Mouse wheel zoom left mouse click grab to move map F3 to go to unit highlighted AI to use Helo's Basic force pick for battle generator i.e. infantry or armor focus. Map preview in battle generator more detailed after action report to be able to review map and forces and casualty list after battles
I don't know if those deployments in the campaign are historical setups but how about a free setup variant of each campaign via set up zones. I find at times my strategy choices limited by deployment and terrain and turn limit. I'd like to fight them also with a free setup variant.
There was more, but it alludes me at the moment. looking forward to seeing other people suggestions.
Once again...great game guys.
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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
_____________________________
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
Jump map a little larger Jump map persistent until closed Unit viewer and hand book accessible when working in edit organization. Option for fast A.I. Linked Campaigns can be constructed without text editing. Hex Outlines and Contours visible at the same time. Music needs to be changed th be appropriate for the ME not WW2.
< Message edited by z1812 -- 10/3/2015 4:28:44 PM >
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
Keep your stinkin' hands off my 3D...
LOL
Do you actually use view #3 .....what for? With the new views i play mostly in 2d now, i do like to go down for a close up of the carnage
_____________________________
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
Keep your stinkin' hands off my 3D...
LOL
Do you actually use view #3 .....what for? With the new views i play mostly in 2d now, i do like to go down for a close up of the carnage
I like to see the look on the faces of my Troops when I remonstrate and rebuke them for their pitiful performance. Works for me...
Posts: 2625
Joined: 4/27/2013 From: Jacksonville, FL, USA Status: offline
quote:
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
You should be using 3D to ensure unit facing is in the proper orientation, and also it allows you to direct fire against a single unit in a hex. Move distances in 2D and move to contact/fight in 3D.
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"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem." PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
Hello Jason. It's not really a wish, but it's rather a question. Could you introduce in this series other command and control rules ? For instance, formations could have postures (attack/defend/rest) or units could suffer from a shortage of action points because they are outside the command range of their HQ. These are just examples, not suggestions. Do you plan to do such things ?
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.
_____________________________
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.
thought of something else since the boxes are useless under extreme FOW how about they just not show up. The damage box and the assault odds box are the ones i'm thinking of.
_____________________________
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
Jump map a little larger Jump map persistent until closed Unit viewer and hand book accessible when working in edit organization. Option for fast A.I. Linked Campaigns can be constructed without text editing. Hex Outlines and Contours visible at the same time. Music needs to be changed th be appropriate for the ME not WW2.
There's now a Mod in place, packaging a set of background music readily to be activated with the use of JSGME. Get it from HERE.
Slitherine PBEM++ system. I'm actually surprised that it wasn't put in given how popular this game appears to be pbem. New victims to the game would probably find the slitherine PBEM++ system easier to jump into. Think of all the victims you could cultivate
_____________________________
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
variable turn endings. Don't know if this is doable but scenario's are always more fun when you don't exactly when the end is coming. Some are still in doubt at the end and being able to battle a couple more turns would be good.
_____________________________
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.
Slitherine PBEM++ system. I'm actually surprised that it wasn't put in given how popular this game appears to be pbem. New victims to the game would probably find the slitherine PBEM++ system easier to jump into. Think of all the victims you could cultivate
I actually prefer the classic pbem approach. Perhaps pbem++ and regular pbem could be a choice as it is with Flashpoint Red Storm.
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.
I couldn´t agree more.
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Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
Posts: 872
Joined: 5/5/2007 From: Brentwood, California (not the OJ one) Status: offline
quote:
ORIGINAL: **budd**
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.