Larry Smith
Posts: 203
Joined: 4/14/2001 From: Williams Lake, BC, Canada Status: offline
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I just happen to have the auto-save from just before I moved that Italian HQ to the supply unit. The Supply unit is already in place, as are the other units. All you need to do is move that HQ to the supply, use the supply, and while the HQ does become "in supply", it's not becoming a "primary source". And if you want to see what I meant with respect to moving the HQ's - there seems to be way too much in the way of calculations going on, way too soon, seeing as none of it matters until the unit is placed in its new hex - you can try advancing to the land move phase, and move Rommel [he's stacked in the NE top corner of Romania]. But you can also take my opinion there with a proverbial grain of salt. I was frustrated from a lack of sleep, and I had tried that night. I know better than to tax my mind at five am after no sleep, but there's not much else to do that keeps me quiet. In my opinion, though, a player can easily see from the status buttons whether a unit is or is not in supply at the time of selection. There is even a text read-out; the game does everything but reach out and smack them to let them know. Any calculations made at the time of selection - before a unit is actually moved to its new hex - is wasted, unless you were to show the player [by way of greying out or highlighting the possibilities] the possibilities wrt to his supply-range options, for each and every single hex the unit could be moved to! That would mean adding something to allow a player to "test" each possible placement. Such a feature, however - and this is just my opinion - would be wholly redundant, since the player can just look and see what has changed once he or she has made their move! Moving an HQ is sufficiently important to warrant saving prior, especially if the HQ is to be moved into a hex that changes the game in a way that prevents a move from being un-done. And until a move has been made, there's no point to making unnecessary calculations - the computer can just do it when the unit arrives, and then only for the new placement. I would prefer the move to be done faster, and then be forced to wait to see the consequences - and thus ponder them - than to have to wait mid-move, with everything locked up, not sure if its just busy or if its gone and froze-itself up. Maybe a "ghost move" function for HQ's, which allows a player to make the move, see the supply changes, but doesn't change control [or anything else that makes a "permanent change"] until the move for the HQ is finalized. But just for HQ's!! Otherwise, I'd just recommend shaving off the calculations till the destination is chosen. I also think 10,000 hexes as a limit [I read the write-up for the 2.1.0.3 patch] is way too much. A quarter of that should be enough - maybe even no more than 1000. Seriously - 1000 hexes would be 28,000 km in game-scale, which is already more than half the circumference of the planet! 10,000 hexes would be like drawing supply from a Moon base, or something like that! 10,000 hexes would be like tracing a path around the equator SEVEN times! Way too much!
< Message edited by Larry Smith -- 11/10/2015 10:57:33 PM >
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