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Map Art and Hexdraws Templates now LIVE!!!

 
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Map Art and Hexdraws Templates now LIVE!!! - 2/19/2014 9:14:25 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Get while its hot:

Map Art and Hexdraw Templates

< Message edited by Capn Darwin -- 2/19/2014 10:15:21 PM >


_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Post #: 1
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/29/2014 6:58:52 PM   
O.Schmidt


Posts: 94
Joined: 3/29/2014
From: Europe
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I need a register version of Hexdraw? (not the Test Version 1.1)

Thanks!
O.Schmidt

(in reply to CapnDarwin)
Post #: 2
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/29/2014 11:49:09 PM   
Mad Russian


Posts: 13256
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From: Texas
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Yes, get a registered version.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to O.Schmidt)
Post #: 3
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/30/2014 1:59:38 AM   
KEYSTONE07950

 

Posts: 177
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quote:

ORIGINAL: Mad Russian

Yes, get a registered version.

Good Hunting.

MR


Is that answer just for Bader's consumption or is the trial version sufficient?

(in reply to Mad Russian)
Post #: 4
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/30/2014 2:30:44 AM   
CapnDarwin


Posts: 8467
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From: Newark, OH
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I don't remember myself. I've had a registered copy for a while now. There are limitations on the test version. Check it out and let us know.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to KEYSTONE07950)
Post #: 5
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/30/2014 7:00:56 AM   
O.Schmidt


Posts: 94
Joined: 3/29/2014
From: Europe
Status: offline
I have the Test Version (Free Download) and (not registered)

"I can not open the Lvl2 Basic Map.hm!"

(in reply to CapnDarwin)
Post #: 6
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/30/2014 11:42:19 AM   
WildCatNL


Posts: 513
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From: Eindhoven, the Netherlands
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AFAIK, the Lvl2 Basic Map template is too large to be loaded with the Hexdraw test version. It loads fine with the registered version of Hexdraw.

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William
On Target Simulations LLC

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Post #: 7
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/31/2014 5:35:14 PM   
O.Schmidt


Posts: 94
Joined: 3/29/2014
From: Europe
Status: offline
I thinks Hexdraw is too expensive!
Thanks

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Ahoi Seemann
O.Schmidt

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Post #: 8
RE: Map Art and Hexdraws Templates now LIVE!!! - 3/31/2014 7:01:48 PM   
zakblood


Posts: 22687
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try Hexographer also, yes it's not cheap either but gives you the options of importing real maps and making them into hex maps

h88p://inkwellideas.com/2013/01/new-hexographer-feature-convert-map/

(in reply to O.Schmidt)
Post #: 9
RE: Map Art and Hexdraws Templates now LIVE!!! - 4/11/2014 6:04:37 PM   
JoBader


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to be not in his way I gave O.Schmidt a Hexdraw

jo

(in reply to O.Schmidt)
Post #: 10
RE: Map Art and Hexdraws Templates now LIVE!!! - 4/11/2014 6:19:01 PM   
CapnDarwin


Posts: 8467
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From: Newark, OH
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Jo. Thanks. I have been using your program for a number of years on a number of projects. Great tool. Any plans for a new version?

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JoBader)
Post #: 11
RE: Map Art and Hexdraws Templates now LIVE!!! - 4/11/2014 8:25:57 PM   
JoBader


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thanks for the kudos Jim.
yes I should do a new version. But just now I am on a AI for a hex and counter game.

(in reply to CapnDarwin)
Post #: 12
RE: Map Art and Hexdraws Templates now LIVE!!! - 4/12/2014 4:23:54 PM   
KEYSTONE07950

 

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quote:

ORIGINAL: JoBader

to be not in his way I gave O.Schmidt a Hexdraw

jo



Will you be giving hexdraw to other users of Flashpoint Campaigns? I also think that $45 for hexdraw plus the cost of Flashpoint campaigns is too steep. I also want to create and edit maps, but not for $95.

< Message edited by KEYSTONE07950 -- 4/12/2014 6:21:13 PM >

(in reply to JoBader)
Post #: 13
RE: Map Art and Hexdraws Templates now LIVE!!! - 4/12/2014 5:51:22 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
keystone, Per the Map modding guide you can make maps in any software you like. It is up to Jo on if he wants to give out copies. It is a good product if you are doing any other type of game work requiring hex maps and worth the money. Hopefully Jo will work on an update some time down the road to allow for overlay art to be replaced on a map reload like the elevation layer does and make modifying existing maps easier. A new version would be great too. Bottom line, support the indy programmers by buying their stuff.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to KEYSTONE07950)
Post #: 14
RE: Map Art and Hexdraws Templates now LIVE!!! - 4/12/2014 6:16:02 PM   
KEYSTONE07950

 

Posts: 177
Joined: 12/17/2006
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Capn Darwin,

Thank you for your thoughts. I too wish to support our hobby by supporting indy programmers. If Flashpoint was a one and done type of game, I wouldn't think twice about paying an additional $45. I'm sure you will want to be paid for any new Flashpoint games you make. I will want to support YOU by buying your games. I would think twice in buying into a series of games that I also have to buy a third party program to edit my maps.

(in reply to CapnDarwin)
Post #: 15
RE: Map Art and Hexdraws Templates now LIVE!!! - 4/13/2014 11:18:59 PM   
JoBader


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Joined: 4/10/2014
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hm yes, that is a problem to buy an indy programm and an additional indy software.
I think about how I could help. how about a version of Flashpoint with hexdraw included for a few bugs more.
I really don't know if this is worth the effort or not.
As Captain Darwin said it is good to support the indy programmers. Yes their products are a bit pricey.
But when you visit a shoemaker shoes will also be pricey. It is all about the amount of sales which are usually low.
Low because it is special. Even more I appreciate the Steam Green-Light thing very much. And I was glad to see
Unity of Command appearing in this mass market. Even more they did a very precedent-setting design especially on stacking, supply and step-losses.
I think without the indy work on essentials we would still have very boring games like they used to be.
Again when one is buying pricey low selling indy things he invests in better games he will play in the future.
Perhaps it is like paying a ticket into the laboratory.

Keystone07950 please send me a PM with your Email

< Message edited by JoBader -- 4/14/2014 12:20:23 AM >

(in reply to KEYSTONE07950)
Post #: 16
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/20/2014 7:32:05 PM   
harry_vdk

 

Posts: 338
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From: Drachten
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quote:

ORIGINAL: Capn Darwin

Get while its hot:

Map Art and Hexdraw Templates


A easy way of crop en resize to FlashPoint size is ImageMagick.

convert" "map.png" -crop 5689x4324+152+71 +repage "map.png"
convert" "map.png" -resize 2569x1952 +repage "map.png"

< Message edited by harry_vdk -- 12/15/2014 7:33:49 PM >

(in reply to CapnDarwin)
Post #: 17
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/21/2014 3:14:59 PM   
Tazak

 

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New question: using the RS map art how do you enlarge urban tiles to cover an entire hex

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Post #: 18
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/21/2014 3:28:27 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
When we use hex draw, we just "drop" a bunch in the hex. Are you looking to make a dumbie map to generate the fp9 file?

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Tazak)
Post #: 19
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/21/2014 4:34:12 PM   
Tazak

 

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Trying again to create a new map, just not happy with how the urban areas end up looking. I'm dropping either too many which looks really messy or too few which looks kind of bare

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Post #: 20
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/21/2014 5:40:32 PM   
WildCatNL


Posts: 513
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From: Eindhoven, the Netherlands
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quote:

ORIGINAL: Tazak
Trying again to create a new map, just not happy with how the urban areas end up looking. I'm dropping either too many which looks really messy or too few which looks kind of bare


You can just make an "ugly" one, with one urban/forest/field "art item" per hex and let me render them for you. Just be careful to not spill art items across the border. The Map Values editor picks them up easily.

William

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William
On Target Simulations LLC

(in reply to Tazak)
Post #: 21
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/21/2014 6:59:51 PM   
Tazak

 

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W1lli4m, thanks you did outstanding work for my campaign maps, I'll take you up on your offer and will be in touch soon

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Post #: 22
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/27/2014 7:09:56 PM   
harry_vdk

 

Posts: 338
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From: Drachten
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Is there a description of the fileformat of fprs. [.fp9/.scn/.cam]

How to read/write.

(in reply to CapnDarwin)
Post #: 23
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/27/2014 7:27:09 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
No. William has reversed out the FP9 files to do his map conversions and he could explain that I'm sure. Not sure the need of scenario or campaign files since you can edit them in the in-game editors. What are you trying to do with those files?

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to harry_vdk)
Post #: 24
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/28/2014 7:10:04 AM   
harry_vdk

 

Posts: 338
Joined: 6/10/2014
From: Drachten
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I am looking for a way of batch processing capability of .fp9 files.

For actions like resize, crop, merge.

And maybe a random map generation to.

But writing must 100 correct. and asking is faster then reversed engineering.

And respecting the ownership is factor to.

(in reply to CapnDarwin)
Post #: 25
RE: Map Art and Hexdraws Templates now LIVE!!! - 8/28/2014 11:11:36 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Harry, I'll chat with Rob and see what he thinks and get back with you.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to harry_vdk)
Post #: 26
RE: Map Art and Hexdraws Templates now LIVE!!! - 11/8/2014 4:17:27 PM   
zakblood


Posts: 22687
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i'm after doing a remake of the battle of Arnhen so think this engine would be a good place as any to start, so let the modding begin...

(in reply to CapnDarwin)
Post #: 27
RE: Map Art and Hexdraws Templates now LIVE!!! - 11/15/2014 3:30:10 PM   
harry_vdk

 

Posts: 338
Joined: 6/10/2014
From: Drachten
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quote:

ORIGINAL: Capn Darwin

No. William has reversed out the FP9 files to do his map conversions and he could explain that I'm sure. Not sure the need of scenario or campaign files since you can edit them in the in-game editors. What are you trying to do with those files?

Hi,

Your have been asking why do I need those file descriptions for.

For my new maps i have 7 HexDraw definitions with 1/3 overlap. And one big stitched map (322x64 hex) generated from the 7 HexDraw files.

If I can reduce the editing by copy data (a part of a complete) .fp9 file to a other file, I can use the big one as a source for the other files.

And maybe generate for the big one just a partial map.


(in reply to CapnDarwin)
Post #: 28
RE: Map Art and Hexdraws Templates now LIVE!!! - 11/22/2015 7:30:14 AM   
O.Schmidt


Posts: 94
Joined: 3/29/2014
From: Europe
Status: offline
No update for Map Art and Hexdraws Templates? (New Style? Last was 2/19/2014 )

_____________________________

Ahoi Seemann
O.Schmidt

(in reply to harry_vdk)
Post #: 29
RE: Map Art and Hexdraws Templates now LIVE!!! - 11/22/2015 11:21:34 AM   
WildCatNL


Posts: 513
Joined: 3/27/2009
From: Eindhoven, the Netherlands
Status: offline
quote:

ORIGINAL: O.Schmidt
No update for Map Art and Hexdraws Templates? (New Style? Last was 2/19/2014 )


No, we haven't put out an update of the Map Art / HexDraw templates. That's for two reasons:

First, the HexDraw templates represent the colors expected by the Map Values editor to understand terrain. That color mapping hasn't changed

Second, from 2.06 (Player's Edition) onwards, when I started creating the map graphics, the map art is no longer template based. Instead maps are rendered by software, with trees, houses, bridges placed individually on the map, depending on where water, roads and hill sides are. The benefit of that approach is quicker map creation, and the ability to offer multiple different looks for the same map - see this thread for an example.

For the next game, Southern Storm, we are considering what level of support to include in order to enable you and others to create maps easily, with a similar look to the game's default graphics. We will continue the current set-up where any bitmap can be turned into a game map through manual setting of values in the Map Value editor.

Please note that several talented folks in our community have created great maps without HexDraw, including Harryvdk's Dutch 'From Rotterdam to Arnhem' maps, Plodder's West Berlin map, and Stimpak recent Faßberg map.

William

_____________________________

William
On Target Simulations LLC

(in reply to O.Schmidt)
Post #: 30
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