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RE: New Units for PC - 11/8/2015 1:35:46 PM   
R35

 

Posts: 362
Joined: 8/10/2013
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Thank you for the new units!

@Brazenman if the unit depicted was in the service of the Mongolian People's Republic then I might as well add Mongolia as a separate faction in game. We get more flag diversity and it`s not too much work.

Btw, could we please get the bigunits renders for the Cossack cavalry and the german version of the same unit? They`re missing currently.

About the terrain. I`ve tried adding new terrain types and have not been able to. The topics at the Slitherine also seem to suggest it is currently hardcoded. Maybe things will change when the next expansion is released, but for now even if you make new things like rice paddies and orchards they`d just be new images for the same existing terrain types. I can`t assemble a new LayerTerrain myself. I`ve tried editing one and with my software/pc it was a real pain to move anything around. It took forever to load in the large file. Maybe someone else can take a try at this, but my recommendation would be to wait for the next release first and see what - if anything - new it adds in terms of the terrain setup. Maybe it will allow more freedom of action.

(in reply to T2_2112)
Post #: 61
RE: New Units for PC - 11/9/2015 4:13:38 AM   
Brazenman

 

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Soviet Cossack Cavalry UC


SS Cossack Cavalry UC

(in reply to R35)
Post #: 62
RE: New Units for PC - 11/9/2015 4:20:16 AM   
Brazenman

 

Posts: 1001
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R-35

Type 94 37mm ATG:
https://en.wikipedia.org/wiki/Type_94_37_mm_Anti-Tank_Gun



Link for new unit
https://www.sendspace.com/file/m2g0hf

(in reply to Brazenman)
Post #: 63
RE: New Units for PC - 11/9/2015 4:23:09 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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R-35

Bridge Eng



Link for new unit
https://www.sendspace.com/file/f8gung

(in reply to Brazenman)
Post #: 64
RE: New Units for PC - 11/9/2015 4:25:05 AM   
Brazenman

 

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Guys, the author need your help!!!

question for R-35 and others:
With the new patch 1.24 its now possible to use different camo styles for all theatres - do we need not also winter camo for all german and soviet units ? I can produce them very fast.
So its now possible to see also different UC for different theatres ???
link:
http://www.slitherine.com/forum/viewtopic.php?f=147&t=64818

(in reply to Brazenman)
Post #: 65
RE: New Units for PC - 11/9/2015 4:56:22 AM   
Brazenman

 

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quote:

ORIGINAL: R35

Thank you for the new units!

@Brazenman if the unit depicted was in the service of the Mongolian People's Republic then I might as well add Mongolia as a separate faction in game. We get more flag diversity and it`s not too much work.


That would be great!
I just thought that adding a new faction is a problem.

quote:

ORIGINAL: R35

About the terrain. I`ve tried adding new terrain types and have not been able to. The topics at the Slitherine also seem to suggest it is currently hardcoded. Maybe things will change when the next expansion is released, but for now even if you make new things like rice paddies and orchards they`d just be new images for the same existing terrain types. I can`t assemble a new LayerTerrain myself. I`ve tried editing one and with my software/pc it was a real pain to move anything around. It took forever to load in the large file. Maybe someone else can take a try at this, but my recommendation would be to wait for the next release first and see what - if anything - new it adds in terms of the terrain setup. Maybe it will allow more freedom of action.


I know that Karaganov also wanted to add new types of surface, but that failed. And he was very annoyed because of this.

< Message edited by Brazenman -- 11/9/2015 6:12:57 AM >

(in reply to R35)
Post #: 66
RE: New Units for PC - 11/9/2015 12:46:10 PM   
R35

 

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Joined: 8/10/2013
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Yes, adding new theatres is possible. I was aware of that thread and have already implemented a pacific theatre for the mod. I could of course add a theatre for winter too if people want to.

quote:

do we need not also winter camo for all german and soviet units ? I can produce them very fast.

Having individually done winter camouflage for their units would make the mod really cool looking, but let`s be honest, it will take alot of time and work. Most German and British units don`t yet have a desert version for example. Tell you what though: finish Japan, finish Romania and add those 6 Bulgarian units! :D and then I`ll implement as many winter camouflaged German and Soviet units as you can make.

< Message edited by R35 -- 11/9/2015 1:48:30 PM >

(in reply to Brazenman)
Post #: 67
RE: New Units for PC - 11/9/2015 6:06:45 PM   
Ballermann

 

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Joined: 1/13/2013
From: Germany
Status: offline
Fantastic, the new units look marvellous, thx

quote:

ORIGINAL: R35
Tell you what though: finish Japan, finish Romania and add those 6 Bulgarian units!


Yes (and perhaps spanish units... but its only a dream...)


_____________________________

Sorry, for my bad school english...

(in reply to R35)
Post #: 68
RE: New Units for PC - 11/9/2015 9:12:06 PM   
R35

 

Posts: 362
Joined: 8/10/2013
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quote:

ORIGINAL: Kessy

Yes (and perhaps spanish units... but its only a dream...)


H.Balck actually posted a while back a Spanish infantryman from the civil war period if I remember correctly. Funny that the original game added the two Spanish factions but no units and scenarios for them. Anyway, my point was actually that we should complete some of the ongoing chapters before starting more.

The list of remaining Japanese units:

Edit: only 9 units remaining

Tanks:

Type 4 Chi-To
http://www.tanks-encyclopedia.com/ww2/jap/Type_4_Chi-To.php

Anti-aircraft:

Type 99 88 mm AA Gun
https://en.wikipedia.org/wiki/Type_99_88_mm_AA_Gun

Type 3 12 cm AA Gun
https://en.wikipedia.org/wiki/Type_3_12_cm_AA_Gun

Infantry:

Imperial Guard

Recon:

Type 91 Sumida M.2593
https://en.wikipedia.org/wiki/Sumida_M.2593

Artillery:

Type 94 75 mm Mountain Gun
https://en.wikipedia.org/wiki/Type_94_75_mm_Mountain_Gun

Type 91 10 cm howitzer
https://en.wikipedia.org/wiki/Type_91_10_cm_howitzer

Type 92 10 cm Cannon
https://en.wikipedia.org/wiki/Type_92_10_cm_Cannon

There are also two rocket launchers units (20cm and 40cm) but I`m not sure they fit the PzC engine given the short range. Could add them later if people want to. Also there are 120mm and 150mm Krupp guns from 1905, but they were obsolete by this time and I`m not sure it`s worth the effort to include them now.

Anti-tank:

Type 1 37 mm Anti-Tank Gun
- The Type 1 37 mm AT Gun was basically a Type 94 37 mm AT gun with a slightly longer gun barrel. So it`s just a small edit of the previous unit.
https://en.wikipedia.org/wiki/Type_1_37_mm_Anti-Tank_Gun

< Message edited by R35 -- 12/13/2015 2:21:06 PM >

(in reply to Ballermann)
Post #: 69
RE: New Units for PC - 11/10/2015 4:26:18 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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R-35

AH-IV (R-1):
https://en.wikipedia.org/wiki/AH-IV


Link for new unit
https://www.sendspace.com/file/jdi96w



(in reply to R35)
Post #: 70
RE: New Units for PC - 11/10/2015 4:31:44 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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R-35

Kradschützen (Romania)


Link for new unit
https://www.sendspace.com/file/uleas3



Krad (Romania)


Link for new unit
https://www.sendspace.com/file/95drov

(in reply to Brazenman)
Post #: 71
RE: New Units for PC - 11/10/2015 4:34:14 AM   
Brazenman

 

Posts: 1001
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R-35

Type 3 Chi-Nu:
http://www.tanks-encyclopedia.com/ww2/jap/Type_3_Chi-Nu.php


Link for new unit
https://www.sendspace.com/file/72f7p6

(in reply to Brazenman)
Post #: 72
RE: New Units for PC - 11/10/2015 5:05:59 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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R-35

Please help me
I found a few units work of H.Balck


Soviet_Mtn_transport

76.2mm_IG

T-18


but they are only for folder of bigunits
Please tell me
Have been made whether these units for folder of units?

and
76.2mm_M1938

but it is only for folder of units
Please tell me
Have been made whether this unit for folder of bigunits?

I think that you have the largest database of all units of H.Balck
I am afraid that I am confused in links...

< Message edited by Brazenman -- 11/10/2015 6:06:28 AM >

(in reply to Brazenman)
Post #: 73
RE: New Units for PC - 11/10/2015 12:46:17 PM   
R35

 

Posts: 362
Joined: 8/10/2013
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First of all I have to say that the new Romanian R-1 tankette is a work of art. Can`t believe how nice it looks and you`ve even added the historical roundel and Saint George figure. Great unit!

Secondly, if you redo the grey Romanian 105mm Schneider please add rubber bands to its wooden wheels. It was mainly towed by trucks:
http://www.worldwar2.ro/arme/?article=310
http://www.worldwar2.ro/foto/?id=82§ion=6&article=36
At the bottom of page 93 you can find another image:
http://www.revista.forter.ro/_wsn/01_biblioteca/pdf/c-004-artileria-romana-in-date-si-imagini.pdf
(ignore the picture in the middle of the page; those wide rubber tyres probably date from after the war)

Also, I might as well note it now. If you have the time to make a Romanian HW infantry (for the motorized units) please see if you can find a machine gun that looks like the Czechoslovak ZB 53 model 1937:
http://www.worldwar2.ro/arme/?language=en&article=389
The other option would be the antique 8mm Schwartzlose model 1907/12:
http://www.worldwar2.ro/arme/?article=285

@Brazenman
That`s all I got too. Unfortunately the first three units only have the info cards and the last one only has the battle card. That`s why I haven`t implemented them yet. If H.Balck provides the missing files I`ll include them too


< Message edited by R35 -- 11/10/2015 1:57:15 PM >

(in reply to Brazenman)
Post #: 74
RE: New Units for PC - 11/10/2015 1:50:42 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline

quote:

ORIGINAL: R35

@Brazenman
That`s all I got too. Unfortunately the first three units only have the info cards and the last one only has the battle card. That`s why I haven`t implemented them yet. If H.Balck provides the missing files I`ll include them too



It's a pity,
It seems that I rejoiced too early

(in reply to R35)
Post #: 75
RE: New Units for PC - 11/10/2015 5:26:58 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline
quote:

ORIGINAL: Brazenman

It's a pity,
It seems that I rejoiced too early


The units have obviously been done so it`s just a matter of waiting for the remaining renders to be released. We`ll get there... :D

Edit: btw, about the discussion on the slitherine forums about the theatre implementation. It doesn`t affect in any way what we want to achieve for the winter camouflage. It just means we`ll have to be more creative (labor intensive :D ) with how the pacific theatre is implemented in scenarios for now.

< Message edited by R35 -- 11/10/2015 6:31:40 PM >

(in reply to Brazenman)
Post #: 76
RE: New Units for PC - 11/11/2015 11:01:16 AM   
Zhenka

 

Posts: 38
Joined: 10/8/2015
Status: offline
Guys
it's great that you have decided to continue working. I am very glad!
I hope to see many more new units. All your units are just super!

(in reply to R35)
Post #: 77
RE: New Units for PC - 11/11/2015 12:41:40 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline
H.Balck is making the nice graphics. The rest of us just try to get them in game. :D

I`ve added one more gun to the list of Japanese artillery above.
Type 92 10 cm Cannon
https://en.wikipedia.org/wiki/Type_92_10_cm_Cannon
http://www.ibiblio.org/hyperwar/Japan/IJA/HB/fig/hb-223.jpg
I think it`s important and, in any case, it looks outstanding with that long gun. :D The extra range will also make it very useful.

@Brazenman in African scenarios, do you see the bigunits/info cards of the desert units in game or are they the ones of the regular/european version?

(in reply to Zhenka)
Post #: 78
RE: New Units for PC - 11/12/2015 5:14:31 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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quote:

ORIGINAL: R35

@Brazenman in African scenarios, do you see the bigunits/info cards of the desert units in game or are they the ones of the regular/european version?


I do not know, I can not start the official campaign, because I installed the scenario Karaganov. But I will check it on another computer, and I will write you tomorrow.

(in reply to R35)
Post #: 79
RE: New Units for PC - 11/12/2015 5:21:10 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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R-35

Type 2 Ho-I

Link for new unit
https://www.sendspace.com/file/l86yha


Type 1 Chi-He (reworked)

Link for new unit
https://www.sendspace.com/file/gsvqne

(in reply to Brazenman)
Post #: 80
RE: New Units for PC - 11/12/2015 6:17:05 AM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline
Thank you for the new units!
I will consolidate the list above and remove all the units that have already been done.
quote:


I do not know, I can not start the official campaign, because I installed the scenario Karaganov. But I will check it on another computer, and I will write you tomorrow.

I don`t want you to go through all that trouble because of this. Maybe someone else can confirm it. For me at least, without the Africa Korps expansion installed, the bigunits/info cards stay the same (they are the main ones, the european version of the units). If that is the case for everyone I will propose that H.Balck only makes the battle cards for the desert and winter camouflage. I`m hoping this would save work and development time. If the developers enable the matching bigunits cards with a later version we can add the info cards then.

(in reply to Brazenman)
Post #: 81
RE: New Units for PC - 11/14/2015 11:06:43 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline
R-35

Belgium packet 1-4

ACG-1

T13 B1

T13 B3

T15


Link for new units
https://www.sendspace.com/file/m596kh

(in reply to R35)
Post #: 82
RE: New Units for PC - 11/14/2015 1:18:08 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline
Well, this was somewhat unexpected, but it`s nice to have the full range of belgian armour and I think the new colour looks much better than the orange one.

If it`s not too much of an effort maybe you can add a Vickers Carden Loyd utility B tractor. There`s a picture on the right towards the end of the article here:
http://www.tanks-encyclopedia.com/ww2/belgium/ww2_Belgian_Tanks.php

What happens to the Belgian FT-17 btw? I was thinking to drop the unit from the game. This user`s comment on this article:
http://www.tanks-encyclopedia.com/ww2/belgium/ww2_Belgian_Tanks.php
seems to suggest that by the time of the German invasion there were no FT serving as tanks anymore:
quote:

There were no Char canon or Char Mitrailleuse Renault FT in service anymore in 1939. Those that were not scrapped yet were stored at Sint-Denijs Westrem in an army depot. Some of them though were reactivated to serve as tractors to move Eléments Cointet (anti-tank barrage steel obstacles).

Also, the comment here says the same thing:
http://tank-photographs.s3-website-eu-west-1.amazonaws.com/belgium-1940-renault-ft17-tank.html
Same text on wikipedia:
https://en.wikipedia.org/wiki/Belgian_combat_vehicles_of_World_War_II
I don`t think we need a FT-17 for Belgium anymore.

< Message edited by R35 -- 11/14/2015 2:21:41 PM >

(in reply to Brazenman)
Post #: 83
RE: New Units for PC - 11/15/2015 1:13:44 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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R-35

Belgium packet 1-4

Brossel TAL 4x4 Artillery Tractors


P14 Halftracks


VCL Utility B Carriers


Link for new units
https://www.sendspace.com/file/7c6ib7

(in reply to R35)
Post #: 84
RE: New Units for PC - 11/15/2015 1:19:36 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline
R-35

Chevrolet 4x2 RD


Link for new unit
https://www.sendspace.com/file/hgri0d




Chevrolet 4x2 RD AAMG


Link for new unit
https://www.sendspace.com/file/mn15pg

(in reply to Brazenman)
Post #: 85
RE: New Units for PC - 11/15/2015 4:10:00 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline
Thank you!

Does anyone know the speed of the Chevrolet RD and the Vickers Carden Loyd Utility B tractor (the one the Belgians used for their infantry)? Also, if I understand correctly, the utility tractor (the infantry version anyway) had some armour. Any idea how thick it was?

(in reply to Brazenman)
Post #: 86
RE: New Units for PC - 11/16/2015 1:02:21 AM   
T2_2112

 

Posts: 46
Joined: 6/25/2012
Status: offline
R35

U can use Order of Battle Pacific icon for PzC

A7M Reppu


B6N2


DD Akizuki


< Message edited by T2_2112 -- 11/16/2015 2:03:59 AM >

(in reply to R35)
Post #: 87
RE: New Units for PC - 11/16/2015 1:08:09 AM   
T2_2112

 

Posts: 46
Joined: 6/25/2012
Status: offline

quote:

ORIGINAL: R35

Thank you!

Does anyone know the speed of the Chevrolet RD and the Vickers Carden Loyd Utility B tractor (the one the Belgians used for their infantry)? Also, if I understand correctly, the utility tractor (the infantry version anyway) had some armour. Any idea how thick it was?

quote:

Vickers Carden Loyd Utility B tractor


Someone in this forum say

the 1936 Vickers Carden-loyd Utility Tractor front sloped plate was "1/4-inch steel plate" I.E. not armourplate
http://forum.axishistory.com/viewtopic.php?t=176894

(in reply to R35)
Post #: 88
RE: New Units for PC - 11/16/2015 6:32:24 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline
R-35

Type 92 Jyu-Sokosha
http://www.tanks-encyclopedia.com/ww2/jap/Type_92_Jyu-Sokosha_tankette.php


Link for new unit
https://www.sendspace.com/file/p0h058

(in reply to T2_2112)
Post #: 89
RE: New Units for PC - 11/16/2015 6:37:25 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline
R-35

T13 B2


Link for new unit
https://www.sendspace.com/file/4p1y5t

(in reply to Brazenman)
Post #: 90
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