loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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Turn 2: 10-16 July 1943 First some housekeeping. 1943 full campaign, EF box is on, but clearly under .48 is something to treat with caution. This is obviously the reverse game to our last tussle. I do think with WiTW, more than WiTE, unless one player really just wants to play the axis you have to be prepared to swap sides. In part this will improve your grasp of the other side's options but also since the game really is set up as attack vs defence its only fair to swap (I think). Now must confess, I've not played the axis in a campaign, just in some of the shorter scenarios to test out ideas. So, as a hint, there will be mistakes ... Note there is no German T1, so you open the game to find ... and that the allies have been busy bombing and fighting while you were away and not just in Italy: There was another raid around Frankfurt. (note these are the losses in T1, pleased to see so many destroyed level bombers as that tends to imply also a lot were damaged .. if so the squadrons need to be rested to recover morale) So here's where we start. First thing, as with the allies is a need for a lot of housekeeping, especially about the air organisation. What I decided to do was to sort out the axis airforce into either geographical or task/role commands for now. That makes it a bit easier to work out what I need where and setting up bases and directives. So I used 4 of the at-start Italian air commands. Sardinian was reinforced with more naval air assets and given control over Sardinia, Sicily and Corsica. 1 Italian Air Fleet was given the units with no or few planes to see if they recover. I also scrapped a few squadrons with too many missing planes, low pools and low production. 2 Italian Air was allocated the transports. 4 Italian air got some bombers and fighters and was deployed around Rome. 3 Italian was allocated the bulk of the combat airforce and was allocated to the south. Initially with the Germans I put almost all the useable combat aircraft into one of 4 commands. 1 Jagd was allocated day fighters to defend the Reich and 2 Jagd the night fighters. I don't intend to set directives for either of these two but can use the relative simplicity of this OOB to shift bases around and hopefully catch the allied bombers out. In Italy, II Flieger Corps was given the units deployed to Sardinia. Luftflotte 2 was allocated transports and the bulk went to the Italian LW Command. I'm struggling a bit with the variety of German planes and load outs, have decided to try out what I think are air to air rockets for 1 Jagd. Apart from some recon flights, the only AD I set up were naval interdiction to hopefully damage the allies if they decided to risk a hasty invasion of Calabria or Crotone (the area around Bari and Brindisium). Since 2 TF are missing from the initial landings have to assume that something is planned. Moving to the land segment was a shock. I've played the AI, I've done PBEM and the axis had hordes of units, stacks of 30-50 cv all over place. So the only explanation must be that the recent patch has removed them all? Anyway, not a lot of choice as to moves, opted to defend Sicily as I think I can inflict heavy losses on any TF that tries to cut supply over the ferries. Not least the longer I can keep Sicily, the less time for a sequence of invasions of Italy. On the mainland, move a few units south to cover the most likely beaches if the Allies are going to gamble on a quick invasion.
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