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Freeze after JAVA as Japanese

 
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Freeze after JAVA as Japanese - 9/19/2015 9:14:25 PM   
MikeWat511

 

Posts: 5
Joined: 6/9/2014
Status: offline
Something weird happened...2 of the allied ships got away, I destroyed an AA gun on an island and the game said I destroyed the allied navy and gave me a commander unit. It goes to the next scenario but the continue button doesn't work. It seems to load and says Ready! but will not proceed. Anyone else have this problem that has a fix. First bug in the game, after the latest update.
Post #: 1
RE: Freeze after JAVA as Japanese - 9/19/2015 10:49:06 PM   
MikeWat511

 

Posts: 5
Joined: 6/9/2014
Status: offline
Tried it again... Sunk the allied navy and received the commander unit on turn 27..nothing left to do as all objectives completed, keeps going to turn 30. Loads next scenario after turn 30, says ready but when hit on continue button don't even hear it click..shades over with mouse but doesn't activate. Cant restart as says cannot restart in AI turn so exit game. What is up with this issue. Game is now broken and cannot proceed to next scenario using Japanese. Would appreciate some help from someone...bugs like this do not make me want to buy another product from company if not fixed...good game till then. Am able to go to Allied campaign and continue playing but not sure how much more time I want to put in if it is just going to have same issue preventing game completion. Any help is appreciated.

(in reply to MikeWat511)
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RE: Freeze after JAVA as Japanese - 9/19/2015 11:50:00 PM   
Lukas


Posts: 354
Joined: 5/31/2010
Status: offline
Try the hotfix attached to this forum post:
http://www.slitherine.com/forum/viewtopic.php?f=372&t=67405#p570443

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RE: Freeze after JAVA as Japanese - 9/20/2015 8:43:48 PM   
MikeWat511

 

Posts: 5
Joined: 6/9/2014
Status: offline
This worked. No further issues so far. Thamks for quick reply...great game. Did put it in data folder first which did not work...anyone having same issue put in main Pacific folder and should fix your issue.

(in reply to Lukas)
Post #: 4
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