Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Mods and Modding Guidelines - Table of Contents

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Mods and Scenarios >> Mods and Modding Guidelines - Table of Contents Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Mods and Modding Guidelines - Table of Contents - 8/23/2015 4:45:02 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Updated 20 January 2018 for CS Middle East 2.0



Modders Welcome!



  • First: We want this game to be as modder-friendly as we possibly can.

  • Second: Use the JSGME Mod Manager, included in game install. With JSGME you can safely activate and remove mods, so should anything goes wrong, you will be able to reverse the change with a click of a mouse. JSGME, use it. You have been warned.

  • A quick how-to on JSGME is available HERE




    CS Middle East 2.0 Mods - Get them here!

  • 3D MausMan Map Mod 2.0 A complete, alternate 3D map, in true 250 m per hex scale, by MausMan(2). Thank you!

  • Traditional Background Music (720MB) What the name says! by Jafele. Thank You!

  • Background Sounds Mod (120MB) Ambient battlefield noise by Jafele. Thank You!

  • Black Unit List Graphics Mod Changes the Unit List and F2 Unit Handbook background color to Black for easier reading.

  • CS Middle East Unit Picture Mod (6.5MB) introduces new unit specific pictures to Unit Handbook and Unit Viewer. V2 includes Israel and Syria. By Hoplite1963 Thank You! NEW

  • UI New Info Dialogs Fixes a typo and adds a watermark picture on Unit Handbook background dialog.


    CS Middle East 2.0 Mods included in \Mods folder - Fire up JSGME to activate any of them

  • Alan R. Arvold's Ode to Divided Ground 2.0 - All Talonsoft's Divided Ground game (2001) scenarios converted to Middle East (Talonsoft was purchased by Matrix Games)
  • Alan R. Arvold's Ode to Arab-Israeli Wars 2.0 - 60 scenarios inspired by the game classic and all the situations published in for instance AH's General magazine
  • Alan R. Arvold's Ode to October War 2.0 - 19 scenarios inspired by the S&T classic

  • 2D Black Unit Profiles - Greyscale conversions of 2D Unit Profiles per popular request
  • 2D Board Game Mapboards - A quick mod with all clear terrain tiles being replaced by a retro hex grid instead
  • 2D Textured Mapboards - This one borrows hex textures from 3D terrain tiles. Stronger texture, less differences in elevation.

  • Skip Intro Music by harry_vdk Thank You!




    Modding How-To - Further Reading

    Wanna get started on modding instead? Here's some further reading. Also, existing mods are often a good starting point.

    Developer Diaries - CSME 2.x: (Redirects to CSLegion.com)

  • CS Graphics Under the Hood #1 – Biomes and Regions
  • CS Graphics Under the Hood #2 – Open Terrain and Ground Conditions
  • CS Graphics Under the Hood #3 – Terrain, Vegetation, and Trees
  • CS Graphics Under the Hood #4 – Hex Sides Galore!

  • Campaign Series Event Engine How-To


    Developer Diaries - CSME 1.x:

  • Dev Diary #1 - Why?
  • Dev Diary #2 - Inside look at 2D counter art
  • Dev Diary #3 - Quick Scenario Overview
  • Dev Diary #4 - 3D Graphic icons
  • Dev Diary #5 - Wars/Conflicts Covered
  • Dev Diary #6 - 2D Terrain
  • Dev Diary #7 - Platoon##.OOB files explained
  • Dev Diary #8 - Adaptive A/I in Scenario Design
  • Dev Diary #9 - CS Event Engine

  • Let us build: AH Arab-Israeli Wars Boardgame Look&Feel Map Mop How-to
  • CS:ME NATO Symbols Explained


    JTCS 2.0 Developer Diaries (Matrix JTCS Forum):

  • Dev Diary #1: Weapon and movement sounds
  • Dev Diary #2: Having fun with Battle Generator
  • Dev Diary #3: Adding new units with –X (no encryption) option
  • Dev Diary #4: Creating a new Dynamic Campaign Game
  • Dev Diary #5: Modding the background music
  • Dev Diary #6 - 2D View: NATO and unit icons, chits explained
  • Dev Diary #7 - 2D Unit Counters Revisited
  • Dev Diary #8 - 3D Unit Bases


    CSME 1.x Work-in-Progress Coder Diaries:

  • Coder Diary #31 -- Audacious & Cautious A/I Redux
  • Coder Diary #30 -- The Adaptive A/I
  • Coder Diary #29 -- The New Air Model
  • Coder Diary #28 -- Is It Soup Yet?
  • Coder Diary #27 -- Upping Our Game -- to 50 Elevations!
  • Coder Diary #26 -- Highlights, Lowlights & Night Lights
  • Coder Diary #25 -- New 2D Map Modes!
  • Coder Diary #24 -- UID Slots Expansion
  • Coder Diary #23 -- UI Potpourri
  • Coder Diary #22 -- Dynamic Sides (Whose Side Are You on Anyway?)
  • Coder Diary #21 -- Transparent Markers


    JTCS 2.0 Coder Diaries (Matrix JTCS Forum):

  • Coder Diary #20 -- The 2.01 Bug-Fix Update
  • Coder Diary #19 -- A/I Dithering Unit, Backtracking Move Bug -- Fixed!
  • Coder Diary #18 -- UI Fixes & 2.01 Progress Report


    JTCS 2.0 Work-in-progress Coder Diaries (Matrix JTCS Forum):

  • Coder Diary #17 -- Past, Present & Future
  • Coder Diary #16 -- Adventures in Bug Fixing
  • Coder Diary #15 -- Logging
  • Coder Diary #14 -- Dynamic Day/Night & Visibility
  • Coder Diary #13 -- The -X No Encryption Option, Damage Report Tweaks, and a Glimpse Behind the Scenes
  • Coder Diary #12 -- Automated Crash Testing, Backup Saves
  • Coder Diary #11 -- Automated, Empirical A/I Testing
  • Coder Diary #10 -- New A/I Bells & Whistles
  • Coder Diary #9 -- Revamped Toolbar
  • Coder Diary #8 -- Variable Unit Highlight Colors
  • Coder Diary #7 -- Morale Modifiers, Unit Capabilities, and More
  • Coder Diary #6 -- CSlint
  • Coder Diary #5 -- Code Merge Mission Accomplished!
  • Coder Diary #4 -- All Quiet on the West Front?
  • Coder Diary #3 - Variable Animation Speeds
  • Coder Diary #2 - Hot keys!
  • Coder Diary #1 - Windowed the game engine!


    ^^ These are all more or less relevant still, especially for an overview how things are done.

    --

    A How-to article for creating maps together with Google Earth, it is written a good few years back, but still relevant in many ways:

  • Huib Versloot's How-To with creating maps using Map Editor and Google Earth <- Attached to my post there.


    --

    We're here to help you! Any questions, wishes, just post here and one of us will surely pick up. -- To be continued!




    CS Middle East 1.02 Mods

    Note: This listing is for version 1.02 only!

    Please follow links to try out these fab new mods:

  • Warhorse's Textured 2D Terrain Mod by Mike Amos (Warhorse). Thank You!
  • Bases3D UK/FR by SIPRES. Thank You!
  • Skip Intro Music by harry_vdk. Thank You!
  • Pink Frosted Arty Crosshairs, by 76mm. Thank You!
  • Black Unit Info Box Replaces the right hand side Unit Info Box with a template having no graphics.
  • Traditional Background Music (720MB). What the name says! By Jafele. Thank You!
  • Background Sounds Mod (120MB), Ambient battlefield noise by Jafele. Thank You!


    CS Middle East 1.02 Mods Included in game install

    Some of the earlier mods are now included in the install itself, and no longer require a separate download. These are:

  • Alan R. Arvold's Ode to Arab-Israeli Wars Mod by Alan R. Arvold. 40 AIW inspired scenarios, and counting. Thank You!
  • Ode to AIW Map and Counters Mod by Yours Truly, Terrain and Counter tiles to be used with Alan's scenarios perhaps. Do not fit other scenarios that well.
  • Maus Man's 3D Terrain Mod, a new, revised edition by Maus Man. Thank You, again!
  • Alternate 3D Bases - Nation Specific Colors Al nations get their own color, revised VP flags too. All 3D Zoom-levels
  • Black 2D Unit Profiles Replaces the colorful 2D Unit Profiles, with B/W profiles instead.
  • NATO Icons with White Background (included) As the title says.
  • NATO Icons with Transparent Background, ie. NATO symbol outlines on a counter. Works best with the zoom-in views.


    Obsolete Mods, now part of CS:ME 1.01

  • Box Art Front End UI
  • CS:ME Background Music
  • Modified Blankbox and F2 Unit Handbooks
  • Alternate 3D Bases A mock-up, really; Two khaki colored themes, one for Side A nations, one for Side B nations.




    Attachment (1)

    < Message edited by Crossroads -- 12/17/2020 4:44:55 PM >


    _____________________________

  • Post #: 1
    RE: Mods and their Use of (to be continued) - 8/23/2015 4:46:27 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    NATO Icons with White Background

    This one is completed, and will be included in the install I think. Many games come packed with NATO icons using solely white background, so if that's what you're used to, just enable this mod.




    Attachment (1)

    _____________________________


    (in reply to Crossroads)
    Post #: 2
    RE: Mods and their Use of (to be continued) - 8/23/2015 4:51:01 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Black 2D Unit Silhouttes

    As all you Avalon Hill's Arab-Israeli Wars boardgame fans out there would agree, the only good unit silhouette is a black one. So there needs to be a mod for that too.

    This one is not fully figured out yet, so likely to be made available once the game is released as a separate download. For instance, I have not quite yet figured out how dark grey with some outlines, or indeed, pit black the silhouettes should be. The other thing i am pondering upon is whether this should be a 2D Zoom-In View mod only, or whether to include other zoom levels too. The original unit silhouttes continue to look good on lower resolutions, not so sure about these black(ish) ones.

    Regardless, here's a Israeli dark-grey-with-some-outlines-visible battlegroup about to meet their PLO (Generic Pro East) counter parts in pit-black silhouttes. What do you think?




    Here's the original AHAIW ones, as available in BoardGameGeek forum:



    Attachment (1)

    < Message edited by Crossroads -- 8/24/2015 7:25:23 AM >


    _____________________________


    (in reply to Crossroads)
    Post #: 3
    RE: Mods and their Use of (to be continued) - 8/23/2015 5:01:35 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    quote:

    ORIGINAL: Crossroads

    Black 2D Unit Silhouttes

    As all you Avalon Hill's Arab-Israeli Wars boardgame fans out there would agree, the only good unit silhouette is a black one. So there needs to be a mod for that too.


    The helos look absolutely the business too. I just love the detail Warhorse put into these 2D Unit Icons!

    Work quite a treat with Alt Counters too. The playing aids are there, so Blue for AA, Green for Arty, White for transport and so on.



    Attachment (1)

    < Message edited by Crossroads -- 8/23/2015 6:05:38 PM >


    _____________________________


    (in reply to Crossroads)
    Post #: 4
    RE: Mods and their Use of (to be continued) - 8/23/2015 8:04:30 PM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Man, they DO look good in black, WOW!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to Crossroads)
    Post #: 5
    RE: Mods and their Use of (to be continued) - 9/23/2015 7:57:10 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Box Art UI

    The CS:Middle East box art was revealed just a few days ago, so there was no chance to include any of it in the game.

    I like it a lot, and it would look quite nice say in the Front End menu screens. Something like this perhaps:




    Attachment (1)

    _____________________________


    (in reply to Crossroads)
    Post #: 6
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:06:55 AM   
    VegasOZ

     

    Posts: 295
    Joined: 7/30/2014
    Status: offline
    Those Black 2D Units are fantastic. I hope they will be available soon. I mean the game has been out over a half a day now, what's the HOLD UP with the MODS... LOL

    Seriously, we HAVE to get our hands on those Black 2D counters...


    PLEASE, PLEASE....

    (in reply to Crossroads)
    Post #: 7
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:23:58 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: VegasOZ

    Those Black 2D Units are fantastic. I hope they will be available soon. I mean the game has been out over a half a day now, what's the HOLD UP with the MODS... LOL

    Seriously, we HAVE to get our hands on those Black 2D counters...


    PLEASE, PLEASE....


    Ha

    Box Art UI is the first to come out. Hopefully in a week or two. Then, the Black 2D Units. Why not.

    Do you think 2D Zoom-In view would be enough, or would you like to see them in all three 2D zoom levels (Zoom-In, Normal, Zoom-Out)?

    _____________________________


    (in reply to VegasOZ)
    Post #: 8
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:27:29 AM   
    VegasOZ

     

    Posts: 295
    Joined: 7/30/2014
    Status: offline

    quote:

    ORIGINAL: Crossroads


    quote:

    ORIGINAL: VegasOZ

    Those Black 2D Units are fantastic. I hope they will be available soon. I mean the game has been out over a half a day now, what's the HOLD UP with the MODS... LOL

    Seriously, we HAVE to get our hands on those Black 2D counters...


    PLEASE, PLEASE....


    Ha

    Box Art UI is the first to come out. Hopefully in a week or two. Then, the Black 2D Units. Why not.

    Do you think 2D Zoom-In view would be enough, or would you like to see them in all three 2D zoom levels (Zoom-In, Normal, Zoom-Out)?


    JUST THE MAIN 2D view. We don't need all three zooms in my view. The largest 2D is what I would use most and enjoy most.


    (in reply to Crossroads)
    Post #: 9
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:30:39 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    OK. That would be a smoother process then. I agree btw, that was my thought as well for that mod.

    I tested this with Israelis for Zoom-In and Normal view. It looks the part in Zoom-In, becomes a bit messy in lower zoom levels, where I usually toggle in NATO icons instead even with this mod enabled.

    _____________________________


    (in reply to VegasOZ)
    Post #: 10
    RE: Mods and their Use of (to be continued) - 9/25/2015 10:01:10 AM   
    VegasOZ

     

    Posts: 295
    Joined: 7/30/2014
    Status: offline
    I'm an old wargamer and I always prefer the character/stylized counters. My favorite is 3D of course. I like NATO for modern naval and some strategic games. But I even use Stylized counters in War in the East and War in the West. It's the "little kid" pretending to be commanding troops syndrome. I once had 8 sets of PanzerBlitz cardboard maps and 12 sets of PanzerBlitz die cut counters. I had a ball with brigade and division sized games on some 4x8 plywood tables in my garage.

    So my favorites will be 3D and the 2D Black with side view. I have a basic system. I use the 2D to "move into position", then I switch to the 3D to conduct the combat. Works for my imagination just fine... LOL

    GREAT WORK ON THIS PROJECT: BY THE WAY...


    (in reply to Crossroads)
    Post #: 11
    RE: Mods and their Use of (to be continued) - 9/25/2015 10:03:16 AM   
    VegasOZ

     

    Posts: 295
    Joined: 7/30/2014
    Status: offline
    Oh, forgot to mention, did you see the counters in Panzer Battles Kursk that Tiller and his team did. VERY fine work, awesome.

    (in reply to VegasOZ)
    Post #: 12
    RE: Mods and their Use of (to be continued) - 9/25/2015 10:40:35 AM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: VegasOZ

    I'm an old wargamer and I always prefer the character/stylized counters. My favorite is 3D of course. I like NATO for modern naval and some strategic games. But I even use Stylized counters in War in the East and War in the West. It's the "little kid" pretending to be commanding troops syndrome. I once had 8 sets of PanzerBlitz cardboard maps and 12 sets of PanzerBlitz die cut counters. I had a ball with brigade and division sized games on some 4x8 plywood tables in my garage.

    I have this "theory" that we tend now as adults to like what we were first exposed to, and enjoyed, as kids. There's the little kid inside each of us still.

    Except maybe for playing with plastic green army men when I was ~5 years old, I never played (much less collected or painted) miniatures, and I was never into tabletop war gaming. I was AH, then SPI board war gaming right from the get-go. So now, as an adult, my imagination is best served by hexes, and counters. I'm perfectly fine with NATO icons. I like to use my imagination. In fact, seeing two or three soldiers representing a platoon (much less, or more so?, a battalion, a regiment, a ...); or one tank representing four, or six -- that gets in the way of my imagination. When I see individual soldiers and tanks, I tend to think squad-level, tactical combat, not grand tactical or operational.

    Hexes, counters, NATO icons -- works for me!

    But of course, we all had differing experiences as kids. Different strokes for different folks. And quite possibly my "theory" is hogwash!

    quote:

    So my favorites will be 3D and the 2D Black with side view. I have a basic system. I use the 2D to "move into position", then I switch to the 3D to conduct the combat. Works for my imagination just fine... LOL

    I used to play that way. But I find the new 2D so good, I now play CS almost exclusively 2D.

    quote:

    GREAT WORK ON THIS PROJECT: BY THE WAY...

    Yes, I would like to see, and use, this mod also.

    < Message edited by berto -- 9/30/2015 9:10:12 AM >


    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to VegasOZ)
    Post #: 13
    RE: Mods and their Use of (to be continued) - 9/25/2015 12:23:12 PM   
    Blond_Knight


    Posts: 1031
    Joined: 5/15/2004
    Status: offline

    quote:

    ORIGINAL: Crossroads

    Here's the original AHAIW ones, as available in BoardGameGeek forum:





    Oh Wow I think I uploaded that to BGG!

    (in reply to Crossroads)
    Post #: 14
    RE: Mods and their Use of (to be continued) - 9/25/2015 12:32:49 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline


    That's a way cool avatar there my friend, by the way

    _____________________________


    (in reply to Blond_Knight)
    Post #: 15
    RE: Mods and their Use of (to be continued) - 9/25/2015 12:34:17 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: berto
    Yes, I would like to see, and use, this mod also.


    No excuse not to do it, then! Better get cracking at it already this weekend.

    _____________________________


    (in reply to berto)
    Post #: 16
    RE: Mods and their Use (Table of Contents) - 9/28/2015 10:25:16 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Updated the opening post with links to various Dev and Coder threads. Any questions just ask!

    Edit: Added a list to existing mods as well. May there be more!

    < Message edited by Crossroads -- 9/28/2015 2:46:33 PM >


    _____________________________


    (in reply to Crossroads)
    Post #: 17
    RE: Mods and their Use (Table of Contents) - 9/29/2015 6:53:15 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Table-of-contents updated to include a lot of pointers to further documentation on CS:ME (and CS in general) internals.

    _____________________________


    (in reply to Crossroads)
    Post #: 18
    RE: Mods and their Use of (to be continued) - 9/29/2015 12:12:44 PM   
    SchroederFL


    Posts: 3
    Joined: 9/25/2015
    From: Columbus, Ohio USA
    Status: offline
    Wow! Crossroads, you have the gift, for sure!
    If the PB, PL and AIW counters were implemented into a future mode, I'd be back in '70s wargaming Heaven!

    It will be worth the wait....Keep up the grrreat work, bud

    (in reply to Crossroads)
    Post #: 19
    RE: Mods and their Use of (to be continued) - 9/29/2015 7:44:22 PM   
    76mm


    Posts: 4688
    Joined: 5/2/2004
    From: Washington, DC
    Status: offline
    Any chance you could sticky this thread? The links above will surely be constantly requested and referenced...

    (in reply to SchroederFL)
    Post #: 20
    RE: Mods and their Use of (to be continued) - 9/29/2015 10:39:48 PM   
    Jason Petho


    Posts: 15009
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline

    quote:

    ORIGINAL: VegasOZ

    I'm an old wargamer and I always prefer the character/stylized counters. My favorite is 3D of course. I like NATO for modern naval and some strategic games. But I even use Stylized counters in War in the East and War in the West. It's the "little kid" pretending to be commanding troops syndrome. I once had 8 sets of PanzerBlitz cardboard maps and 12 sets of PanzerBlitz die cut counters. I had a ball with brigade and division sized games on some 4x8 plywood tables in my garage.



    While I didn't play PanzerBlitz, I did have a large collection of 72/76mm models/infantry that I would use to battle with.

    Based on berto's theory above, it makes sense that I prefer the 3D.

    Jason Petho


    _____________________________


    (in reply to VegasOZ)
    Post #: 21
    RE: Mods and their Use of (to be continued) - 9/30/2015 4:13:58 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    I had both

    _____________________________


    (in reply to Jason Petho)
    Post #: 22
    RE: Mods and their Use of (to be continued) - 10/1/2015 6:04:02 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: SchroederFL

    Wow! Crossroads, you have the gift, for sure!
    If the PB, PL and AIW counters were implemented into a future mode, I'd be back in '70s wargaming Heaven!

    It will be worth the wait....Keep up the grrreat work, bud


    Thanks my friend

    Well we've already got the black unit profiles, unit stats on counters are on our wish-list (not saying as with PL counters, but in some form), ... It will be worth the wait indeed.


    _____________________________


    (in reply to SchroederFL)
    Post #: 23
    RE: Mods and their Use of (to be continued) - 10/6/2015 6:07:28 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Available Mods listing updated:

  • Black 2D Unit Profiles now to all 2D views
  • Original CS:ME background music now available

    _____________________________


    (in reply to Crossroads)
  • Post #: 24
    RE: Mods and their Use of (to be continued) - 10/7/2015 5:54:16 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Updated with a pointer to SIPRES' Bases3D UK/FR mod. Great job, can we have more please!

    _____________________________


    (in reply to Crossroads)
    Post #: 25
    RE: Mods and their Use of (to be continued) - 10/12/2015 6:46:19 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Huib Versloot's document on using Map Editor with Google Earth

    Google Earth looks a bit different nowadays, but the principle should be the same.

    Attachment (1)

    _____________________________


    (in reply to Crossroads)
    Post #: 26
    RE: Mods and their Use of (to be continued) - 11/13/2015 9:26:39 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Skip Intro Music mod by harry_vdk added to the list. Thanks!

    _____________________________


    (in reply to Crossroads)
    Post #: 27
    RE: Mods and their Use of (to be continued) - 11/29/2015 6:15:12 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Alternate 3D Bases mods added to the list.

    _____________________________


    (in reply to Crossroads)
    Post #: 28
    RE: Mods and their Use of (to be continued) - 12/6/2015 9:50:02 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Pointer to Maus Man's great Pseudo 3D Mod added to the opening post. I take a bow

    _____________________________


    (in reply to Crossroads)
    Post #: 29
    RE: Mods and their Use of (to be continued) - 12/20/2015 10:45:25 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Opening post updated to include a pointer to 76mm's Pink Frosted Arty Crosshairs mod. Thank you!



    < Message edited by Crossroads -- 12/20/2015 11:46:34 AM >


    _____________________________


    (in reply to Crossroads)
    Post #: 30
    Page:   [1] 2   next >   >>
    All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Mods and Scenarios >> Mods and Modding Guidelines - Table of Contents Page: [1] 2   next >   >>
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    1.473