operating
Posts: 3158
Joined: 1/19/2013 Status: offline
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At least someone made an attempt at explaining a reason why Bulgaria is not doing a DOW, where others that "should be" doing the explaining, DON'T. Thank you quote:
Robotron wrote: As far as I can see by looking at the code: starting with gameturn#20 the game performs a check for every neutral faction by adding up the production values of all cities of an alliance and the cities of the neutral faction and then adding 50 to the result. If one alliance's total value is greater than the other one's, neutral factions whose alignment (a value between 0 and 100) is leaning toward that alliance (< 50 for CP and >50 for Entente) further gravitate towards "the winning team". Casualities, manpower, morale and total unit strength don't seem to play a role in the calculation. quote:
Thanks Robotron! That formula needs to be reconfigured. Presently in SP that makes sense, but in MP it does not fly. The reason being that the AI does not disband SGs, where in MP most if not all players disband most if not all SGs, giving nations like Russia a huge positive PP increase (-1 PP upkeep per SG), most English, French and Italian SGs as well get canned to increase PP, to sum it up: The number of Entente SGs far outnumber the CP SGs, so for all practical purposes CP is way in the hole PP wise, unless CP has an exceptional MP match with capturing cities, then again these captured cities (for the most part) take forever to regenerate PP, especially if they were fought over resulting in major damage to said city. Matter-o-fact, if in SP it is easier to have alliance gains using the same disbanding as described above to gain an unfair advantage over the AI, that's why the above formula is a "joke"! Who in their right mind is going to leave 2 English garrisons at 2 PP upkeep cost each for perhaps years at a time in North America and Greenland? Disband them! Of course it's going to save England a ton of PP over the long run. Now if the game chose to prevent disbanding, then perhaps neutrals such as Bulgaria would react differently... Or the reality is: Change the above formula or remove it all together and set historical dates to when nations entered the war to be in effect, if CTGW was to be PC (politically correct), pure chaos otherwise. One of the best diplomatic setups for WWI is in the game SCWWI where a player can buy diplomat points. Dumbfounded, Bob
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