sepp3gd
Posts: 35
Joined: 8/6/2015 Status: offline
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It has been a while since I have posted. I revisited and the first post I came to was back to Medics. And I conclude that medics would benefit the game by enabling you to have highly valuable experienced soldiers who were incapacitated and removed from the roster to return to your squad at some later time according to whatever the circumstances are surrounding the casualty. While this was highly unlikely and improbable due to an overall degradation of the fighting capacity of the Wehrmacht for this to occur for the Germans toward the end of the war, it was S.O.P. for the Americans to place an emphasis on medical attention for the troops to the extent of evacuation to field hospitals for even minor injuries with return to battle after a short duration of rest. That being said, you could follow the status of your file as they are incapacitated, evacuated, whether they survive, are sent home, return to duty with no restrictions, or die from their injuries. While it is not exactly realistic, neither is the rapid and immediate decoration of medals, but it is a GAME. Because as you progress through the game, it is likely that you will fight your soldiers through, and come to know the experienced and reliable. Weighing the risk of losing them on dangerous recon movements and holding down difficult to defend victory locations, versus sending in greener troops, has always been a tactical decision that adds yet another layer of realism to this game. As the fights become more dangerous it is inevitable that some experienced and reliable soldiers will be injured no matter how careful and good a commander you are. However, if they survive their injuries and are fit to return, they may, and thus you could one battle be lacking a necessary soldier or two that may have turned the tide on a local engagement for say a map or strongpoint and thus lose the battle, to only have that soldier or soldiers return back to duty to your favor and this time around be better prepared. I know that this has already been the case in CC2 A Bridge too Far. And that this was definitely a highly fun point in playing the campaign through Cross of Iron. I look forward to The Bloody First. With all of the buzz surrounding medics, I don't see the necessity to add them to the combat gameplay or force pool, but after action reports of casualties are clarified.
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