Guys, if anyone wants to play with me in this scenario, write me at mail. But you have to be an experienced player. Otherwise, you have no chance in the game with me.
And Keep in mind that I prefer to play for the Red Army I've played quite a lot on the side of the Wehrmacht and I'm sick of it.
Brazenman I shall not play with you more You are smug churl
That would not make the scenario fully compatible with that mod. They`d need to use the same equipment file to be compatible so I don`t think it`s worthwhile to bother with the theatre (unless it`s useful for your work).
That would not make the scenario fully compatible with that mod. They`d need to use the same equipment file to be compatible so I don`t think it`s worthwhile to bother with the theatre (unless it`s useful for your work).
Why is??? I think that R-35 just do not understand me
There does not coincide neither one ID I think that Karaganov just need to connect the two files together Simply, it would be more convenient for a lot of guys
< Message edited by Brazenman -- 10/27/2015 2:47:45 PM >
They could be made compatible, but you`d need to have the exact same unit IDs for all units. That means that any new units from this mod will need to be extra to the ones in my file and not replace any. Otherwise your equipment file would change the type of unit appearing in scenarios made with my equipment file. From what I see in the pictures there seem to be differences. For example are the motorcyclists dismountable in this mod? In my mod they are infantry and in yours they seem to be recon. (for the record I`d like to make them recon too in the future)
Secondly, if you were to change the values for movement in the equipment file to make all units move further (since you have a larger map) that would affect how the smaller scenarios work with your equipment file. I don`t know if you do this, I`m just guessing.
Thirdly, those threatres are used by some vanilla scenarios. If you`re modifying units used on those and you want your changes to have no side effects, you should add other theatres than the ones in use.
< Message edited by R35 -- 10/27/2015 1:55:47 PM >
They could be made compatible, but you`d need to have the exact same unit IDs for all units. That means that any new units from this mod will need to be extra to the ones in my file and not replace any. Otherwise your equipment file would change the type of unit appearing in scenarios made with my equipment file. From what I see in the pictures there seem to be differences. For example are the motorcyclists dismountable in this mod? In my mod they are infantry and in yours they seem to be recon. (for the record I`d like to make them recon too in the future)
I do not see the problem 2347 - this is the highest number ID in file of R-35 10000 - this is the lowest number ID in file of Karaganov I believe that this is more than enough
Secondly, if you were to change the values for movement in the equipment file to make all units move further (since you have a larger map) that would affect how the smaller scenarios work with your equipment file. I don`t know if you do this, I`m just guessing.
That's right In the menu for the official companies will be will be involved units with settings of R-35 A units from scenario Karaganov will have an another theater of operations. And they can be hired only for the scenario Karaganov
Thirdly, those threatres are used by some vanilla scenarios. If you`re modifying units used on those and you want your changes to have no side effects, you should add other theatres than the ones in use.
Here you are right
But I only know Europe and Africa What else is there?
They could be made compatible, but you`d need to have the exact same unit IDs for all units. That means that any new units from this mod will need to be extra to the ones in my file and not replace any. Otherwise your equipment file would change the type of unit appearing in scenarios made with my equipment file. From what I see in the pictures there seem to be differences. For example are the motorcyclists dismountable in this mod? In my mod they are infantry and in yours they seem to be recon. (for the record I`d like to make them recon too in the future)
As for the motorcyclists and other units In the official companies will be employed units to settings of R-35 In the scenarios of Karaganov will be used units with its settings of Karaganov
Ok, I understand better what you meant. I still don`t think it will work as intended. The way theatres function is that the 0 (North Africa) and 1 (Europa) make any unit that lists them to only be available in that threatre. For example if you give a unit 0 for theatre it will only be purchasable in North Africa and will not appear in the recruitment panel of European scenarios. For obvious reasons you can`t use these two existing theatres to restrict units in this Crimea mod.
The second set of theatres were introduced with Allied Corps I think. From 2 to 8. These don`t tie a unit to that theatre. They eliminate it from scenarios with that theatre. For example if you give a unit the 2 theatre it will not appear for recruitment in the scenario Border Raids (or any other scenario defined as theatre 2).
I haven`t tested this, but I`m guessing the type of theatres that tie a unit to them like 0 and 1 (Africa and Europe) are actually hardcoded and you can`t add any more of them. And this is the type of theatre that would be needed to restrict units from the Crimea mod to only certain scenarios (this one).
Furthermore, even if you restrict your units to appear in other scenarios, what is there to stop the same units from my file to appear in yours? You could have two T-34-40 in your recruitment line if they have different IDs.
They could be made compatible, but you`d need to have the exact same unit IDs for all units. That means that any new units from this mod will need to be extra to the ones in my file and not replace any. Otherwise your equipment file would change the type of unit appearing in scenarios made with my equipment file. From what I see in the pictures there seem to be differences. For example are the motorcyclists dismountable in this mod? In my mod they are infantry and in yours they seem to be recon. (for the record I`d like to make them recon too in the future)
As for the motorcyclists and other units In the official companies will be employed units to settings of R-35 In the scenarios of Karaganov will be used units with its settings of Karaganov
Guys about motorcyclists I made them in two versions (the scouts and infantry) you just have to use multipurpose for change them
1. The following files will conflict movement (I added a new kind of movement for amphibious tanks - T-37, T-38, T-40) terrain (I changed the bonus of fortification for different types of terrain) that there should not be a problem
the main problem will be with the gamerules I changed the index for FlagCaptureBonus-10, and I changed the index for FlagCaptureBonus-50 And I do not want to upset the balance in their scenarios. so dramatically
2. also we will have to alter files equipment.pzloc efx.pzdat but it is nonsense, it only takes 10 minutes
< Message edited by Karaganov -- 10/27/2015 10:15:35 PM >
It regards theatres I also think that there may be many pitfalls This is a very time-consuming work. And to be honest I do not see much point in doing it.
But I will try to figure it out at your leisure.
< Message edited by Karaganov -- 10/27/2015 10:05:30 PM >
Ok, I understand better what you meant. I still don`t think it will work as intended. The way theatres function is that the 0 (North Africa) and 1 (Europa) make any unit that lists them to only be available in that threatre. For example if you give a unit 0 for theatre it will only be purchasable in North Africa and will not appear in the recruitment panel of European scenarios. For obvious reasons you can`t use these two existing theatres to restrict units in this Crimea mod.
The second set of theatres were introduced with Allied Corps I think. From 2 to 8. These don`t tie a unit to that theatre. They eliminate it from scenarios with that theatre. For example if you give a unit the 2 theatre it will not appear for recruitment in the scenario Border Raids (or any other scenario defined as theatre 2).
I haven`t tested this, but I`m guessing the type of theatres that tie a unit to them like 0 and 1 (Africa and Europe) are actually hardcoded and you can`t add any more of them. And this is the type of theatre that would be needed to restrict units from the Crimea mod to only certain scenarios (this one).
Furthermore, even if you restrict your units to appear in other scenarios, what is there to stop the same units from my file to appear in yours? You could have two T-34-40 in your recruitment line if they have different IDs.
1. The following files will conflict movement (I added a new kind of movement for amphibious tanks - T-37, T-38, T-40)
Btw, I have also added an amphibious movement and given it to those three tanks. The next release will have this implemented.
@Karaganov On a different topic. I`d like to get your opinion since I was trying for some time to form my own on this subject. I guess it depends alot on the scale of the scenario (if units represent brigades and divisions or companies and battalions), but still, do you think it`s ok to have the motorcyclists in the infantry class (being able to dismount)? I was thinking that in reality these guys were actually small reconnaissance and liaison units that were not meant to dig in and hold a city against tanks, like regular infantry do. Also, unless you know better, they would not have heavy weapons (artillery, at or aa guns) so they could dismount easily and hence there`s not really a need for a switch button. Plus, their rapid movement is better reflected in the recon class where they can move more than once. Basically I think they get too much of a bonus as an infantry and that the recon class would be more suitable for them. Your thoughts?
It regards theatres I also think that there may be many pitfalls This is a very time-consuming work. And to be honest I do not see much point in doing it.
On a different topic. I`d like to get your opinion since I was trying for some time to form my own on this subject. I guess it depends alot on the scale of the scenario (if units represent brigades and divisions or companies and battalions), but still, do you think it`s ok to have the motorcyclists in the infantry class (being able to dismount)? I was thinking that in reality these guys were actually small reconnaissance and liaison units that were not meant to dig in and hold a city against tanks, like regular infantry do. Also, unless you know better, they would not have heavy weapons (artillery, at or aa guns) so they could dismount easily and hence there`s not really a need for a switch button. Plus, their rapid movement is better reflected in the recon class where they can move more than once. Basically I think they get too much of a bonus as an infantry and that the recon class would be more suitable for them. Your thoughts?
Here I do not agree with R-35 Soviet motorcycle regiments were well armed. including 82-mm mortars as reflected in the modeling In addition at the end of the war on the motorcycles began to mount 37-mm gun (Chk. M1 Model 1944)