jacozilla
Posts: 122
Joined: 10/10/2015 Status: offline
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I see that culture and corruption definitely has an influence. Thanks for the images. I also know that some techs can mitigate the corruption penalty by having regional capitals setup. Far as I'm aware though, corruption effect is basically whatever is your X taxable income (derived via the aforementioned combo of quality, culture, and corruption), then there is a certain reduction because some percent of pop doesn't pay their taxes. I see that on my left info screen as the % of population who are in compliance with paying their taxes. What I'm still wondering about though is how can there be a direct debit or direct negative to cashflow just by colonizing a brand new planet? If I build a staircase / port or build even 1 extra ship to go system defend there, then sure that makes total sense. I now have X more expense because of the new ships/bases I built, but zero income coming in yet from that planet. But if I don't build a single new ship, a single new base/facility of any kind, just literally plop my colony ship down, it seems the faster I expand that way, the more and more into the red negative I go in cashflow. My strategy which I guess is now flawed, was to first colonize 1 world, let's call it the node world. I pay for the staircase / spaceport and a small fleet of ships assigned to defend that sector. But now that i've paid (and still pay the maintenance costs of that sunk cost of the sector fleet and base I just built), I figured if I colonize 4-5 surrounding systems around that nodal system, I can protect them all using my defense fleet. That concept works just fine - my automation fleets are wonderful, they go rush out to defend whatever system/planet is being attacked in that sector, so I can colonize systems in range of that sector defense fleet just fine. But like I said, despite incurring what I thought was zero more expenses, further colony expansion somehow seems to add some sort of not-shown cost. Maybe I'm just adding things up wrong, not saying I'm 100% sure or even mostly sure, which is why I asked the question. I read DW wasn't like other 4x games where early expansion or colony rush was the best so I suppose this would support that, but I sure would like to know what the exact mechanic is in terms of fast expansion = lot more cost when the expansion is ONLY to systems where new bases or fleets don't need to be built.
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