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Speeding up combat animations

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Speeding up combat animations Page: [1]
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Speeding up combat animations - 8/26/2015 7:57:48 PM   
wpurdom

 

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Joined: 10/27/2000
From: Decatur, GA, USA
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Prior to the current version, I liked to set the naval combat animations on, but then press the spacebar to superspeed through them.

This no longer seems to work under the current update. Is there a different way to run the animations for combat at high speed?
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RE: Speeding up combat animations - 8/26/2015 9:59:18 PM   
BillBrown


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Joined: 6/15/2002
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Use the 'z' key. The space bar now countermands the z key input.

(in reply to wpurdom)
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RE: Speeding up combat animations - 8/27/2015 1:13:33 PM   
HansBolter


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Joined: 7/6/2006
From: United States
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The escape key provides the same function.

So does the "End" button in the upper right corner of the combat animations screen.

Take care with the escape key. Any bit of lingering while pressing it will be read as many buffered "presses" and you can find your turn speeding through many more events than you may want.

Used judiciously it can also be used to speed through other events such as the LCU movement phase.

Sometimes in the early game when the Allie have a ton of units moving on rails and the tedious way in which the interface reposts each hex of movement for units moving ten hexes on major rails can become really boring really quickly the escape key will blitz you right through this phase faster than lightning.

< Message edited by HansBolter -- 8/27/2015 2:17:53 PM >


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Hans


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RE: Speeding up combat animations - 8/27/2015 8:21:55 PM   
wpurdom

 

Posts: 476
Joined: 10/27/2000
From: Decatur, GA, USA
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Thanks, the Z key definitely does the trick, though apparently it's one combat at a time, where the space key used to continue until undone.

(in reply to HansBolter)
Post #: 4
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