HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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quote:
ORIGINAL: mind_messing quote:
ORIGINAL: rroberson quote:
ORIGINAL: mind_messing Then your opinion is misinformed and wrong. You'd be surprised just how many "exploits" within the game are actually just players without the flexibility to respond to novel circumstances and rely on house rules as a crutch. The best example is stratosweeps. I'm sure you'd rather just house rule it up so that you don't have to do any hard thinking; for me, I enjoy trying to set up my fighter groups so as to beat the stratosweep. It can be done quote:
If you feel I am calling him a cheater, that's how you feel. I don't think I have openly said anyone was cheating. Post #81, you say "Call it what you like. He [Loka] is cheating..." quote:
By their intent they are cheating...if Lok or you are feeling guilty...perhaps a strong look in the mirror is in order. Hardly. After playing with HR's and switching to no HR's, the latter is the future. You should perhaps try it before you judge, but that might be asking a bit much. No. Strato sweeps are the perfect example of broken game design being exploited. It is why people create house rules around them. Same with 4Es pounding naval targets below 10K. A lot of people have been playing this game now for a decade....there is a reason that there are some pretty standard house rules. Not having them breaks the game and then you find yourself playing an ahistorical mess. Now that might be fun for you and yours, but it certainly isn't fun for one hell of a lot of players who are seeking WITPAE game here. Stratosweeps are not a broken aspect of the engine. People created house rules because they lacked enough understanding of the air model. The dive bonus is a nice bonus, but it is not all powerful - there is more to the air model in this game than the maximum altitude of an aircraft, and you can make that work for you, if you know how. Keep in mind that I once though that stratosweeps are broken - experience has taught me that they are not. House rules regarding aircraft altitudes are one of the crutches that were mentioned earlier in this thread - it's a clear indication that some people don't understand anything about the air model beyond the dive bonus. I am far from the only voice in the wilderness in this respect: it is endemic in the PBEM community to place too much emphasis on altitude and the dive bonus. If you want an example, here's one from my last turn: quote:
Morning Air attack on Dili , at 71,115 Weather in hex: Partial cloud Raid detected at 32 NM, estimated altitude 42,000 feet. Estimated time to target is 6 minutes Japanese aircraft J2M2 Jack x 14 N1K2-J George x 2 Ki-45 KAIc Nick x 2 Ki-84a Frank x 12 Allied aircraft Spitfire VIII x 21 Japanese aircraft losses J2M2 Jack: 3 destroyed Ki-84a Frank: 2 destroyed Allied aircraft losses Spitfire VIII: 5 destroyed CAP engaged: 802 Ku S-1/A with N1K2-J George (2 airborne, 0 on standby, 0 scrambling) (2 plane(s) diverted to support CAP in hex.) 2 plane(s) intercepting now. Group patrol altitude is 20000 , scrambling fighters between 0 and 20000. Raid is overhead 5th Sentai with Ki-45 KAIc Nick (0 airborne, 0 on standby, 0 scrambling) (2 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 7000 , scrambling fighters between 0 and 7000. Raid is overhead S-601 Hikotai with J2M2 Jack (0 airborne, 7 on standby, 4 scrambling) 3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 15000 and 37450. Time for all group planes to reach interception is 22 minutes 64th Sentai with Ki-84a Frank (0 airborne, 5 on standby, 5 scrambling) 5 plane(s) intercepting now. 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 34000 , scrambling fighters between 34000 and 34440. Time for all group planes to reach interception is 19 minutes Imagine that: the all powerful stratosweep only broke even! But those Japanese planes were below the max altitude? What sorcery is this? Don't panic, rroberson, you too can learn to walk, if you first put the crutches aside! My problem with this sort of thing is air combat at much above 30k is completely unhistorical. But then I am a history player, and the game does not reflect the real difficulties of flying these aircraft at these altitudes, let alone fighting them. Thus I would HR it. But I HR solely because it is not possible in RL, not because of the effect on the game balance.
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I have a cunning plan, My Lord
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