Kharan
Posts: 505
Joined: 5/9/2000 Status: offline
|
Oh what the hell... here's my wishlist.
(DISCLAIMER: I do not ask, require or expect Matrix to address any or all of these issues. This is just what I would do, given infinite resources.)
Bugs:
[list]Reinforcement flags are randomly left out in random battles with a custom map. Workaround is to load the map once in a hotseat game before starting the real game. Also, R-flags do not get saved in a map. ( http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=004057 )
All slot 4 weapons which have a warhead greater than 3 have a 360 degree firing arc. ( http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=004219 )
Prevent the receiving party of an airstrike seeing the opposing player's troops.
Vehicles immobilized in the editor often get fixed at the start of the scenario.
If you set a lot of spec ops target hexes and then set artillery priority hexes, spec ops targets are reset to your artillery targets. Probably vice versa too. (Hard to reproduce.)
With C&C on, clicking on each recon unit for the first time does not display the movement range correctly.
Fix vehicle crews being added automatically to kill score (if you kill them, they are counted twice).
Is unit availability rerandomized every time you enter reinforcement screen and is it carried over from the initial purchase phase?
AP ammo is loaded to a unit only in the same hex, HE ammo is loaded for units in surrounding hexes also.
[/list]
Modifications:
[list]Make CBF powerful. ( http://www.matrixgames.com/ubb/Forum2/HTML/002616.html )
Uncap the map *width* and height limit.
Make the campaign generator use bigger maps.
Give all countries two OOB's (like France/Free France), divived for example by year, rarity or mech/inf.
Fix the close-up AP model somehow.
Make tanks avoid buildings when retreating.
Make retreating smarter, away from the enemy first, only then towards the retreat hex.
Optimize pathfinding for tanks (15-30 moves) instead of halftracks (30-50 moves).
Immobilized turretless tanks have many times too wide a firing arc (90 degrees).
Firing on a routed unit should not make it revert to pinned 95% of the time like it does now.
Add a toggle for fast artillery sound. Or at least make it play the normal explosion sound instead of the long one if that was causing crashes. Anything but the silence.
Do not show the loaded units when you right-click a enemy vehicle.
Limited intel shouldn't abstract player's own troop icons.
Disallow mine buying in meeting engagements and allow them only for the defending player in Assault/Advance games.
Make multiple tank hulks in the same hex count for the movement cost.
Having all victory hexes ends the game always. Shouldn't force morale also be low?
[/list]
New features:
[list]Add multiplayer option in campaigns.
Add multiplayer option (3+ players) in PBEM and hotseat.
Let player fire smoke grenades in op-fire. Or change op-fire to op-control which gives you total control of the unit.
Allow reversing for vehicles (20 move points/hex, with 4 times the breakdown chance) and stopping the vehicle by a key so you don't have to wait to the next turn before you can fire accurately (stopping will eat half the move points and shots). Don't let infantry be stopped because that would mess with the assault chance.
Record the whole battle into a special VCR file (only shots which kill something or moves which capture a victory hex). This file will then be played event by event by the user who can also scroll and zoom the map. It can be saved for later viewing and sharing.
Add 1-3 turns randomly at the end of a battle.
New terrain: breakable ice.
New graphics: turret flying off a tank, infantry casualties left as bodies on the battlefield.
[/list]
Trivial stuff:
[list]Fix encyclopedia changing to display fort data when the cursor has passed over a button.
Planes which don't have or have run out of bombs shouldn't display the bombing message.
Add scands, a key buffer and a word wrap to the log. Also sending messages would be more convenient by using the player's number instead of name.
Add "D - Fire smoke grenades" in gamehelp.txt.
Add "more breakdowns" in forests in terrain.txt.
Set live delay to 0 by default in the preferences.[/list]
[ April 20, 2001: Message edited by: Kharan ]
_____________________________
|