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Sealion - 11/2/2015 10:17:51 AM   
demyansk


Posts: 2840
Joined: 2/20/2008
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I played the first battle and it was an easy one but fun. I like the addition of the tomatoes, tasted good!

Supply dumps - Besides part of the scenario, do they add anything to the units?

I think I'll get back into playing.
Post #: 1
RE: Sealion - 11/3/2015 7:24:17 AM   
dsawan

 

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has anyone won the second scenario?

(in reply to demyansk)
Post #: 2
RE: Sealion - 11/3/2015 11:22:43 AM   
nikivdd

 

Posts: 200
Joined: 7/16/2011
From: Belgium
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quote:

ORIGINAL: demjansk

I played the first battle and it was an easy one but fun. I like the addition of the tomatoes, tasted good!

Supply dumps - Besides part of the scenario, do they add anything to the units?

I think I'll get back into playing.


Taking out the supply dumps will award prestige.

_____________________________


(in reply to demyansk)
Post #: 3
RE: Sealion - 11/3/2015 11:24:21 AM   
nikivdd

 

Posts: 200
Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: dsawan

has anyone won the second scenario?


Braccada successfully finished the second scenario.


https://www.youtube.com/user/braccada/videos

_____________________________


(in reply to dsawan)
Post #: 4
RE: Sealion - 11/4/2015 8:45:17 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
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I am currently playing the Eastern Front Soviet Storm mod (Defense of Leningrad scenario), and have never seen the AI perform so aggressively and "intelligently."

I have every PzC product available. Admittedly, I have not played fully through the campaigns and not even touched some of the DLCs. But if the British AI in Sealion just sits there as it usually does on the defensive, I will be understandably disappointed.

My limited experience so far begs the question - How can a modder possibly outshine the developers themselves? I am hoping I am wrong on this and would be happy for someone to give me examples of the kind of AI behavior I'm seeing in the mod also in the game and official DLCs. With all due respect, of course

(in reply to nikivdd)
Post #: 5
RE: Sealion - 11/8/2015 10:09:02 AM   
demyansk


Posts: 2840
Joined: 2/20/2008
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Hi Rousseau.

I will have to try that mod, could you please send me a link for that mod?

Thanks demj

(in reply to Rosseau)
Post #: 6
RE: Sealion - 11/9/2015 10:53:56 PM   
Rosseau

 

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Joined: 9/13/2009
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Here it is. The Leningrad scenario (second one in the campaign?) is very good. But please keep in mind I have only played the main official campaigns, so some of the official DLC's may be good or better. Just good to see an active AI

http://www.slitherine.com/forum/viewtopic.php?t=50342


(in reply to demyansk)
Post #: 7
RE: Sealion - 11/12/2015 9:43:57 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Hi Rosseau,

I really love this game with all the mods, unbelievable - by the way - is it difficult to get this mod running?

(in reply to Rosseau)
Post #: 8
RE: Sealion - 11/15/2015 12:36:16 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
No, super easy with JSGME. Best free dlc I've ever played

< Message edited by rosseau -- 11/15/2015 1:37:12 AM >

(in reply to demyansk)
Post #: 9
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