 min.

And crashdump.txt i see changes...




Attachment (1)

(in reply to FJSA)
Post #: 4
RE: Crash dump every 4 min. I cant play. - 8/23/2015 2:43:31 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
Is Steam overlay enabled?

(in reply to FJSA)
Post #: 5
RE: Crash dump every 4 min. I cant play. - 8/24/2015 8:33:56 AM   
FJSA

 

Posts: 7
Joined: 8/20/2015
Status: offline
I dont understand you.

I have Steam and in the Steam i have the game... i press PLAY. What mean overlay?

(in reply to VPaulus)
Post #: 6
RE: Crash dump every 4 min. I cant play. - 8/24/2015 8:36:21 AM   
FJSA

 

Posts: 7
Joined: 8/20/2015
Status: offline
When i press **** + tab i have STEAM open in the game, is it?

(in reply to FJSA)
Post #: 7
RE: Crash dump every 4 min. I cant play. - 8/24/2015 9:41:54 AM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
How to disable the Steam Overlay fro a specific game:

1. Open your Steam application
2. Click on Library > Games
3. Right-click Distant Worlds: Universe, click on "Properties" and uncheck "Enable Steam Community In-Game" in the "General" tab.

(in reply to FJSA)
Post #: 8
RE: Crash dump every 4 min. I cant play. - 9/16/2015 12:29:44 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Hi FJSA

The error message indicates a problem with your GameText.txt file.

Specifically there is a problem with one of the following entries: Automation Raid Independent Colony or Automation Raid Colony

Compare the above entries carefully with the English version and be sure to include the proper argument expressions (curly braces with numbers in them like this: {0}). You must have the correct numbers in each expression, and there should not be gaps in the number sequences.

If you are unsure how to check this, you could just copy the English version for the above two lines.

Thanks
Elliot

(in reply to FJSA)
Post #: 9
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