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RE: CMANO v1.09 RELEASE CANDIDATE THREAD

 
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/2/2015 6:21:11 PM   
lowchi


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quote:

ORIGINAL: stilesw

Tremendous update! I've tried it with several scenarios and love the improvements/changes.

One question - new Lua features such as "Explode a warhead" (which I assume is ScenEdit_AddExplosion) - is there updated Lua documentation on how to use them? I checked the Baloogan Lua reference on-line and did not find the new options listed there. Thanks for your help and overall great support!

W. Stiles


ScenEdit_AddExplosion({warheadid=460, lat=XX.X, lon=-XX.X, altitude=140000})


Place your mouse over the spot in which you want the warhead to explode. Press CTRL+X. Now go to the LUA console and insert (CTRL+V). For example you get this latitude='36,9820299387315', longitude='-116,570782859215'

now you have to convert this in the add explosion line. Should look like this:

ScenEdit_AddExplosion({warheadid=460, lat=36.9820299387315, lon=-116.570782859215, altitude=140000})



be aware that the warhead ID and the weapon ID are not the same.

The warhead ID can be found at the baloogon wiki. For example: http://wiki.baloogancampaign.com/index.php/DataWeapon?ID=92 ("Warheads")

This is not official. Just the way i use it. Anybody feel free to share if there is another way


< Message edited by lowchi -- 9/2/2015 7:25:58 PM >

(in reply to stilesw)
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/2/2015 8:33:36 PM   
mikmykWS

 

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Yeah that's it.

mike

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RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/2/2015 10:14:44 PM   
Rhygin00

 

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How can you set nuclear weapons to detonate at higher altitudes for better EMP effect?

[I suppose the other transparent expanding circle is the EMP wave. But should it not expand at light speed?] Edit: After some more megaton yield nuclear testing , it seems I misunderstood something - the EMP wave does propagate at light speed and is not visible. The other circle was there because the nuke detonated over water, although that's speculation.

< Message edited by Rhygin00 -- 9/2/2015 11:37:41 PM >

(in reply to mikmykWS)
Post #: 33
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 12:10:54 AM   
mikmykWS

 

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quote:

ORIGINAL: Rhygin00

How can you set nuclear weapons to detonate at higher altitudes for better EMP effect?

[I suppose the other transparent expanding circle is the EMP wave. But should it not expand at light speed?] Edit: After some more megaton yield nuclear testing , it seems I misunderstood something - the EMP wave does propagate at light speed and is not visible. The other circle was there because the nuke detonated over water, although that's speculation.


Can only do it through LUA at the moment. We'll try and build a few EMP specific nukes in the future.

MIke

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RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 1:04:41 PM   
B52H

 

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This is a great update! When do you expect us to see the updated DB?

(in reply to stilesw)
Post #: 35
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 1:27:05 PM   
Noldofinwe

 

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quote:

The biggest new feature of v1.09 is the one we cannot talk about just yet…. but give it a few days.


Could this mean WEGO-MP is coming our way? ;) I hope so!

Anyway, great patch! Thank you for all the continual support

(in reply to B52H)
Post #: 36
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 2:17:25 PM   
Galahad78

 

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Wow! I noticed a huge performance boost from 1.08 to this 1.09. Same scenario (NF5.5 by Gunner98) runs much smoother at 15s than before.

Thanks a lot for the continuous improvement guys!

(in reply to Noldofinwe)
Post #: 37
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 2:25:35 PM   
ashandresash

 

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Adding Multiplayer like a WEGO should be properly "marketed", as it would boost greatly the game, IMHO. And I concur, it's amazing the continuous not only support but development of the game.

< Message edited by ashandresash -- 9/3/2015 3:26:16 PM >

(in reply to Noldofinwe)
Post #: 38
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 2:42:27 PM   
thewood1

 

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This is how rumors start...

I am skeptical that beyond military contracts, a game like this will draw many more customers just because it has MP. Even solid WEGO games like Combat Mission claim that less than 10% of customers play MP. It always seems like MP is a huge deal, but that is because people who tend to do MP tend to frequent boards more. SP customers are typically playing in snatches of time between family and work. I know I play Command a lot, but in no more than 30 minute increments and I go days without playing during heavy workloads.

(in reply to ashandresash)
Post #: 39
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 3:19:25 PM   
stilesw


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Thanks for the information - works great.

W. Stiles

(in reply to lowchi)
Post #: 40
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 3:39:10 PM   
cf_dallas


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quote:

ORIGINAL: thewood1
SP customers are typically playing in snatches of time between family and work. I know I play Command a lot, but in no more than 30 minute increments and I go days without playing during heavy workloads.


This. Multiplayer would offer zero additional value to a lot of us.

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Formerly cwemyss

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Post #: 41
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 4:14:56 PM   
ComDev

 

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quote:

ORIGINAL: B52H

This is a great update! When do you expect us to see the updated DB?


Soon

Working working working

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to B52H)
Post #: 42
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 9:53:20 PM   
Dutchie999


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quote:

ORIGINAL: cf_dallas


quote:

ORIGINAL: thewood1
SP customers are typically playing in snatches of time between family and work. I know I play Command a lot, but in no more than 30 minute increments and I go days without playing during heavy workloads.


This. Multiplayer would offer zero additional value to a lot of us.


I totally disagree. Playing against a thinking human being is indefinitely more fun than playing against a computer.


(in reply to cf_dallas)
Post #: 43
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 10:14:39 PM   
Valar

 

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MP would add zero value to me. Same with CM, which I have played since 1999, never MP.

On the other hand, if someone implemented cooperative multiplayer in a wargame, well, then I would have to try it :-)


(in reply to Dutchie999)
Post #: 44
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 11:12:25 PM   
thewood1

 

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quote:

ORIGINAL: Dutchie999



I totally disagree. Playing against a thinking human being is indefinitely more fun than playing against a computer.




There can be disagreement, but go read the boards of wargame companies that produce more simulation-type games...even flight sims...and you'll see that MP is one lowest value-added features. BFC is the one that stands out as giving numbers and makes a game that parallels Command. MP players are noisy and a lot more prone to be online pushing it, they tend to be in the minority.

Commands own poll of features shows only 6 people out of 400+ see MP as the most important feature for development well below some pretty obscure feature requests.

< Message edited by thewood1 -- 9/4/2015 12:14:42 AM >

(in reply to Dutchie999)
Post #: 45
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/3/2015 11:56:45 PM   
hellfish6


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quote:

ORIGINAL: Dutchie999


quote:

ORIGINAL: cf_dallas


quote:

ORIGINAL: thewood1
SP customers are typically playing in snatches of time between family and work. I know I play Command a lot, but in no more than 30 minute increments and I go days without playing during heavy workloads.


This. Multiplayer would offer zero additional value to a lot of us.


I totally disagree. Playing against a thinking human being is indefinitely more fun than playing against a computer.




Unless you're anti-social. Like me.

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Post #: 46
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 6:08:51 AM   
magi

 

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Very nice indeed… It really runs large scenarios very well… Thank you sir ......

(in reply to hellfish6)
Post #: 47
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 4:12:15 PM   
e2204588

 

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[WAD]

I could not do any manual attack. WAD?

Always got messages like
XXX is dropping YYY from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).


Attachment (1)

< Message edited by emsoy -- 9/10/2015 8:30:39 PM >

(in reply to magi)
Post #: 48
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 4:24:56 PM   
thewood1

 

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How about putting that in the support section...more likely to get an answer there.

(in reply to e2204588)
Post #: 49
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 4:28:23 PM   
thewood1

 

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And btw, what are you talking about...what unit firing at what unit?

I was able to conduct manual attacks using Shift+F1. Had to make sure ranges were good.

I think the message is coming up because you tried a manual target and the AI couldn't comply, but it also didn't have it on the auto target. So its some kind of warning about that. This exact message was mentioned a week or two ago and I would suggest searching for the thread.

< Message edited by thewood1 -- 9/4/2015 5:36:02 PM >

(in reply to thewood1)
Post #: 50
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 4:36:17 PM   
e2204588

 

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Check attached save file

Seafire attack Ammo Pad with bomb.

(in reply to thewood1)
Post #: 51
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 5:22:30 PM   
Dimitris

 

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CMANO v1.09 Release Candidate 2 (Build 736)


Download: https://drive.google.com/file/d/0B205vpZC1pGmdXNuR1RibzNDR2M/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!


Fixed/Added:
----------------
Fixed: TeleportInArea was not checking thoroughly enough for destination point suitability
Fixed: #9893: [B735] CZ Rings not displaying
Fixed: #9895: Satellite Pass Predictions Minor UI Bug

* When starting up in Steam mode, Command now refuses to proceed if the Steam client is not running. (The presence of the Steam client is necessary in the Steam version in order to perform the license checks).

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Post #: 52
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 5:41:22 PM   
e2204588

 

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quote:

ORIGINAL: thewood1

And btw, what are you talking about...what unit firing at what unit?

I was able to conduct manual attacks using Shift+F1. Had to make sure ranges were good.

I think the message is coming up because you tried a manual target and the AI couldn't comply, but it also didn't have it on the auto target. So its some kind of warning about that. This exact message was mentioned a week or two ago and I would suggest searching for the thread.


But it worked before.
If a manual target requires target in range, it will be difficult to use dumb bomb manually.
Because you need wait until aircraft close target.

(in reply to thewood1)
Post #: 53
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 5:48:44 PM   
Dimitris

 

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Please post this on the tech support forum. Thanks!

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RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 6:08:02 PM   
thewood1

 

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quote:

ORIGINAL: fool12342000

Check attached save file

Seafire attack Ammo Pad with bomb.


I ran it, but at the time you gave 0 info on the units that you were trying to use. As I said, I had no issue manually attacking an ammo pad with any aircraft once they were in range.

(in reply to e2204588)
Post #: 55
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 6:08:49 PM   
thewood1

 

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That is now manual targeting works...otherwise use auto or a mission.

edit...ran it twice each for manual, mission, and just hitting F1. All ran flawlessly. Then I went in to ROE and allowed opportunity attacks and had the flight overfly the ammo pad...results were all bombs dropped. Granted manually is a little difficult with iron bombs, but that is why I always do iron bomb runs with auto or through missions.

< Message edited by thewood1 -- 9/4/2015 7:34:16 PM >

(in reply to thewood1)
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RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 8:03:29 PM   
mikkey


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quote:

ORIGINAL: fool12342000
I could not do any manual attack. WAD?
Always got messages like
XXX is dropping YYY from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).
fool12342000, try uncheck this option, maybe it helps





Attachment (1)

(in reply to e2204588)
Post #: 57
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 8:11:23 PM   
thewood1

 

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It had no impact on the save he sent. I left it on.

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RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 8:29:22 PM   
Tomcat84

 

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Actually you are incorrect in this case, it does have an impact, which you can see if you play around with it. It also is the answer to his question of being able to allocate while the aircraft are still out of range.

If auto salvo cancellation is enabled, i.e. that box is checked, then after you allocate the iron bombs, if the unit is not in range within 40 seconds, the allocation is cancelled. If you disable auto salvo cancellation, i.e. box is NOT checked, then this does not happen and he can allocate the weapons from far away and after plot them to get in range without the 40 second limit.

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(in reply to thewood1)
Post #: 59
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/4/2015 8:46:05 PM   
thewood1

 

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It had no impact on auto attacks. I didn't know that about that switch. That is why I never used manual bombing with iron bombs. Will have to play with it.

(in reply to Tomcat84)
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