PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: el lobo Here is something else at which we can look. Singapore picked and the "5" key hit. I don't know how well this will show. Yes, but not entirely relevant (although, very much partially relevant) for what we are attempting to do. Why? Because supply/resources move between bases, one base at a time. however, in a turn, resources can travel a chain of bases so that it appears that it moves between say Singers and Saigon. The frequency and the amount is dependent upon the base size and the link. This shows the link only. We can manually inspect the bases for size. We also know that the AI responds to demand on any of its constituent materials: supply, oil, fuel, and resource. That's about all though. The rest of the resource/supply movement AI is 'under the hood' and invisible to us. As I stated up front to you, given the late start that you had on this, I gave you only about 50/50 chance to get this to work from Singers*. However, that doesn't mean it won't, and we still don't know. Further, even if it doesn't work from Singers, we may get it to work from Saigon which is still both very viable in terms of drop point and a large savings in terms of TK tramsport fuel and capacity. * My testing, and others have corroborated, shows that Michael coded up a pretty simple PID algorithm, or at least a PI controller algorithm. The catch here is that the "I" component looks to be pretty strong, meaning once the AI gets a historical 'picture' of supply/demand it really doesn't like to change that. I'm sure he did that to attenuate 'bounce' in his controller given that there are so many nodes; it is how any instrument engineer would set it up. Thus, you have to start early in the game to get this in place. After a while, there is so much history and the balance you are trying to achieve is so delicate that you just can't quite get there before your economy forces your hand and you have to start getting more material to the HI; '43 arrives and you have millions of tons of material in Singers and the allies are wresting control of Burma from you. At that point, you have to ship it out. However, you might be able to ship it to Saigon or Hanoi or HK instead of all the way to the HI. Shorter trips = less fuel and more ship cycles = faster depletion of the material in Singers. This is the grand logic. If you like I can also translate this into real world analogies as well.
< Message edited by PaxMondo -- 10/20/2015 12:34:07 PM >
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Pax
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