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Garrison problems - 10/29/2015 4:56:41 PM   
821Bobo


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Security regiment at 100% strength but it's not enough for garrison. I have not played as Axis for quite some time but can't recall having such problems. Usually one regiment was enough for city garrison. It's WAD?




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RE: Garrison problems - 10/29/2015 5:09:35 PM   
Gandalf


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per section 17.2.1 of the manual:

quote:

The minimum garrison requirement is combat units with at least 4000 men for city hexes... The number of men in Security (SEC) combat units counts double when determining garrisons.


Looks like you are short 25 men for one reason or another. Perhaps there has been a TOE change since you last played?

< Message edited by Gandalf -- 10/29/2015 6:10:37 PM >

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RE: Garrison problems - 10/29/2015 5:39:23 PM   
morvael


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From my games I remember having to garrison bigger cities like Smolensk with two regiments.

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RE: Garrison problems - 10/29/2015 5:42:15 PM   
heliodorus04


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This is a very common problem, unfortunately. When split into regiments, even at 100% TOE, the natural limit doesn't match for cities.
Good news: Partisan appearance scales to occupation percent, so 99% garrison is really just a sliver worse than 100%. In past versions, I would create fortified zones in those hexes to make up the difference, but that too is overkill (and takes up valuable space in first winter for combat units). I don't think you would notice a difference in partisan activity between 99% and 100%

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RE: Garrison problems - 10/29/2015 5:52:54 PM   
Peltonx


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I been using FZ's in many cases, so instead of 2 regiments which is allot of over kill.

I will use 1 Regiment and a FZ.

Riga requires a full division or 2 regiments and 1 FZ.

So you can cover allot more cities by simply adding a FZ.

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RE: Garrison problems - 10/30/2015 9:15:24 AM   
speedy.gh

 

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Sorry, what is a FZ?

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RE: Garrison problems - 10/30/2015 9:17:40 AM   
morvael


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Fort Zone unit, that you can build in hex.

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RE: Garrison problems - 10/30/2015 9:33:43 PM   
swkuh

 

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Try assigning 1 flak co per sec rgmt and distributing these as needed to garrison towns. Which technique is cheaper vis a vis adm pts & forces?

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