BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Amoral As far as I understand it, fatigue will only reduce the amount of damage you do. Disruption will decrease your outgoing damage and increase the number of destroyed squads you take. Fatigue affects morale, which influences how hard the troops will fight before fleeing. As you said, this affects the amount of damage they do. Fatigue affects the whole group but disablements affect squads, and usually mean some members of the squad have been killed or all the members are wounded. Think about the effect on a squad if the corporal/sergeant in charge were killed and there was no leader! The notion of missing (killed) members I deduced from comparing the number of fighting troops actually present vs the number of squads X 13 per squad (full complement). And as you have noted, disablement is the precursor to destruction of the whole squad. Once disablements are greater than fully operational squads, the destruction rate goes up sharply. This means that long, sustained bombardments/attacks over several turns are usually required to get significant numbers of destroyed devices, and once they start the end comes much more quickly than the grind down phase!
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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