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RE: Build 740 - 9/15/2015 5:49:11 PM   
lowchi


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quote:

ORIGINAL: lowchi

Still 502 Error. Will try again in about an hour.


Works for me now!

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Post #: 181
RE: Build 740 - 9/15/2015 6:59:47 PM   
ComDev

 

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Seems I introduced a crash bug in B742. Working on a fix, will submit to Dimitris asap!

Sorry guys

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Post #: 182
RE: Build 740 - 9/15/2015 7:06:01 PM   
Ginetto

 

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Downloaded successfully now.
What do you mean exactly by crashbug, though?

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Post #: 183
RE: Build 740 - 9/15/2015 8:59:21 PM   
JPFisher55

 

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I finally downloaded B742. I really like it. Great improvement in speed of attacking a/c. I would have them use afterburner a little less or closer to enemy, but overall it works much better than previous versions. I can micromanage the a/c for the speeds I desire.

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Post #: 184
RE: Build 740 - 9/15/2015 9:19:56 PM   
ComDev

 

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Can you upload savegames for the cases you think the aircraft use AB when they shouldn't? Thanks

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Post #: 185
RE: Build 742 - 9/15/2015 10:07:10 PM   
Kitchens Sink

 

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So is Build 742 ok to download, or is there still a crash bug?

Thanks!

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Post #: 186
RE: Build 742 - 9/15/2015 10:39:02 PM   
Dimitris

 

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CMANO v1.09 Release Candidate 8 (Build 743)


Download: https://drive.google.com/file/d/0B205vpZC1pGmR1RsVDVaelB4U00/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!


Fixed/Added:
------------------
FIXED: A null-reference crash introduced in B742
FIXED: If a scenario fails to load, the "No license" window pops up
IMPROVED: Numerous speed tweaks

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Post #: 187
RE: Build 740 - 9/15/2015 10:49:57 PM   
JPFisher55

 

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It's not that they shouldn't like in previous versions. It's a matter of personal preference. My preference is that the planes use military speed to attack unless they are down to short range AA missiles or guns.
Other players might disagree and sometimes you would use afterburner to launch long range AA missiles.

I would leave it like it is and let the player manage it as he or she desires.

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Post #: 188
RE: Build 740 - 9/16/2015 4:56:23 AM   
ComDev

 

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The idea is that fighters will attempt to give medium range AAMs extra kinetic energy before launch. We plan to implement a more advanced rocket propulsion model and going to AB before launch will make more sense then

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Post #: 189
RE: Build 740 - 9/16/2015 5:04:10 AM   
ComDev

 

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Guys, can we release RC8 as the 'final' official 1.09?

What do you think?

Anything missing or broken that cannot wait until 1.10?

Thanks

< Message edited by emsoy -- 9/16/2015 6:05:24 AM >


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Post #: 190
RE: Build 742 - 9/16/2015 7:58:47 AM   
Marder


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quote:

ORIGINAL: Sunburn

CMANO v1.09 Release Candidate 8 (Build 743)


Download: https://drive.google.com/file/d/0B205vpZC1pGmR1RsVDVaelB4U00/view?usp=sharing

...
IMPROVED: Numerous speed tweaks


the speed increase is major! Keep up the fantastic work.

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Post #: 191
RE: Build 740 - 9/16/2015 12:07:15 PM   
Sigma8510

 

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quote:

ORIGINAL: emsoy

Guys, can we release RC8 as the 'final' official 1.09?

What do you think?

Anything missing or broken that cannot wait until 1.10?

Thanks


Looks good to me! No issues so far, and much faster!

(in reply to ComDev)
Post #: 192
RE: Build 740 - 9/16/2015 12:48:44 PM   
anxiousbob

 

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Just wondering, but what exactly is it that causes the borders/coastlines to change color? I can't quite figure it out. I thought they were always yellow at night under RC3, but maybe I'm not remembering right? That doesn't appear to be the case anymore, anyway.

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Post #: 193
RE: Build 740 - 9/16/2015 1:04:30 PM   
Dysta


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I also cannot assign or unassign group at Unit Order menu, I have to hotkey to do them instead.

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Post #: 194
RE: Build 740 - 9/16/2015 3:02:33 PM   
lowchi


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quote:

ORIGINAL: Dysta

I also cannot assign or unassign group at Unit Order menu, I have to hotkey to do them instead.


It works for me.

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Post #: 195
RE: Build 740 - 9/16/2015 3:24:18 PM   
ParachuteProne

 

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Working great for me !

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Post #: 196
RE: Build 740 - 9/16/2015 4:45:20 PM   
Dysta


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Looks like I have to reinstall CMANO, the unit menu is really not even letting me group up a single fleet.

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Post #: 197
RE: Build 740 - 9/16/2015 5:06:55 PM   
Randomizer


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quote:

ORIGINAL: emsoy

Guys, can we release RC8 as the 'final' official 1.09?

What do you think?

Anything missing or broken that cannot wait until 1.10?

Thanks

Sounds like a good plan from here.

-C

(in reply to ComDev)
Post #: 198
RE: Build 740 - 9/16/2015 5:11:02 PM   
ComDev

 

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Thanks guys

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Post #: 199
RE: Build 740 - 9/16/2015 5:11:39 PM   
ComDev

 

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quote:

ORIGINAL: Dysta

Looks like I have to reinstall CMANO, the unit menu is really not even letting me group up a single fleet.


Can you elaborate please?

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Post #: 200
RE: Build 740 - 9/16/2015 6:45:35 PM   
renders


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testing... so far so good with small and medium sized scens.

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Post #: 201
RE: Build 740 - 9/16/2015 7:22:04 PM   
wild_Willie2


Posts: 2934
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From: Arnhem (holland) yes a bridge to far...
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I've just finished Havana daydreaming again under candidate 8 and I am impressed by the performance enhancement of this build, it runs at least five times faster then the previous one and I played through the scenario without to much speed reduction.

Excellent job done people!! :)

W.



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Post #: 202
RE: Build 740 - 9/16/2015 8:46:11 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
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quote:

ORIGINAL: emsoy
Guys, can we release RC8 as the 'final' official 1.09?
What do you think?
Anything missing or broken that cannot wait until 1.10?
Thanks
RC8 works excellent

(in reply to ComDev)
Post #: 203
RE: Build 740 - 9/16/2015 8:49:50 PM   
Schr75


Posts: 803
Joined: 7/18/2014
From: Denmark
Status: offline
No issues from here.

Runs smoothe as silk

Silk
quote:

ORIGINAL: emsoy

Guys, can we release RC8 as the 'final' official 1.09?

What do you think?

Anything missing or broken that cannot wait until 1.10?

Thanks


(in reply to ComDev)
Post #: 204
RE: Build 740 - 9/16/2015 9:12:07 PM   
macinlew

 

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Same out of memory error as 742 for me.

Attachment (1)

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Post #: 205
RE: Build 740 - 9/16/2015 9:15:06 PM   
BrianinMinnie

 

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worked Last night for me, great work Gang!!

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Post #: 206
RE: Build 740 - 9/16/2015 9:26:07 PM   
Dimitris

 

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quote:

ORIGINAL: macinlew
Same out of memory error as 742 for me.


1) I see you're running this inside a VM in MacOS. Can you try running it natively on Windows? Thanks.

2) What about B741? B740? Earlier builds?

3) 6400x3600? Wish we all had that screen...

< Message edited by Sunburn -- 9/16/2015 10:55:11 PM >


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Post #: 207
RE: Build 740 - 9/16/2015 10:47:14 PM   
tjhkkr


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FYI:

CMANO v1.09 Release Candidate 8 (Build 743) <=== Trying to download; it reports unsafe with a virus.

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Post #: 208
RE: Build 740 - 9/17/2015 12:45:44 AM   
Dysta


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quote:

ORIGINAL: emsoy


quote:

ORIGINAL: Dysta

Looks like I have to reinstall CMANO, the unit menu is really not even letting me group up a single fleet.


Can you elaborate please?


When I press "unit order" at top menu list, the Group Unit is grey out and I cannot select it. I already confirmed I have selected multiple same dimensional units but still not letting me press it. I have to press the G hey for the hothey of group units, and it is functional.

(in reply to ComDev)
Post #: 209
RE: Build 740 - 9/17/2015 4:44:17 AM   
ComDev

 

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quote:

ORIGINAL: Dysta


quote:

ORIGINAL: emsoy


quote:

ORIGINAL: Dysta

Looks like I have to reinstall CMANO, the unit menu is really not even letting me group up a single fleet.


Can you elaborate please?


When I press "unit order" at top menu list, the Group Unit is grey out and I cannot select it. I already confirmed I have selected multiple same dimensional units but still not letting me press it. I have to press the G hey for the hothey of group units, and it is functional.


Have tried to reproduce this here and the 'Group Unit' menu option is always available when own units are selected. So it seems to work fine

You might have stumbled upon a special case. Would it be possible for you to upload a savegame so that I can run the exact same situation in the debugger, and also post a step-by-step list on how to reproduce?

Thanks!

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Post #: 210
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