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RE: Excellent Release - 9/7/2015 4:39:22 PM   
mikmykWS

 

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[FIXED B738]

quote:

ORIGINAL: thewood1

It appears you should check all Laser-designated weapons...

Most Paveway LGBs, China Type 200A LGB, Griffin Laser guided, and KAB-XXX laser guided bombs are having issues.

Also these laser guided missiles...

AS-10 Kh-25L Karen
AS-10 Kh-25ML Karen
AS-14 Kh-29L – 1981
AS-22 Kh-38MLE – Laser

Plus come misc artillery rounds and rockets that have laser guidance.


Yes thanks. Guys are working it.

Mike



< Message edited by emsoy -- 9/8/2015 6:31:16 AM >


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Post #: 91
RE: Excellent Release - 9/7/2015 7:00:38 PM   
caiman_

 

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Joined: 3/29/2014
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[PLEASE SEND SCENARIO FILE VIA PRIVATE MESSAGE]

Hello i have a small question

I have a scenario which i use as template with the whole french oob in it. I wanted to upgrade it to the latest DB with deep rebuild (1.09rc3) and i got a crash to desktop. I cannot post pic or link yet.
I wanted to know if there is some limitations with the update to latest db system or is it supposed to work irrespective of the number of unit in it ?

< Message edited by emsoy -- 9/8/2015 7:22:47 PM >

(in reply to mikmykWS)
Post #: 92
RE: Excellent Release - 9/7/2015 8:29:39 PM   
Helderik

 

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Joined: 6/25/2014
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[SDB USES LAND 'RANGE CIRCLES' WHICH ARE BROWN (NEW 1.08)]

Wow, great update! What an awesome job you guys do!

Quick question..

I noticed during the updating of my scenario that my netherlands F35 (#3902 if I remember correctly) with Small Diameter Bombs don't show their ground weapon range circles (the dark red ones) anymore after the DB update. The american F35 with similar loadout is still okay when I insert them. The weapons do seem to fire normally.. The same thing happens in a blank scenario...

Has something changed here? Could you guys please do a quick check?




< Message edited by emsoy -- 9/8/2015 6:35:54 AM >

(in reply to caiman_)
Post #: 93
RE: Excellent Release - 9/7/2015 9:29:48 PM   
mikmykWS

 

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Joined: 3/22/2005
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quote:

ORIGINAL: caiman_

Hello i have a small question

I have a scenario which i use as template with the whole french oob in it. I wanted to upgrade it to the latest DB with deep rebuild (1.09rc3) and i got a crash to desktop. I cannot post pic or link yet.
I wanted to know if there is some limitations with the update to latest db system or is it supposed to work irrespective of the number of unit in it ?


If its just an import file than it should just work (it pulls the objects into the scenario by id #) so you don't have to rebuild. However you may have an issue if an ID number was replaced or something similar but you should get a special error message telling you by ID what is missing.

If you don't mind please send to me via email. I'll pm my address to you. We'll take a look.

Mike


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Post #: 94
RE: Excellent Release - 9/7/2015 9:32:58 PM   
Dimitris

 

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quote:

ORIGINAL: Helderik

Wow, great update! What an awesome job you guys do!

Quick question..

I noticed during the updating of my scenario that my netherlands F35 (#3902 if I remember correctly) with Small Diameter Bombs don't show their ground weapon range circles (the dark red ones) anymore after the DB update. The american F35 with similar loadout is still okay when I insert them. The weapons do seem to fire normally.. The same thing happens in a blank scenario...

Has something changed here? Could you guys please do a quick check?



We recently (v1.08 IIRC) introduced a dedicated range ring for LAND-ATTACK weapons, colored BROWN. ANTI-SHIP weapons retain the DARK RED color ring.

You may need to rebuild you scenario.

< Message edited by Sunburn -- 9/7/2015 11:29:30 PM >


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Post #: 95
RE: Excellent Release - 9/7/2015 9:39:21 PM   
mikmykWS

 

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quote:

ORIGINAL: Helderik

Wow, great update! What an awesome job you guys do!

Quick question..

I noticed during the updating of my scenario that my netherlands F35 (#3902 if I remember correctly) with Small Diameter Bombs don't show their ground weapon range circles (the dark red ones) anymore after the DB update. The american F35 with similar loadout is still okay when I insert them. The weapons do seem to fire normally.. The same thing happens in a blank scenario...

Has something changed here? Could you guys please do a quick check?





Just took a look with a test scenario and looks ok. You didn't per chance turn the land weapon range ring off did you? Its under map settings.

Thanks!

Mike

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(in reply to Helderik)
Post #: 96
RE: Excellent Release - 9/7/2015 11:29:30 PM   
DavidRob0


Posts: 289
Joined: 4/5/2008
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quote:

Do you mean this?


No mate. The message I get is as quoted in my message.

I tried downloading anyway, but the file size is about 100MB - seems a little small.


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Only the Dead have seen an end to war-
David Rob

(in reply to thewood1)
Post #: 97
RE: Excellent Release - 9/8/2015 12:09:46 AM   
thewood1

 

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That message is a typical Google message that your not getting a good connection on the network. I just tried downloading again with no issues...450Mb or so.

(in reply to DavidRob0)
Post #: 98
RE: Excellent Release - 9/8/2015 12:26:00 AM   
DavidRob0


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Finally got the whole 461MB

Took 4 separate tries though.

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Only the Dead have seen an end to war-
David Rob

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Post #: 99
RE: Excellent Release - 9/8/2015 1:05:20 AM   
thewood1

 

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I suspect an ISP issue. Google Drive is about as rock solid as you can get.

(in reply to DavidRob0)
Post #: 100
RE: Excellent Release - 9/8/2015 2:11:32 AM   
DavidRob0


Posts: 289
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Never had that problem before - either from Google or any other source.

I'm using Mozilla Firefox browser, and I've always found it very reliable too.


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Only the Dead have seen an end to war-
David Rob

(in reply to thewood1)
Post #: 101
RE: Excellent Release - 9/8/2015 6:23:10 AM   
Helderik

 

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Joined: 6/25/2014
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quote:

Just took a look with a test scenario and looks ok. You didn't per chance turn the land weapon range ring off did you? Its under map settings.

Thanks!

Mike


I found the problem and should have discovered it myself. The issue was that the amraam120C had the exact same range as the SDB. The circles were overlapping and I didn't notice this. When checking with the american F35, it uses the d version amraam with larger range and the program thus showed two circles

I apologize for using your precious time on something I should have discovered myself. Lesson learned

(in reply to DavidRob0)
Post #: 102
RE: Excellent Release - 9/8/2015 9:51:43 AM   
mikmykWS

 

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quote:

ORIGINAL: Helderik

quote:

Just took a look with a test scenario and looks ok. You didn't per chance turn the land weapon range ring off did you? Its under map settings.

Thanks!

Mike


I found the problem and should have discovered it myself. The issue was that the amraam120C had the exact same range as the SDB. The circles were overlapping and I didn't notice this. When checking with the american F35, it uses the d version amraam with larger range and the program thus showed two circles

I apologize for using your precious time on something I should have discovered myself. Lesson learned


Ok. No worries. Have fun!

Mike

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Post #: 103
RE: Excellent Release - 9/8/2015 11:07:20 PM   
stilesw


Posts: 1497
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
[FIXED B739]

Here's a scenario I've been working on/testing. Tried it for the first time with Build 737 and it freezes shortly after SEAD aircraft launch. No error message. Worked fine with Builds 735 & 736 and I had not changed anything (hardware, software, etc), just wanted to try it with 737. It allowed me to create the attached save it after it froze. Still noticed the slow down in CMANO startup and game play as previously reported.

Attachment (1)

< Message edited by emsoy -- 9/10/2015 9:46:11 PM >

(in reply to thewood1)
Post #: 104
RE: Excellent Release - 9/8/2015 11:48:33 PM   
thewood1

 

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As stated above and in other threads, LGBs are causing this issue.

(in reply to stilesw)
Post #: 105
RE: Excellent Release - 9/9/2015 12:59:02 AM   
ParachuteProne

 

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Love the build ! Great Job !

(in reply to thewood1)
Post #: 106
RE: Excellent Release - 9/9/2015 2:20:37 AM   
charlee22009

 

Posts: 72
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Copied the files to the directory.

Now command won't start. (All I can get is the prestart box.)

Suggestions?

(in reply to thewood1)
Post #: 107
RE: Excellent Release - 9/9/2015 5:15:59 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: charlee22009

Copied the files to the directory.

Now command won't start. (All I can get is the prestart box.)

Suggestions?


Restore your backed-up Command.exe .

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Post #: 108
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/9/2015 8:09:17 AM   
tk208

 

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From: Australia
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Well done guys, performance increase is massive!

(in reply to stilesw)
Post #: 109
RE: CMANO v1.09 RELEASE CANDIDATE THREAD - 9/9/2015 10:12:42 AM   
thewood1

 

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Joined: 11/27/2005
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Can I make a suggestion that if players don't understand MS file structure, Steam file structure, security overides, security exceptions, setting admin privileges, etc., they skip the beta builds. It seems a lot of people are having issues just copying and then running.

(in reply to tk208)
Post #: 110
RE: Excellent Release - 9/9/2015 3:16:46 PM   
Lawdog1700

 

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Any indication of when this release will be ready to post on Steam?

(in reply to mikmykWS)
Post #: 111
RE: Excellent Release - 9/9/2015 3:36:31 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
Status: offline
The in-game Steam caused the game freeze up whenever the friend notification comes out, or accidently open the steam menu. Is that any way to close it for Steam version?

(pic below is part of my scenario test, just caught it happens recently)



< Message edited by Dysta -- 9/9/2015 4:38:06 PM >

(in reply to Lawdog1700)
Post #: 112
RE: Excellent Release - 9/9/2015 3:38:53 PM   
thewood1

 

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I think you might have to turn off the steam overlay.

(in reply to Dysta)
Post #: 113
RE: Excellent Release - 9/9/2015 4:05:20 PM   
Dysta


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Joined: 8/8/2015
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quote:

ORIGINAL: thewood1

I think you might have to turn off the steam overlay.

Ahh, thanks a lot. Though I prefer have it on so I can use it for chat with other players on Steam.

But still much appreciated. Just another question: is smooth 30x speed a good performance? Cause I check the CPU and it hasn't use all the cores (mines i7 4930k, no overclock, with 6 cores and 12 HTs).

< Message edited by Dysta -- 9/9/2015 5:05:56 PM >

(in reply to thewood1)
Post #: 114
RE: Excellent Release - 9/9/2015 4:51:26 PM   
thewood1

 

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It depends on the scenario...bigger 1000+ unit ones might not be as smooth as medium-sized ones. My i7 uses all multi-cores, not sure if all of them.

(in reply to Dysta)
Post #: 115
RE: Excellent Release - 9/9/2015 4:56:27 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
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quote:

ORIGINAL: thewood1

It depends on the scenario...bigger 1000+ unit ones might not be as smooth as medium-sized ones. My i7 uses all multi-cores, not sure if all of them.

Strange, only 20% of CPU usage I had when try to get its speed as fast as possible, but only in between 30x and 60x.

But of course, just a single ship moving to find out its fuel usage. No other object, no added script, only a clean Earth.

(in reply to thewood1)
Post #: 116
RE: Excellent Release - 9/9/2015 6:00:51 PM   
thewood1

 

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For god's sake...only one ship...no wonder.

(in reply to Dysta)
Post #: 117
RE: Excellent Release - 9/9/2015 9:03:09 PM   
Mgellis


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quote:

ORIGINAL: charlee22009

Copied the files to the directory.

Now command won't start. (All I can get is the prestart box.)

Suggestions?


Possible solution...Norton Utilities erased the new version of Command.exe one time when I unzipped the download. (Norton interpreted it as a possible threat because it was such a new file that Norton could not find any data on it and thought it might be malware.) Try unzipping the download again and watch if your firewall (Norton or otherwise) zaps the file...if so, you should be able to manually restore the file and tell your firewall that Command.exe should be excluded from further deletions. That worked for me. I hope this helps.


(in reply to charlee22009)
Post #: 118
RE: Excellent Release - 9/9/2015 9:40:38 PM   
thewood1

 

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I am struggling running scenarios with LGBs. It seems to crash as soon as you do anything that is carrying them. Should I go back to RC2 or is a fix in the near horizon with a new RC. No issues either way, but have halted building a scenario for now.

(in reply to Mgellis)
Post #: 119
RE: Excellent Release - 9/9/2015 10:37:38 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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quote:

ORIGINAL: thewood1

I am struggling running scenarios with LGBs. It seems to crash as soon as you do anything that is carrying them. Should I go back to RC2 or is a fix in the near horizon with a new RC. No issues either way, but have halted building a scenario for now.


Well known and reported numerous times. Fix should be in the next build.

Thanks!

Mike

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Post #: 120
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