Sensei.Tokugawa
Posts: 341
Joined: 4/6/2010 From: Wieluñ, Poland Status: offline
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I'd rather have respondents who properly refer to the initial post than folks spamming the thread with pep talk when I have already stated, perhaps not directly enough though, that I have already had CMANO along with NI and was just considering whether to add Harpoon to that or not - if there is still anything that CMANO might not have included. Dysta, I have had Dangerous Waters, along with 6(886)I hunter/Killer and Sub Command to explore the tactical level; Jane's Hornet sims, F/A - 18 Korea, Navy Jets/Fighters along with Destroyer Command and the like - thanks for the recommendations though. I couldn't care less for the tanks, have never fully understood what is their appeal to so many people out there - to me warships have all of the punch and the the elegance there could be about killing machines etc. I'd like to have more of the operational level implemented, I am reading Milan Vego's "Operational Warfare at Sea" and he states that a major naval operation and maritime campaign usually spans for weeks or months so CMANO is still a bit under the level being somewhat more tactically oriented, but that is alright, there are already a few several scenarios of operational capability , so to speak. Please suggest anything you happen to know about if that would fit the demands above more or less, but no Battlestations Pacific or the like please, all I can digest from that sort of staff is Strategic Command: the Pacific War, albeit still awfully simplified to fit the demands for a nicely flowing gameplay. On the other hand WitP, WPO and AE are quite unmanageable even though people play them.
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"-What if one doesn't make it? -Then we know he was no good for SpetsNaz. ..." V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS" ...No escape from Passchendaele .../ God Dethroned, "Passiondale"
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