Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: sfatula Ok, so, I had read the manual of course. There are some word choices in the manual, sometimes, it says phase, sometimes it says pulse, and, sometimes it says turn. It rarely says "turn". In almost all instances it uses "phase/pulse" which for most purposes are interchangeable but not always. Context is all important. As is reading the core sections where definitions are provided as opposed to reading sections which attempt to demonstrate conclusions. Those would seem to not be the same thing, I would expect phase and pulse to potentially be the same things, but not day. Perhaps I did not pay enough attention to the details Understanding the details is indispensable but only for mastering the principle employed as a superficial reading gets lost in the forest. though as far as what exactly the phase was referring to vs a turn, they may have been referring to different measurements. So, 2.5.3 says "a green circle will appear around the task force indicating the maximum distance the task force will be able to travel at cruising speed during that turn". Classic example of the repeated mistake you make in this and in your other threads. Relying on a section which illustrates a conclusion to explain your specific situation but the manual cannot anticipate what the specific circumstances which apply to your example. Instead the correct thing is to read the relevant core section which defines the relevant factors. In this case that is s.6.2.3 of the manual. Doing so shows that the manual is not misleading or incorrect in employing the term "turn" in s.2.5.3 because 95%+ of players are interested in the turn results, not the 12 hour phase. You might find it easier to rely on s.2.5.3 rather than mastering the other relevant and more important sections but that will not result in mastering the game. So, the key word here is turn. I am looking to that as a guide as far as how far I can move in a day. However, for a TF that on the TF info display says move for m (mission) = 4, the green is 4 hexes, which apparently could be a phase, not a turn? This is what I am trying to figure out. It is not lining up with what the manual says. Being new, I am not sure therefore what I should be assuming, so, I decided to ask. Perhaps, that circle refers to phase, not turn? Or, maybe your section 6.2.5 comes into play for specific mission types and that modifies things. See the next paragraph as far as why I am thinking that. So, I am looking at a TF that last turn, was at Lae (99/126), and, this turn made it to 103,123. That means it moved 6 hexes. If I right click it to see the move circles, even the yellow does not reach LAE. The TF is of type Transport, and, had completed it's mission. Settings are retirement allowed, and do not react to enemy, mission speed. Threat tolerance is normal. There are no enemy task forces anywhere near it that I can see at least. Moves (m/c) says 4/3 on the task force information screen. So, it moved more than 4. So, perhaps the idea here is it moved at flank or full speed for some reason, and, rounding took over and it made 6 hexes instead of 5? Again a classic example which people who create their "tests" and then rely on the "results" just never grasp. Firstly it is a fool's errand to try to reverse engineer this game but there are many who think they can. They inevitably draw the wrong conclusions. Secondly and this is the fundamental reason why almost all these "tests" are just vanity tests with no validity, is that they fail to account for all the variables. There are numerous variables which you have not quarantineed. A properly structured test would not result in your statement "So perhaps the idea is it moved at flank or full speed for some reasons, and, rounding took over and it made 6 hexes instead of 5?". A properly structured test would provide a specific answer without allowing any uncertainty and suppositions. In any case what was the point of attempting to make a flawed test when the answer is already provided in the manual in s.6.2.3. Considering that I had already directed you to that section of the manual (notwithstanding the typo as the section header I provided makes it quite clear what was the referral) and the test was made after my referral that is a pretty arrogant attitude of yours that what I say (and what the manual writer wrote) is not trustworthy and only you can discover the truth from your vanity tests which prove nothing. There are many who answer questions on this forum whose answers are not reliable. I am not one of those. So, reading that section, I don't see anything related to transport TFs. Maybe you meant 6.2.3, or, perhaps my manual is different as "Task Force Speed" is 6.2.3 in my pdf. Quite obviously there was a typo. Considering that I wrote both "6.2.5", and "Task Force Speed" in order to realise that a typo had occurred and how to reconcile the main manual section to read, one would have to choose between a single digit typo in the number reference or 14 alpha typos in the header reference. A pedant might be unable to discriminate between the two potential typos. This section talks about a maximum task force speed, which I do not see that I can recognize on the task force information screen. Well look again because it is there on the task force information screen. It is provided in hex terms. Again what the overwhelming majority of players would find most helpful. However, on the list all task forces screen, I can see it has a "max speed" of 15. So, using the formula there, 15 * 12 / 40 = 4.5 hexes for max speed, which appears to be per phase according to that section, which would then be 9 hexes per day. No it does not result in your calculation and the section of the manual which contains the formula you used easily points out your mistake. Other sections of the manual, in particular 6.2.14 "Operation Points", outline why the basic distance movement of s.6.2.3 is not always applied. This lines up with the yellow circle which it 5 hexes if it's per turn. But, the circles doc in 2.5.3 say they are for the turn. Turn = day. I just don't get what I am missing. So, I read your forum post, which started at least as an endurance question. So, your post says mission speed can be variable. And it references 6.2.5, which does not mention anything about transport TFs. My conclusion is perhaps there are other "tactical considerations" that caused my retiring transport TF to move at full speed this past turn. So, perhaps, 6.2.5 is just an idea of the sorts of things, not an all inclusive list. Or, the doc is just out of date and I'd have to search all the update docs. I believe the movement circles do refer to a days movement. I guess I was just confused by how far task forces seem to move, at least at times. I guess 6.2.3 means turn not phase then? Or, perhaps phase means "order phase", i.e. day also. Not movement phase. Phase is not very descriptive. Firstly, "phase" is 100% the correct term. It is fully detailed in s.3.0 of the manual. Secondly there is no doubt that s.6.2.3 means per phase; the words used are quite simple and are to accorded their ordinary everyday meaning. On what basis, other than your unwillingness to accept you consistently make invalid tests, can you turn the sentence "This speed applies to both 12 hour movement pulses" or this phrase "it will move 3 in both the day and night phases (6 total for the day)" not to mention the other references in that section which clearly make it to be for both movement pulses which in turn have already been detailed in s.3.0 as still leaving open the possibility that it means per turn. There is nothing confusing here at all. Thirdly the manual is not out of date on basic design features. It is a crutch always used by those unable to master the game to explain their own failings with the excuse that the manual is out of date. So confusing. Always the simplest things that confuse me, the complex things rarely do. That is not a true statement as your continuous failure to read properly all the relevant sections in the manual demonstrate. It might be that AE is too complex for you to understand. There are no short cuts to mastering this game. Many try to find short cuts and they always fail to rise above a superficial knowledge of the game. Step one is to accept that the devs are quite smart and within the constraints they had to operate they closed the circle. Whenever a player thinks the devs made an error step back, put your ego under leash and assume the error lies with the player and that the correct answer has already been provided by the devs either in the manual or in a forum post. Rather than continuing with your flawed modus operandi you would be better served accepting what reliable posters tell you as being correct and if something is unclear to you in what they state asking for their clarification. There are a few regular posters who are reliable. LoBaron, PaxMondo, the devs of course, Bullwinkle58 to name only a few off the top of my head are very reliable. The real difficulty for new players is distinguishing the unreliable from the reliable posters. Alfred
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