paradigmblue
Posts: 784
Joined: 9/16/2014 From: Fairbanks, Alaska Status: offline
|
quote:
ORIGINAL: Alfred quote:
ORIGINAL: Paavel Hello guys, I've reading the forum since December 2012 and it's nice to write my first post here. Coincidence between my first PBEM game (also first in my life, I had never played WitP before, even against AI) and first visit on forum is something obvious. Learning through playing seems to be painful, but quite effective. After almost 3 years we had beginning of April 1943, I need to describe the situation: - Borneo and Sumatra are Japanese, Java is still in Allied hands, well fortified, fullfilled with heavy bombers and fighters (nearly 600 planes on whole island). - Collapse of Japanese oil industry, Palembang is burned to the ground, Balikpapan, Tarakan and other too, only on NW Sumatra there is a few of it. Opponent sails really economically and as he said - he cannot has active all factories in the same time. - Massive Imperial (one with rising sun of course) offensive on Indian - Burmese border, stalemate on Ceylon (50k+ Japanese troops but without artillery and armoured vehicles, many of them were sunk on transport ships) - Eastern New Guinea (retaken from Japan on January 1943) with Trobriands are in Allied hands - Massacre on sea - something about 1200 Allied ships and warships sunk, Japanese - ~150 - From CVs only Saratoga, Hornet and freshly arrived British one are alive, CVEs - three, Japan hasn't lost any - Dangerous sea routes - minimini-KB or few cruisers raided convoys even between USA and PH or on the east from New Zealand - Better situation in the air - I've advantage on "shot down airplanes" about 1300+ planes - Manchuria is in Soviet hands (suddenly USSR was activated, short month - lenght war and truce) You may ask me - why I'm replacing war reporter on the War Room? I've got problems with proper use of Allied submarines. I had lost just 6, so I have plenty of them, however accuracy and frequency of torpedo attacks are really unsatisfying. Submarines sunk just 44 ships through 16 months of war - biggest one was LSD at 9th December, few AKs, oilers, 2 destroyers, 3 patrol vessels and that's all. In the same time Japanese submarines sunk almost 300 and lost 26. What have I done before from my private COMSUBPAC? - I remember about replacing commanders (for much better than 30 naval, they are cleaning toilets in San Diego), Naval skills and Agressive are on "normal" level. - Submarines stay on hex for few rounds or patrol two - three adjacent hexes, they are operating singly - "Minefield games" isn't unknown word, sometimes few of Allied commanders have orders about laying minefield somewhere near Singapore, Georgetown, Balikpapan, Rabaul, even Kyushu (and as I heard from the opponent - almost 60 ships were damaged from mines, efficiency is 4 times better than in case of torpedo attacks) - Submarines are often used as scouts - "casus Ceylon" proves their efficiency on that field, without few succesful attacks (magnificent spree, really, 8 attacks without detonator problems, mishits, etc had been unknown before) - They guards important straits (especially near New Guinea or ports (3-4 near Truk, Rabaul, etc) - Although they are under air attack quite often - submarines are rarely damaged, I still has a regularity in my mind, that submarine's captain without ASW above his head fights much, much better. - Almost every submarine is modernized. What's your tips guys to improve submarine's efficiency? I'm really grateful for any word. 1. Do not use Allied subs to guard important straits. That is a defensive task which is not suitable. Important straits should be "guarded" by aircraft and surface combat task forces, both of which have a much greater reaction range than do sub task forces. 2. Do not place sub task forces under "remain on station" orders. Doing so negates any patrol and reaction responses. 3. Avoid as much as possible sending sub task forces to operate where enemy air ASW coverage is strong. If you do send them there, the sub TF should be given a 3 point barrier to patrol with zero lingering at each barrier point. 4. Set your barrier points to be the distance the sub TF can move at cruise speed each 12 hour period. This will help to shake off the enemy DL on your sub TF. 5. A sub minelaying TF will very rarely attack enemy ships. Do not expect them to drop off their mines and then attack the enemy. 6. Pay careful attention to the distance between the patrol location and the sub TF home port. Aim for the distance to be no greater than 25% of the endurance. If the distance is greater than 33.3% you are wasting too much time transiting to and from the patrol zone. 7. Number one thing above all else, set patrol zones where you also have air naval search operating. Unless yhou can DL enemy task forces, your subs will rarely find a target to attack on their own cognisance. 8. Just like point 1 above, use of subs as scouts is also sub optimal if the objective is to sink enemy ships. 9. Subs which are slower than the enemy ships will rarely be able to get into position to launch an attack. This is a major factor why points 1 and 8 are sub optimal usage of subs as those are situations where the most likely enemy ships encountered will be combat ships which are faster than the subs. 10. The desired primary skill level for your sub commander is "naval". The secondary skill is "aggression". Aim for 60+ in "naval" skill, the higher the better. The naval skill rating must not be below the aggression skill rating. 11. American sub torpedo problems do not stop being a problem until September 1943. 12. Avoid placing sub patrols in shallow water. They are much more vulnerable to enemy counter measures. Focus on deep water locations. Alfred That was an incredibly helpful post Alfred, thank you.
|