Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Another Bug for the next patch!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Another Bug for the next patch! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Another Bug for the next patch! - 11/11/2015 10:08:14 PM   
Larry Smith

 

Posts: 203
Joined: 4/14/2001
From: Williams Lake, BC, Canada
Status: offline
Simply put, I have noticed that when I return ships to port at the end of the turn, they are not becoming disorganized. I just put a large fleet back into Gibraltar - four or five CW carriers and at least that many cruisers - but none of that force showed up during the use oil phase, and the units were all disorganized the next turn.

Also, the previous game turn [May/June 1941], I had used the carrier planes for port strikes, and had the ships all remain at sea to retain control of the Western Med, but there was no CP in place to carry oil for reorganization, so all those carrier planes should have been disorganized for the Jul/Aug turn! They were not! They DID show up on the previous use oil form, even though there was no way to physically get oil to them [as far as the rules go].

I'm used to the CW gobbling up oil like its going out of style, so this is definitely weird.

I've included a save, right at the US Return to base phase [just three cruisers in the East Coast], then it should go right to the Use Oil phase.

Attachment (1)
Post #: 1
RE: Another Bug for the next patch! - 11/12/2015 1:57:41 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline

quote:

ORIGINAL: Larry Smith
Also, the previous game turn [May/June 1941], I had used the carrier planes for port strikes, and had the ships all remain at sea to retain control of the Western Med, but there was no CP in place to carry oil for reorganization, so all those carrier planes should have been disorganized for the Jul/Aug turn! They were not! They DID show up on the previous use oil form, even though there was no way to physically get oil to them [as far as the rules go].

I don't think this part is a problem. RAW7 states ships at sea are always in supply, but do need oil to re-organize (without having to trace to it).

_____________________________

Paul

(in reply to Larry Smith)
Post #: 2
RE: Another Bug for the next patch! - 11/12/2015 4:18:55 AM   
Larry Smith

 

Posts: 203
Joined: 4/14/2001
From: Williams Lake, BC, Canada
Status: offline
The game never used to allow that with the limited overseas supply option in effect. I have always - with MWiF - had to have a friendly CP in the zone to carry oil to my ships and their aircraft, to re-organize them at sea. I've always had to have that CP there to carry the oil, but I am always using the limited overseas supply rule, as well as the oil rules. Not that I'm all that fussed about it. The amount of oil a carrier air group might use compared to a much larger land-based air group is negligible, yet they both use the same amount, so I'm all for getting an oil-free at-sea re-organizing for those planes. Even with two groups per carrier, the largest ones in WWII barely had a hundred planes total. The land based groups are supposed to be at least twice that size.

(in reply to paulderynck)
Post #: 3
RE: Another Bug for the next patch! - 11/12/2015 5:48:41 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: paulderynck


quote:

ORIGINAL: Larry Smith
Also, the previous game turn [May/June 1941], I had used the carrier planes for port strikes, and had the ships all remain at sea to retain control of the Western Med, but there was no CP in place to carry oil for reorganization, so all those carrier planes should have been disorganized for the Jul/Aug turn! They were not! They DID show up on the previous use oil form, even though there was no way to physically get oil to them [as far as the rules go].

I don't think this part is a problem. RAW7 states ships at sea are always in supply, but do need oil to re-organize (without having to trace to it).


From the oil rules in RAW7:

But you must be able
to trace a path from the unit to the oil resource. This path is exactly
like a basic supply path (including via overseas) (see 2.4.2) except
that it can be of any length.
No more than 5 units can trace a path to the same oil resource.


So ships and carrier planes at sea should trace a path to an oil resource. The supply rule isn't the same as this one...

_____________________________

Peter

(in reply to paulderynck)
Post #: 4
RE: Another Bug for the next patch! - 11/12/2015 6:09:03 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
FAQ:

Q13.5-1 Assuming Limited Overseas Supply is in force :
Q1 : Can units at sea always turn face-up and trace to whatever oil they like?
Q2 : How do units at sea trace to an oil?
Q3 : Is their "sea portion" considered used up so they must trace a basic path?

Answer: Units at sea are always in supply so they do not have to trace to oil, and can access any oil the country might have anywhere.
Date 09/04/2007

_____________________________

Paul

(in reply to Centuur)
Post #: 5
RE: Another Bug for the next patch! - 11/12/2015 6:26:35 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Those FAQ... I should always read them before quoting RAW... Thanks Paul.

Anyway, the RTB bug is there...

_____________________________

Peter

(in reply to paulderynck)
Post #: 6
RE: Another Bug for the next patch! - 11/12/2015 6:35:30 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: paulderynck


quote:

ORIGINAL: Larry Smith
Also, the previous game turn [May/June 1941], I had used the carrier planes for port strikes, and had the ships all remain at sea to retain control of the Western Med, but there was no CP in place to carry oil for reorganization, so all those carrier planes should have been disorganized for the Jul/Aug turn! They were not! They DID show up on the previous use oil form, even though there was no way to physically get oil to them [as far as the rules go].

I don't think this part is a problem. RAW7 states ships at sea are always in supply, but do need oil to re-organize (without having to trace to it).


From the oil rules in RAW7:

But you must be able
to trace a path from the unit to the oil resource. This path is exactly
like a basic supply path (including via overseas) (see 2.4.2) except
that it can be of any length.
No more than 5 units can trace a path to the same oil resource.


So ships and carrier planes at sea should trace a path to an oil resource. The supply rule isn't the same as this one...

I fixed the problem with units returning to base not becoming disorganized for version 2.1.0.8.

I guess I need a clearer statement of the other problem(s).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Centuur)
Post #: 7
RE: Another Bug for the next patch! - 11/12/2015 6:37:39 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: paulderynck


quote:

ORIGINAL: Larry Smith
Also, the previous game turn [May/June 1941], I had used the carrier planes for port strikes, and had the ships all remain at sea to retain control of the Western Med, but there was no CP in place to carry oil for reorganization, so all those carrier planes should have been disorganized for the Jul/Aug turn! They were not! They DID show up on the previous use oil form, even though there was no way to physically get oil to them [as far as the rules go].

I don't think this part is a problem. RAW7 states ships at sea are always in supply, but do need oil to re-organize (without having to trace to it).


From the oil rules in RAW7:

But you must be able
to trace a path from the unit to the oil resource. This path is exactly
like a basic supply path (including via overseas) (see 2.4.2) except
that it can be of any length.
No more than 5 units can trace a path to the same oil resource.


So ships and carrier planes at sea should trace a path to an oil resource. The supply rule isn't the same as this one...

I fixed the problem with units returning to base not becoming disorganized for version 2.1.0.8.

I guess I need a clearer statement of the other problem(s).


That last one is easy: there is no bug there (see the post made by Paul)...

_____________________________

Peter

(in reply to Shannon V. OKeets)
Post #: 8
RE: Another Bug for the next patch! - 11/12/2015 6:47:47 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: paulderynck


quote:

ORIGINAL: Larry Smith
Also, the previous game turn [May/June 1941], I had used the carrier planes for port strikes, and had the ships all remain at sea to retain control of the Western Med, but there was no CP in place to carry oil for reorganization, so all those carrier planes should have been disorganized for the Jul/Aug turn! They were not! They DID show up on the previous use oil form, even though there was no way to physically get oil to them [as far as the rules go].

I don't think this part is a problem. RAW7 states ships at sea are always in supply, but do need oil to re-organize (without having to trace to it).


From the oil rules in RAW7:

But you must be able
to trace a path from the unit to the oil resource. This path is exactly
like a basic supply path (including via overseas) (see 2.4.2) except
that it can be of any length.
No more than 5 units can trace a path to the same oil resource.


So ships and carrier planes at sea should trace a path to an oil resource. The supply rule isn't the same as this one...

I fixed the problem with units returning to base not becoming disorganized for version 2.1.0.8.

I guess I need a clearer statement of the other problem(s).


That last one is easy: there is no bug there (see the post made by Paul)...

Okay, thanks.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Centuur)
Post #: 9
RE: Another Bug for the next patch! - 11/12/2015 9:13:58 PM   
Larry Smith

 

Posts: 203
Joined: 4/14/2001
From: Williams Lake, BC, Canada
Status: offline
Thanks for the fix. Perhaps there was a bug earlier - now fixed - that was forcing me to set CP to reorganize ships at sea, or maybe I just remember it wrong. Maybe it was an error with CWiF that I'm remembering. Nice to have that cleared up, too.

(in reply to Shannon V. OKeets)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Another Bug for the next patch! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109