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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

 
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/29/2015 4:19:55 PM   
vicberg

 

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July 29th, 1942

R&D
Because of my terrible start with R&D, the Tojo IIa will be coming online in 2 days. I have 3 R&D factories dedicated to it and went ahead and set 3 more to the Tojo (base) so that they will convert to production. The 3 R&D factories will switch to the IIb and the base factories will be around 30 each for immediate production.

NoPac
Things may get very interesting as a Sub detected American Carriers leaving the West Coast. Are they heading Northwest or Southwest to SoPac? We'll see. Initial invasions are Umak and Dora to capture the fields. He has a group of Torp Bombers out of Dora and though I'd like to capture the airfield intact, I've ordered an air attack on it along with LRCAP. After those two are captured, Cold Bay and Dutch will be the next targets. I'm keeping the SCTF in reserve for Dutch and just in case he suicides any surface fleets against me. There's 4 fleets of oilers for refuel, so I should be able to operate in this area for a while.




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(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 1:20:59 AM   
vicberg

 

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July 30th, 1942

Burma
Starting to see my first success against the P-38. That plane has shot down 20-30 of mine with 1 loss. Today wasn't exactly stellar, but I'm not unhappy. I was attacking Cox Bazaar and his planes flew into Chittagong without notice and did some LRCAP. A few months ago, I would have lost a LOT of planes. Today shows things are getting a bit better.

Morning Air attack on Cox's Bazar , at 54,43

Weather in hex: Severe storms

Raid detected at 46 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M3b Zero x 24

Allied aircraft
P-38E Lightning x 50

Japanese aircraft losses
A6M3b Zero: 8 destroyed

Allied aircraft losses
P-38E Lightning: 2 destroyed

Second Wave
Morning Air attack on TF, near Cox's Bazar at 54,43

Weather in hex: Severe storms

Raid detected at 34 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-45 KAIa Nick x 8
Ki-49-Ia Helen x 7

Allied aircraft
P-38E Lightning x 20

Japanese aircraft losses
Ki-45 KAIa Nick: 1 destroyed
Ki-49-Ia Helen: 1 destroyed, 4 damaged

No Allied losses

Third Wave
Morning Air attack on Cox's Bazar , at 54,43

Weather in hex: Severe storms

Raid detected at 32 NM, estimated altitude 17,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-43-Ic Oscar x 40

Allied aircraft
P-38E Lightning x 35

Japanese aircraft losses
Ki-43-Ic Oscar: 7 destroyed

Allied aircraft losses
P-38E Lightning: 1 destroyed

Fourth Wave
Morning Air attack on Cox's Bazar , at 54,43

Weather in hex: Severe storms

Raid detected at 39 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M3b Zero x 8
Ki-21-IIa Sally x 31
Ki-43-Ic Oscar x 28
Ki-45 KAIa Nick x 12
Ki-49-Ia Helen x 5

Allied aircraft
P-38E Lightning x 16

Japanese aircraft losses
Ki-21-IIa Sally: 11 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Allied aircraft losses
P-38E Lightning: 3 destroyed

(in reply to vicberg)
Post #: 422
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 7:47:28 AM   
JocMeister

 

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Those Lightning are badass. Especially this early. He only gets 24 in replacements though (Only runs for a month). Most of them them starts the game in PERM restricted squadrons so I doubt he will have more then one squadron flying them.

(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 10:30:19 AM   
GetAssista

 

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quote:

ORIGINAL: vicberg
The 3 R&D factories will switch to the IIb a

Is not it better to happily skip inferior IIb (its cannon sucks) and go research IIc directly? Unless you have some house rule of researching all planes in the line.

Edit: ah, forgot this is BTS, and IIb might be a bit different here )

< Message edited by GetAssista -- 8/30/2015 11:34:52 AM >

(in reply to vicberg)
Post #: 424
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 12:56:03 PM   
vicberg

 

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quote:

Is not it better to happily skip inferior IIb (its cannon sucks) and go research IIc directly? Unless you have some house rule of researching all planes in the line.


I'll need to check to make sure I go from the IIa to the IIc without causing the factory to have to retool. if I can, then yes. IIb hasn't changed with the mod.

(in reply to GetAssista)
Post #: 425
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 1:04:30 PM   
vicberg

 

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quote:

quote:

Is not it better to happily skip inferior IIb (its cannon sucks) and go research IIc directly? Unless you have some house rule of researching all planes in the line.


I'll need to check to make sure I go from the IIa to the IIc without causing the factory to have to retool. if I can, then yes. IIb has


Ok, looks like the factories have to retool if I skip the IIb. This brings up a simple mathematics question. Which is faster? If I keep with the IIb, it will come in on 2/43 (and I won't build the IIb) and the IIc will come in around 8/43 or 9/43. If I skip the IIb, the factories have to retool, so will it the IIc come in faster based on a current 3/44 arrival date? R&D factories get built based on current date vs arrival date.

< Message edited by vicberg -- 8/30/2015 2:21:05 PM >

(in reply to vicberg)
Post #: 426
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 1:27:04 PM   
Lowpe


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Save the game.

Advance a fully repaired Tojo IIa factory to IIb. Check it. You will see that it should be still fully repaired.

Now advance that factory IIb, to IIc. You will see it is still fully repaired.

This is the power of generational line change upgrades.

(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 1:36:19 PM   
vicberg

 

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Nice. Ok, so that's how you do it. Thanks.

(in reply to Lowpe)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 8:17:38 PM   
vicberg

 

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August 2nd, 1942

NoPac
This was by design. A couple of months ago I steamed the KB out and attacked airfields in the Aleutians in order to pull out various HQs and ENG units I had in the Aleutians. I played weak. Bill fell for it and built up both Dora Harbor and Unmak to level 5 airfields. Unmak fell today and the first attack on Dora went well. I'm a bit overstacked there, but nothing major.

Ground combat at Dora Harbor (173,48)

Japanese Deliberate attack

Attacking force 24613 troops, 354 guns, 74 vehicles, Assault Value = 628

Defending force 7218 troops, 104 guns, 100 vehicles, Assault Value = 109

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 676

Allied adjusted defense: 187

Japanese assault odds: 3 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
932 casualties reported
Squads: 6 destroyed, 58 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 2 destroyed, 23 disabled
Guns lost 18 (1 destroyed, 17 disabled)

Allied ground losses:
303 casualties reported
Squads: 1 destroyed, 40 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 6 (1 destroyed, 5 disabled)

Assaulting units:
2nd Guard ADU Coastal Gun Battalion
16th Division
2nd Division
3rd Guard ADU Coastal Gun Battalion
54th JNAF AF Unit
17th Army
17th Naval Construction Battalion
44th Field AA Battalion
15th Naval Construction Battalion
51st JNAF AF Unit
41st Field AA Battalion
204th Ship Eng Coy
24th Port Unit
55th JNAF AF Unit

Defending units:
87th Mountain Regiment
42nd Construction Regiment
503rd Coast AA Regiment
54th Base Group





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(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 8:25:53 PM   
vicberg

 

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China
Having cleared the Burma road and no pressing threat in Burma yet, the 25th is moving divisions into the mountains for mop up duty. Elements of the 12th Army southwest of Ankang are doing the same. 11 Heavy ART units are 1 day away from Chungking. I'm doing about 1-2k of casualties each day now between Air and Artillery Bombardments. It will be interesting to see what the impact of the heavy ARTY is and I'll be attacking within a week.

Burma
Has been quiet since the P-38s showed up. Continuing attacks on Cox and Chittagong airfields.

SoPac
Also quiet since the last sweeps. I'm trying to get my Vals out of Suva to naval attack a TF at Tongatapu, but it's not been successful yet.


< Message edited by vicberg -- 8/30/2015 9:26:01 PM >

(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/30/2015 10:06:09 PM   
vicberg

 

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August 3rd, 1942

SoPac
And yes, they said it couldn't be done, but I finally have a small victory at sea for the first time since the start of the war. He's been pushing units into Tongatapu. This is what started my ranting a bit ago because I couldn't control where the naval attacks would go and he had some good cap on a couple of bases within range which caused problems for my escorts which got hammered when the Vals flew. After the ranting, I started sweeping and chased his CAP away, but the ships remained. Finally, my Vals fly from Suva, no CAP against me and I get a very small victory here.

Afternoon Air attack on TF, near Tongatapu at 138,168

Weather in hex: Light cloud

Raid detected at 93 NM, estimated altitude 15,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
D3A1 Val x 21

No Japanese losses

Allied Ships
xAK Whangpu, Bomb hits 5, on fire
xAP Mijer, Bomb hits 1, on fire
xAP Rochussen, Bomb hits 2, heavy fires, heavy damage
DD Katherine
xAK West Cactus, Bomb hits 8, heavy fires, heavy damage
xAK Bantam, Bomb hits 3, heavy fires

Allied ground losses:
221 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 27 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 23 (2 destroyed, 21 disabled)
Vehicles lost 13 (2 destroyed, 11 disabled)

Aircraft Attacking:
15 x D3A1 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb
6 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb

< Message edited by vicberg -- 8/30/2015 11:07:43 PM >

(in reply to vicberg)
Post #: 431
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/31/2015 1:57:49 PM   
vicberg

 

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August 4th, 1942

NoPac
Dora Harbor fell today. Also, I transferred two Sentai of G3M3 Nells from Tokyo to Unmak (a long way) and set them to Naval/Search. Imagine my surprise that they transferred and flew all the way to Seward where they encountered CAP. So that leaves me a choice. I have 120k of fuel on Oilers. KB and Surface are fully fueled. Amphib TFs are doing good on fuel. Should I continue the push or stop with Cold Bay and Dutch? I'm also debating running out with the KB and sweeping away those fighters.

China
It's most likely FOW, but his AV jumps around. At one point it was 6800 and dropping. Now it's around 7300. Either way, the heavy Artillery is doing it's job. An attack is a few days away.

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 129064 troops, 1387 guns, 788 vehicles, Assault Value = 3715

Defending force 259124 troops, 741 guns, 0 vehicles, Assault Value = 7305

Allied ground losses:
646 casualties reported
Squads: 39 destroyed, 29 disabled
Non Combat: 2 destroyed, 1 disabled
Engineers: 2 destroyed, 1 disabled
Guns lost 3 (3 destroyed, 0 disabled)

(in reply to vicberg)
Post #: 432
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/31/2015 9:16:20 PM   
Blind Sniper


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quote:

Should I continue the push or stop with Cold Bay and Dutch? I'm also debating running out with the KB and sweeping away those fighters.


If you feel more stronger than the enemy go ahead and close the Aleutian front for a while.
I don't know about KB, if you don't want a major commitment here I won't risk KB pilots...but I'm not an expert by any means

_____________________________

WitP-AE - WitE - CWII - BASPM - BaB


(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 1:59:03 AM   
vicberg

 

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The keys are time and fuel. At this point, Kodiak has 13 units and Seward about the same. Dutch Harbor is showing 34k of allied troops. I don't think I want a frontal assault against Seward or Kodiak. So I either let Dutch wither, eventually take it and call it good, or while the KB is here I need to mimic Lowpe and invade Whittier now. Recon is showing 28 fighters on Kodiak and 85 fighters on Seward. With Anchorage built up to Level 8, there could be more. I'm loading up my 3 divs again, but I don't have targets yet. Considering Whittier. Let Dutch/Kodiak whither. Take Anchorage/Seward from Whittier.

< Message edited by vicberg -- 9/1/2015 2:59:42 AM >

(in reply to Blind Sniper)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 2:02:55 AM   
vicberg

 

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August 5th, 1942

China
I'm suddenly not in a rush to attack Chungking. Ground bombardment from the Air is taking out about 400 casualties along with taking out air supply from the air field attacks. But this is really nice to be doing every day. In a couple of weeks, at 40+ destroyed squads per day, that's 500+ less squads to attack.

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 129196 troops, 1387 guns, 788 vehicles, Assault Value = 3729

Defending force 257597 troops, 734 guns, 0 vehicles, Assault Value = 7212

Allied ground losses:
1396 casualties reported
Squads: 43 destroyed, 46 disabled
Non Combat: 13 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 6 (2 destroyed, 4 disabled)

(in reply to vicberg)
Post #: 435
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 4:06:05 PM   
vicberg

 

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August 6th. 1942

China
I've published the last few China Bombardments in the hopes of trying to figure out if they are getting ripe or not. FOW steps in for all of this. Note how the AV jumps around for China constantly, but this is a huge # of destroyed troops. Group bombardments from Air Groups are causing another 700 casualties. I'll continue this for at least a few more days, but wow.

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 129231 troops, 1387 guns, 788 vehicles, Assault Value = 3732

Defending force 262452 troops, 730 guns, 0 vehicles, Assault Value = 7350

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1416 casualties reported
Squads: 145 destroyed, 7 disabled
Non Combat: 30 destroyed, 13 disabled
Engineers: 4 destroyed, 1 disabled
Guns lost 8 (8 destroyed, 0 disabled)

(in reply to vicberg)
Post #: 436
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 4:39:09 PM   
JocMeister

 

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You might consider not taking Chungking at all. How many VPs are your bombardments getting you per turn?

(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 4:52:39 PM   
vicberg

 

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Difficult to tell, but a great idea. How do I figure it out in tracker? I've had consistent increases of 43 to 421 over last 4 days in which the ARTY arrived at Chungking. The 421 I think came from Dora Harbor, but average around 80 increase per day overall. Not enough to increase my VP ratio.

< Message edited by vicberg -- 9/1/2015 5:54:24 PM >

(in reply to JocMeister)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 5:51:49 PM   
mind_messing

 

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quote:

ORIGINAL: JocMeister

You might consider not taking Chungking at all. How many VPs are your bombardments getting you per turn?


Not taking Chungking is a mistake. It's worth it for the VP's for killing the Chinese alone.

The industry, the base VP's and the strategic considerations (ie, the CEA can be sent off anywhere you wish) make deciding NOT to take Chungking a very stupid move.

Even assuming every one of vicbergs units gets trashed taking the city, that just makes them cheaper to buy out for use elsewhere in the empire...

(in reply to JocMeister)
Post #: 439
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 6:12:00 PM   
JocMeister

 

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quote:

ORIGINAL: mind_messing
Not taking Chungking is a mistake. It's worth it for the VP's for killing the Chinese alone.

The industry, the base VP's and the strategic considerations (ie, the CEA can be sent off anywhere you wish) make deciding NOT to take Chungking a very stupid move.

Even assuming every one of vicbergs units gets trashed taking the city, that just makes them cheaper to buy out for use elsewhere in the empire...


The VPs for killing Chinese is what I was thinking about. With the respawns you could (possibly) create a never ending VP generator at Chungking just using bombardments.

If you get say 5 VPs per turn multiplied by 1000 turns that is 5000 VPs.

(in reply to mind_messing)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 6:24:14 PM   
Lowpe


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If you don't take Chungking, you will have an absolute nightmare there sometime in 44 and 45.


(in reply to JocMeister)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 6:36:49 PM   
GetAssista

 

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quote:

ORIGINAL: JocMeister
If you get say 5 VPs per turn multiplied by 1000 turns that is 5000 VPs.

But then you get ~4k VP swing by taking it as Japan, if fully built.
Surely all that HI and free arty etc compensate for the rest

(in reply to JocMeister)
Post #: 442
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 6:36:55 PM   
JocMeister

 

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quote:

ORIGINAL: Lowpe

If you don't take Chungking, you will have an absolute nightmare there sometime in 44 and 45.


Supply will still be nil.

(in reply to Lowpe)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 6:38:06 PM   
vicberg

 

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It's a really interesting idea, but also a bit on the gamey side. The spawning on units in Chungking is a game convention to give China half a chance. IRL I'm sure units were spawned all over the country. Same with the 350 replacements each month.

With the level of destruction my ARTY is doing I can be patient now. If I'm lucky Bill might start getting worried and launch an attack.

< Message edited by vicberg -- 9/1/2015 7:38:21 PM >

(in reply to Lowpe)
Post #: 444
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/1/2015 6:55:23 PM   
JocMeister

 

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quote:

ORIGINAL: vicberg

It's a really interesting idea, but also a bit on the gamey side. The spawning on units in Chungking is a game convention to give China half a chance. IRL I'm sure units were spawned all over the country. Same with the 350 replacements each month.

With the level of destruction my ARTY is doing I can be patient now. If I'm lucky Bill might start getting worried and launch an attack.


Yeah, It is kinda of gamey isn´t it.

(in reply to vicberg)
Post #: 445
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/2/2015 1:08:21 PM   
vicberg

 

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August 7th 1942

China
I'm not sure what to do with Chungking. I'm taking out supply every day from the air. I'm doing major damage on the ground, but his AV, though jumping around a lot, is jumping higher overall. Also, his troop count from recon is continuing to increase and now showing 408k worth of troops (160K stacking limit).

I'm starting to think an attack is needed soon, though it may be painful. Also, I have 162k worth of troops (slightly overstack), 10 divisions, 20 ART, 5 ARM Regiments and 1 ARM Division. I have 1 HQ (China Command) in the hex and 4 HQs (1 Army and 3 Corp) 1 hex away. Support is showing red for most of the IDs. I'm debating on whether to remove one of the divisions (220 AV, low experience and still heavily disrupted) and put all the HQ in the hex for support/motorized support. I'm not sure what the affect of support does on a combat.


Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 129436 troops, 1390 guns, 790 vehicles, Assault Value = 3756

Defending force 267203 troops, 721 guns, 0 vehicles, Assault Value = 7536

Allied ground losses:
1519 casualties reported
Squads: 83 destroyed, 57 disabled
Non Combat: 14 destroyed, 5 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 19 (8 destroyed, 11 disabled)

Assaulting units:
13th Tank Regiment
59th Division
40th Division
1st Tank Division
69th Division
34th Division
12th Tank Regiment
6th Division
23rd Tank Regiment
26th Division
70th Division
41st Division
39th Division
15th Tank Regiment
110th Division
11th Tank Regiment
11th Ind.Hvy.Art Battalion
China Expeditionary Army
1st Ind.Hvy.Art. Battalion
8th Ind.Hvy.Art. Battalion
Botanko Hvy Gun Regiment
Tonei Hvy Gun Regiment
10th Mortar Battalion
3rd Hvy.Artillery Regiment
14th Medium Field Artillery Regiment
6th Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
7th Ind.Hvy.Art. Battalion
6th Ind.Hvy.Art. Battalion
4th Ind.Hvy.Art. Battalion
3rd Mortar Battalion
12th Ind.Hvy.Art Battalion

Defending units:
95th Chinese Corps
69th Chinese Corps
62nd Chinese Corps
82nd Chinese Corps
43rd Chinese Corps
55th Chinese Corps
33rd Chinese Corps
56th Chinese Corps
45th Chinese Corps
52nd Chinese Corps
1st Chinese Cavalry Corps
44th Chinese Corps
2nd Chinese Cavalry Corps
73rd Chinese Corps
96th Chinese Corps
77th Chinese Corps
32nd Chinese Corps
31st Chinese Corps
93rd Chinese Corps
38th Chinese Corps
9th Chinese Corps
91st Chinese Corps
89th Chinese Corps
87th Chinese Corps
41st Chinese Corps
12th Chinese Corps
92nd Chinese Corps
84th Chinese Corps
64th Chinese Corps
22nd Chinese Corps
42nd Chinese Corps
47th Chinese Corps
35th Chinese Corps
15th Chinese Corps
61st Chinese Corps
19th Chinese Corps
90th Chinese Corps
2nd Chinese Corps
48th Chinese Corps
14th Chinese Corps
20th Chinese Corps
39th Chinese Corps
34th Separate Brigade
16th Group Army
Central Reserve
20th Artillery Regiment
4th Heavy Mortar Regiment
6th Chinese Base Force
4th War Area
19th Group Army
18th Artillery Regiment
3rd Heavy Mortar Regiment
CAF HQ
6th Construction Regiment
49th AA Regiment
14th Construction Regiment
26th Group Army
9th War Area
China Command
9th Group Army
41st AA Regiment
6th War Area
21st Group Army
14th Group Army
35th Group Army
3rd Group Army
5th Construction Regiment
6th Group Army
83rd Chinese Corps
18th Group Army
22nd Artillery Regiment
7th Group Army
37th Group Army
2nd Group Army
17th Chinese Corps
56th AT Gun Regiment
20th Group Army
13th Group Army
7th Artillery Regiment
4th Group Army
11th Chinese Base Force

< Message edited by vicberg -- 9/2/2015 2:09:03 PM >

(in reply to JocMeister)
Post #: 446
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/2/2015 1:35:05 PM   
Lowpe


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First off, do a comparison of land units in Chungking, go back to your first attack there.

This will tell you the number of infantry units respawned there with 30% combat squads and no guns.

I definitely would pull out your disabled troops one hex back to rest and recover. You want to attack with low disruption and low fatigue. You may even rest in the town to the west.

Patience, and realize Chungking is going to be a long siege battle. Keep pounding away daily with bombardments and bombing.

Is there any AA left firing? Try flying some single engine divebombers in to use up the machine gun AA ammo, especially on days you are planning on attacking.

(in reply to vicberg)
Post #: 447
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/2/2015 1:56:35 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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Still unclear on what "support" does. With the HQs 1 hex away, I'm definitely lacking. So go with 9 IDs and all the HQs to have sufficient "support". This gets me back under stacking limits also.

I've scheduled 4 sentai to do a 1000 foot airfield run. They won't hit a darn thing because it's it's a LOW skill, but it should help me figure out what the supply situation is there.

Comparing my first attack to the second, and I'm not sure what to make of this, he had 22 Corp on the first attack. He now has 44 Corp, so approx 1/2 of his ground troops would be respawn at 30% and no guns. Starting with 18 Auxiliary units (HQs, ART,Bases, etc), he now has 38. Don't know how they respawn, but figure similar. I'll see how this airfield attack goes to determine if he's still has supply.

< Message edited by vicberg -- 9/2/2015 2:57:17 PM >

(in reply to Lowpe)
Post #: 448
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/2/2015 2:02:14 PM   
vicberg

 

Posts: 1176
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So, taking into account FOW, I've already taken out this month his replacements, especially if I'm removing enough supply in addition. I haven't killed any units (on purpose) in the last few weeks, so doubtful much more will be respawning. The respawns are most likely the cause for the tremendous over stack.

According to Bill, there's a roll for being over stacked to determine if disruption occurs. Somehow during the last combat, all of his units made their rolls. Is this the experience of others? Also, do you base stacking on all troops (first line and second) that are in the hex or simply the first line troops? In the last attack, he showed 145k of troops attacking, when there was 300k in the hex according to recon.

(in reply to vicberg)
Post #: 449
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/2/2015 2:31:24 PM   
Lowpe


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Excess support needs be in hex, and I believe in combat mode. That way they can arrange movies, sake parties, etc., etc.

(in reply to vicberg)
Post #: 450
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