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Modify weapon load in inst files

 
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Modify weapon load in inst files - 10/28/2015 6:58:42 PM   
AlanChan

 

Posts: 68
Joined: 5/17/2015
Status: offline
I am working on Air defense installations of Japan. Now I have a problem. I used DBID 2224 for the mixed PAC company, but the company have 16 PAC-3 instead of 8 (correct number), so I tried to change load ID to 7222, (8 PAC-3 ERINT missile), like this:
"Member_DBID": 2224,
"Member_GUID": "a87d5446-5bdb-40b1-a309-9cbce9045633",
"MemberType": "Facility",
"MemberName": "SAM Bty (Patriot [PAC-2 GEM+, PAC-3 ERINT])",
"ParentGroupName": null,
"Longitude": 140.41584940085087,
"Latitude": 41.770831206309346,
"Altitude": 0.0,
"LoadoutID": 7222,
"Orientation": 0.0,
"HostedAircraftRecords": []
however after reintroduce into blank sceneriao, the mix PAC company still have 16 PAC-3 instead of 8 missile, did I do anything wrong?

PS. does inst file support east asian characters?
Post #: 1
RE: Modify weapon load in inst files - 10/29/2015 12:37:22 AM   
Rudd

 

Posts: 1501
Joined: 7/10/2013
Status: offline
The in-game weapon/sensor editor or a config file is how you would modify platforms in a scenario, not in the inst files.

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RE: Modify weapon load in inst files - 10/30/2015 2:09:03 PM   
AlanChan

 

Posts: 68
Joined: 5/17/2015
Status: offline
So you mean the loadID descriptor is just not implemented?

(in reply to Rudd)
Post #: 3
RE: Modify weapon load in inst files - 10/30/2015 5:24:01 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
The LoadoutID field in .inst files is used for aircraft loadouts, not for weapon records.

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