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RE: Global War : a Japanese AAR

 
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RE: Global War : a Japanese AAR - 8/29/2015 7:05:44 AM   
yvesp


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Batavia comes close, but avoids the loss of the sole defender.




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RE: Global War : a Japanese AAR - 8/29/2015 7:16:30 AM   
yvesp


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Ground Strikes don't live to the expectation, expect in Batavia where the sole defending unsuppiled non elite Japanese mech is is disorganized: it is now a sitting duck and an easy conquest.





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RE: Global War : a Japanese AAR - 8/29/2015 6:42:22 PM   
yvesp


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After a complex land-disembark-invasion impulse, the allies attck south of Hamburg.
It is more than time to take an interest in that city: Kiel is an objective hex yet unconquered.
The fall of both Berlin and Hamburg should see the fall of Germany; but we are not yet there.

The result is the minimum satisfying result for the allies: the hex is captured, some units are not disorganized! Possibly Hamburg can be successfully conquered on the next impulse, with a lot of luck!
For once, the para were critical in the success; they survive and may soon be reused on Hamburg.

Having disabled the whole German air force of course helps!

One of the mech had to retreat 5 hexes into Denmark..




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< Message edited by yvesp -- 8/29/2015 7:49:49 PM >

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RE: Global War : a Japanese AAR - 8/29/2015 6:51:33 PM   
yvesp


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Even the Chinese think that this is a good time to attack!




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RE: Global War : a Japanese AAR - 8/29/2015 6:56:02 PM   
yvesp


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The USA have found reserves and fo not forget to land on Shangai, which falls despite the defense of one corp and one div. But they are disorganized and out of supply. And of course there are three battleships supporting the action, as well as four carrier squadrons.




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RE: Global War : a Japanese AAR - 8/29/2015 6:57:53 PM   
yvesp


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In India, the Commonwealth get rids of annoying partisans.
Nothing very important.




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RE: Global War : a Japanese AAR - 8/29/2015 7:01:11 PM   
yvesp


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And the grip is closing around Japan.
While these small invasions look unimportant, they are, to the contrary, quite critical to any invasion of Japan: The more hexe held around Japan, the more air support that can be mustered!




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RE: Global War : a Japanese AAR - 8/29/2015 7:03:18 PM   
yvesp


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In northern China, the Japanese lose one of the last cities they still hold.
The northern army group is hopelessly lost: it is only now a matter of time before it gets destroyed.




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RE: Global War : a Japanese AAR - 8/29/2015 7:26:11 PM   
yvesp


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As expected, Batavia falls easily.

An interesting question might be why I did not move the NEI territorial back to Batavia.
1) it was initially moved there to prevent an easy capture of the small port by the US mech unit; Batavia might have fallen much longer before if that move had not been done. Moving it away too soon opened up again the possibility of an early attack on Batavia. After all, two corps accross the straight attacking with the fleet support against the two (likely disrupted) defenders would give a 14 attack (or so) vs 4, i.e +7, with an additional +3 (+4 disorg, -1 city), or +10. With a paradrop (the para has been lurking around for long with the appropriate air transport), add +5 for a +15 attack: a good chance for success.

2) later, it just got stuck when the straight was constantly closed by Commonwealth naval units.

3) it prevented an attack on Palembang too.




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< Message edited by yvesp -- 8/29/2015 8:48:08 PM >

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RE: Global War : a Japanese AAR - 8/29/2015 7:31:19 PM   
yvesp


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The attack on Menado is easy and was not needed, considering that the NEI are going to get conquered.
However, this sets the div on another sea, where islands are still in need of being conquered, as in the case of Saipan.

This impulse good rolls come as a good counterpoint to the previous impulse rather poor ones...




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RE: Global War : a Japanese AAR - 8/29/2015 8:43:52 PM   
yvesp


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Tokyo is far from the China Sea.
The USA can only send three bombers.

However, the Japanese lose one fighter against one fighter.
Not a good exchange.




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RE: Global War : a Japanese AAR - 8/29/2015 8:46:45 PM   
yvesp


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Yet, against too few planes, the port is safer than it looks!
Unlikely that the USA will try again after losing three planes for absolutely no result!

Well, one must confess that 15 is far more than the expected result (lowest 2 of 4)




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RE: Global War : a Japanese AAR - 8/29/2015 9:38:13 PM   
yvesp


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The allies send a large number of bombers over Hamburg, for no effect.




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RE: Global War : a Japanese AAR - 8/29/2015 9:39:36 PM   
yvesp


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The USA do the same in Hiroshima, but Japan still have performant fighters to defend their cities.




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RE: Global War : a Japanese AAR - 8/29/2015 9:40:15 PM   
yvesp


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Anyway, the bombers need training: they wildly miss their target.




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RE: Global War : a Japanese AAR - 8/29/2015 9:48:43 PM   
yvesp


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A second round of bombing on Hamburg is not exceedingly successful.




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RE: Global War : a Japanese AAR - 8/31/2015 5:39:15 AM   
yvesp


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Many combat this turn.
The allies start with Hamburg, which, unlike Berlin, falls on the first attack.





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RE: Global War : a Japanese AAR - 8/31/2015 5:45:06 AM   
yvesp


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But Berlin refuses such an easy victory.
The siege of Berlin has now been lasting for many turns, and the Russians have been unable to capture it.




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RE: Global War : a Japanese AAR - 8/31/2015 5:50:52 AM   
yvesp


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A lucky invasion, especially when one considers that it was absulutely unecessary: a sure sign of my being tired, the island on the west is already held by the allies!
The Russians look at that useless 15 roll with envy.




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RE: Global War : a Japanese AAR - 8/31/2015 5:54:38 AM   
yvesp


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Another useless attack in Bulgaria: there is just nothing to gain there.
Still, it is very successfull considering that the Bulgarian unit could not retreat.




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RE: Global War : a Japanese AAR - 8/31/2015 5:59:03 AM   
yvesp


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Kunming barely stand against the Chinese counterattack.
A sore blow to the Chinese!




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RE: Global War : a Japanese AAR - 8/31/2015 6:01:13 AM   
yvesp


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They take revenge on an isolated Japanese division.




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RE: Global War : a Japanese AAR - 8/31/2015 6:04:08 AM   
yvesp


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And Mao is now destroying the remains of the Japanese northern army.
Meanwhile, the Russian expeditionnary corps, seeing that it is not welcome nor needed is leaving the country.




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RE: Global War : a Japanese AAR - 8/31/2015 6:07:58 AM   
yvesp


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And to the Japanese dismay, the allies are strengthening their grip on Japan.




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RE: Global War : a Japanese AAR - 8/31/2015 6:12:29 AM   
yvesp


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In the Pacific, the allies capture Saipan.
This should conclude the conquest of the whole Mariannas sea area.




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RE: Global War : a Japanese AAR - 8/31/2015 6:17:44 AM   
yvesp


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The USA do the same in Midway, with the objective being the conquest of the the Marshall sea area.




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RE: Global War : a Japanese AAR - 8/31/2015 6:36:34 AM   
yvesp


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The situation in China has radicaly changed.
Most of the coast has been recaptured by the Chinese.
Islands of isolated Japanese units are being battered and slowly reduced by the enemy.
The only ports still in Japanese hands are these facing Taiwan, plus Canton. But they are too far to be reached by unsuppleied units, moving in the rain through montains. Even if the units did reach the ports, the path for ferrying them back to Japan where they are really needed is quite unsure.




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RE: Global War : a Japanese AAR - 8/31/2015 4:43:10 PM   
yvesp


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The axis thinks very hard before deciding what to do.
A lone bomber could be overrun and destroyed in Japan. Some units might try a run for the coast, most probably to be slaughter in a next impulse.
Germany could possibly take an air impulse to reorganize two fighters, but Berlin is beyond saving if the turn continues.
Nothing serious can be achieved beyond that.

End of turn is 20% if everybody passes.
10% if all but one pass.
0% otherwise.

Averybody passes, and the turn terminates on a roll of 2!

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RE: Global War : a Japanese AAR - 8/31/2015 5:58:46 PM   
yvesp


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Pss...

I'll have to redo the return to base whole phase.
The game is unable to detect that under the present conditions, the Netherland sub cannot make it back to port.
Of course, I cannot destroy it (unless there is a magic, unatural and undocumented way for doing so.)
That's one more bug that has not been corrected...

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RE: Global War : a Japanese AAR - 8/31/2015 7:22:20 PM   
Courtenay


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quote:

ORIGINAL: yvesp

Pss...

I'll have to redo the return to base whole phase.
The game is unable to detect that under the present conditions, the Netherland sub cannot make it back to port.
Of course, I cannot destroy it (unless there is a magic, unatural and undocumented way for doing so.)
That's one more bug that has not been corrected...

Have you tried hitting backspace with the unit selected? That is how one destroys a unit.

_____________________________

I thought I knew how to play this game....

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