kirk23
Posts: 2885
Joined: 10/15/2010 From: Fife Scotland Status: offline
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Yes I can highly recommend everyone plays this mod it is fab. Mod created by : Sabratha Download links for 0.9 version: http://s000.tinyupload.com/?file_id=36186318207121079026 http://www.filedropper.com/allthismadness-ctgwmod09 Each link contains the full mod, you don't need to download from 2 links. INSTALLATION: Unzip the Data file to your main CTGW directory (place the data folder in the same place where the ctgw.exe is). Overwrite all files as promted. NOTES: 1. Best make a separate intallation, or a backup just in case. 2. The mod is built to work with the english language file. Running the mod in any other language will likley result in a crash due to the way the files are structured. 3. Please feel free to comment and reports bugs in thsi thread. This is a beta version. 4. So far only the 1914 scenario is playable, others might result in a crash. More scenarios will come in later versions of the mod. CHANGELOG - Gameplay extended to December 1919. - Sunk dreadnaughts incur a 5 morale loss (20 morale was the vanilla setting), with the exemption of Britain, which will lose 10 morale for each dreadnaught lost. - Moving land units results in a small (0.4) efficiency drop. This will become visible only in prolonged mobile campaigns. This is 1914, not 1944. - Damage capacity of fighters, bombers and naval units attacking land units was reduced. - Bombers will take more time to be researched. - Rail guns will take less time to be researched. - If Paris falls before Italy enters the war, there is a chance taht Italy will switch sides. - If Italy will join the Central Powers, Austria will cede Trento to Italy. - There is a 10% chance that Russia will launch a surprise attack on the Swedish fleet at the begining of the war, resulting in sweden joining the Central powers. - There is a small chance that the German Asian squadron under von Spee will manage to brake out into the Atlantic. - There is a small chance that the British will deliver to Turkey the two dreadnaughts being completed in 1914 in UK shipyards. This will delay Turkey's entry into the war. - Manpower dropping below certain levels will result in a special event and a morale loss. - The British may now proceed with offensives on the Mesopotamian front, drawing supply from Abadan. - If the UK and Turkey are at war, Kuwait will switch sides and join the Entente. - If the war is not going well for the Entente, it migth prompt an early Irish war of independance. Ireland will then act as an active CP faction. - If the war is not going well for the Entente, it migth prompt an early Wafdist uprising in Egypt. Egypt will then act as an active CP faction. - If Russia surrenders and the war is not going well for Turkey, a republic will be established in Transcaucasia. Transcaucasia will then act as an active Entente faction. - Small chance for German submarine warfare pulling the Dutch into the war on the side of the Entente. - USA will sue for a white peace if all its major allies in Europe are defeated. - Small chance that the Turkish call for Jihad will be met with some sucess amongst the arabs. - As the war drags to late 1917 and beyond with no clear victor, there will be a sepcial chain of events lowerign global morale due to War-weariness. - Strikes and protests on the home front may erupt in case of low morale and a prolonged war. - Austro-Hungary will now be more brittle, possibly flaling apart before the war ends. - Several minor or flavor events regarding the war outside Europe - mostly regarding Asian, Pacific and African colonies. - Modified Austro-Hungarian graphics for eearly war units. The uniforms will now be blue, as historical. - If the war is going particularly poorly for the Entente, Spain may join the war on teh side of CP (small chance). - There is a small chance that the Grimm-Hoffman affair will escalate into a French declaration of war on Switzerland. - Chances of colonial unrest for France or Britain if the war is goign badly for them, which will lead to furtehr morale loss. - More fortresses ahave been added. - Some city PP values have been slightly altered. The Russian PP centrepoint has been moved west, with the western regions now having more valuable city centers. Known Bugs&Issues: - Naval battle of the Falkland islands event has no description and flavor text is missing. - Some commanders have a name, but no description. - City of Hamadan is too far north. - Manchester city has no name on map (FIXED) Version 1.0 coming when more tests are done with 0.9. 1.0 is planned to include more factions, more scenarios aside of the 1914 one (including hypotethical non-historical ones), more minor and flavor events.
< Message edited by kirk23 -- 10/10/2015 9:25:58 AM >
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Make it so!
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