tebeinteresno
Posts: 108
Joined: 7/28/2015 From: Russia Status: offline
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Hello everyone! If you remeber, about year ago I tried to make UI concept here: http://steamcommunity.com/app/330720/discussions/0/624076027439702510/ Now I look at what I have done and I began to realize how much I was wrong in the development of this concept. At first I was a little idea as to the offer, but then I began to delve deeper and eventually come to rethink my entire previous concept. I took most popular screet resolution, and right now, i guess, its 1366x768 (you can check stats). I have much bigger screen resolution, but I tried to make goog UI on smaller resolution, because not many people have a large screen size like 2560x1440. In any case, if you wish, I can make ui to all other screen sizes. Well, let's start. Here is how the interface might look like And with the map (my attempt to retouch Hells Crossroads) Yo can see "fog of war", Actualy, Its field of view of every your unit summary. I can be some interestin feature of game. I'd like to see this in the game (with checkboxes to turn on/off). Also you can see.. well lets make more detailed. Unit status: Here is unit status window with subunits window. Now you can read all of information of checked unit. Size, Side, Position, Orders. To make more confortable, I'd placed status bars for Ammo, Readiness and Morale. At the bottom you can see "Status reports": here you can read all status changes, alerts, or other stuffs. And minor feature is "Order buttons". Now yo can easily choose and give orders to units. You can make new orders and place them on similat type. I also added a button "Special" with special orders like "Turn on/off" radars, or "Make AA-Guns fire to ground" or something like this. Well, you can add here everything you want, that do not fall under other categories. Commander notepad: Well, this window have not so much changes, its just retouched. Map control: Here you can see buttons with menus, where you can choose to show some infos (acualy a tried separate "View" menu on top with this). Message center: Here you can see filter checkboxes, to show all types of messages, of hide any type of messages. Also "minimise" and "maximise" buttons need, to make comfortable composition of windows in resolution like 1024x768 (I'll show later) Time control & Envoirment status: I think here and everything is clear Unit icons: So, here is my vision of unit stats. First of all, you can see what I deleted platform type and changed this for Posture status. I;d tried to remember, when i'd used platform type info on unit icon last time and I realized that it never did, but postyre status is more important to me. So here is concept of showing posture status. Also I added a different type of display of shooting, so that you can understand what kind of weapon firing the current unit in current time. Subunits inspector: Here is retouched subunit inspector with some feature. To make people understand what is 2A52 or 9M311, I added new thumbnails that show the type of weapons. Also, for a more compact description of the type of sensors and features, all types of information, I made a small icons. I understand that draw all the sensors and features will take some time and effort, but it is quite feasible. Message reports: Well, that's might look like a pop-up messages. And lastly, here is how could look interface with already-established map So, here is my concept. I understand that many people often ask you to add something or change or introduce new ideas. Of course, I could describe it all in the text, but I wanted you to facilitate the situation and tried to visualize my ideas, taking into account the technical possibilities and inconsistencies in the design. Thank you all, it would be interesting to talk and discuss it all here.
< Message edited by tebeinteresno -- 9/18/2015 12:31:10 PM >
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