Sensei.Tokugawa
Posts: 341
Joined: 4/6/2010 From: Wieluń, Poland Status: offline
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I am attaching the game save file below and please someone tell me if there is anything wrong with the air missions I plan and order in my gameplay. I am not placing this in tech support since I still accept the opportunity there might be something wrong with the way I play the game, but lots of my games get wrecked because of the weird A/C behaviour. This time I checked everything ending with fuel levels in regard to mission demands and that does not seem to be a problem, but after they take off - if they are not already in an endless loop of taxing to the runway and then getting back to the ready status without finally taking off at all - the air groups start dissolving and RTBing. When I unassign and reassign them I get a warning message they don't have enough fuel and are not added to the mission they have just dropped so they RTB. I though the problem with those loops on the ground in an airbase was too many of them taking off at the same time, but should not the airbase staff handle that in reality and order them into proper queues? So I cancelled CAPs and recon flights to have the early air strike kick off in the morning to knock out the enemy runways and support the air superiority battle that way. Well, the Phantoms took off finally only to have some of them decide to RTB immediately while still dangling over their home base. I checked the A/C numbers assigned to each missions - three cells meaning six heavy attack jets I assume - two escort cells meaning four interceptors etc., the fuel levels are alright, the distance to target within the limits etc. so WTH? I have mastered the surface and subsurface warfare here to my great delight, but how come that after over a year I still cannot perform a single proper air mission more complicated that a pair of planes on an AAW patrol? I used to try to guide them to their targets, but then they used to reach the AOO and couldn't acquire a damned thing even painted with radar and / or within visual range. No joy. How come they refuse to acept the missions because of the "fuel restrictions" and then reach the AOO with ease while manually guided? Then I was trying to assign the missions again from within the AOOs - again refusal - no waypoints and/ or no fuel. Result; pointless and endless fruitless loops until Bingo fuel. So I got back to later tutorials to see if I have missed anything.Came here from games like TOAW III where sea and air warfare sucked to a great extent, because it was a land warfare operational wargame to have a decent simulation here and I loved this game, but the air aspect is still a gross disappointment or I suck at that particular thing big time. In either case please assist.
Attachment (1)
< Message edited by emsoy -- 11/7/2015 2:03:49 PM >
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