juntoalmar
Posts: 601
Joined: 9/29/2013 From: Valencia Status: offline
|
Hi, I can give you my personal experience, and hopefully it can help you to decide if it's worthy to spend your time and effort into learning how to play and getting into a game. I had no previous experience with board game WiF. My favorite game (until date) was Avalon Hill "Rise & Decline of the Third Reich" (please, no comments about "beer & pretzels" we could spend lot of time in another thread talking about it). So, I really like grand strategy games, where you set your own objectives and work for them. I like the fact that as German you can decide to go for Britain and Gibraltar, or go quick for Russia, for instance. Operational games when you have to be on X city before X date, are kind of limited to me, but that's a different story. MWiF gives precisely that kind of freedom that I love. There are so many options (should Japan commit in China, Manchukuo or go for SW Asia), that makes the game replayable infinite times. The fact that covers the whole world is an amazing feature too, although I would love half map scenarios some time. The game is big (huge) but has fantastic manuals and tutorial videos, so I think it's the best documented wargame I've ever seen. The fact that it's based on a boardgame means that you can easily trace results of combats (you can check tables, dice results and so) and understand why that invasion didn't work as you expected. It will take a while to learn how to play, and a lifetime to master. In my opinion is totally worthy and a lifetime game for a wargame lover. I have played solitary and "hotseat online" through TeamViewer and Google Hangout and I haven't got any major problem. It is true that I rely on the computer applying the rules, so if something happens differently on what I thought it should be, first I think that I didn't understood the rules well (and that's true 98% of the times). But maybe I'm hitting into some bugs without even knowing it. Like, "that submarine should be able to intercept again after having had intercepted already in the impulse" kind of thing. Maybe I didn't even noticed… If you don't have previous experience with MWiF, many of such minor bugs will be unnoticeable to you. First games I'm just training myself and learning how to play. I will stay there for a few months/years, so when the moment arises I can get annoyed by such bugs, many of them will have been solved anyway. Many people argue this game is expensive. Is it? It all depends how many hours will you play. After one year of buying it, I'm probably under the 1$/hour balance, and "this is just the beginning of a beautiful friendship", so it will probably be one of the "cheapest" things I have ever bought. I have bought 20$ wargames that haven't even finished a game, that's expensive! So, to summ up. The game is not finished, and if you have to have an IA and fully working NetPlay experience, the game is not there yet. Solitary & Hot seat mode are working good (good enough for me). It will probably take months to learn it and have your own training games before you play agains someone else, which will give more time for the game to improve. For me it has been a great experience, so I would recommend to anyone with the same interests as me. I hope it helps!
_____________________________
|