tinfig
Posts: 17
Joined: 10/27/2013 From: New England Status: offline
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quote:
ORIGINAL: Rasputitsa quote:
ORIGINAL: tinfig SMK, thank you for your post! I tend to bounce from game to game, so the "one campaign" isn't likely to get stale for me for a while. And I am encouraged by what you say about the AI. But I am still on the fence. If anyone else has any comments I am all ears... The WEGO turn system is priceless, it adds a level of uncertainty and realism not available in many games. You set the moves you would like your units to make, but movement for both sides is resolved simultaneously and potential enemy actions must be considered with your strategy. The enemy may not sit dumb, as with so many other games, while you get to complete your whole move and your units may not achieve the actions you intend. It is different style of game from shoveling dozens of units around the map, the scale the Italian Campaign is smaller than most, but it does require some planning and thought with the PFE game system. The map mod from Chemkid is easy to apply and transforms the game's appearance (the original map is a bit basic), it can now look as good as it plays. Map here: http://www.matrixgames.com/forums/tm.asp?m=3820441 Unit counters can also be improved with a mod. Unit counters here: http://www.matrixgames.com/forums/tm.asp?m=3818611 PFE is working OK in 'Windows 10'. As with most games the forum winds up to more activity with updates and changes, the development of this game has been ongoing with most major issues dealt with. Interest will spark if the game system can be extended to other campaigns and the clue is in the game files, which have scenario slots prepared for France 1943/44 (including Invasion) and Tunisia. We live in hope that these slots may be filled. The same developer has issued 'Campaigns on the Danube', also in WEGO, and attention has been there, producing updates for that game. It seems to be a solo effort and things have gone quiet on both games, I hope this is only temporary and that both games will receive further attention. The Allies have the initiative in this campaign and it is best to allow the AI to play Axis. The AI is limited as with most computer games, but can be kept in its comfort zone with some self imposed house rules. The Axis AI overreacts to further Allied landings after initial invasions have taken place, so don't use them if you want to keep an historical game. I am experimenting with airborne units only landing with partial supply levels (don't allocate high supply), as actual airborne landings were never fully supplied. The whole point about paratroops is that they are travelling light and lightly armed, until supported by ground units. Once within the normal ground supply net, paratroops become powerful units and can be provided with full supply levels, if it's available. All-in-all a nice package and, if you want to 'bounce' between games, this one will not take forever to play leaving time for other things. Rasputitsa, my sincere thanks for your useful and informative post! You haven't just nudged me towards purchase; you've pushed me clean across the line. I really like your house rule ideas. And yes, the mods by Chemkid look fantastic. I'll be sure to use them. (Chemkid, if you're reading this....thanks!!!)
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