CV60
Posts: 992
Joined: 10/1/2012 Status: offline
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As in my earlier NASA AAR, this AAR will demonstrate the use of BASPM, but from the Soviet perspective. This AAR will use some house rules to demonstrate some of the organizational and political problems that Korlev had to deal with. These are listed below 1) No hiring of Tiger Teams 2) Soviet Political Pressure-These rules are designed to reflect the difficulty that Korlev faced in trying to race to the moon, by injecting competing priorities in the USSR spaceprogram, with the commensurate diverting of resources from the lunar objective. a. Q1 1955-Q4 1958 i. After the successful launch of any satellite by either the US or USSR, the USSR player roles a 6 sided dice. A +1 is added to the dice roll if the US is the first country to orbit a satellite. 1. On a roll of 1, there is no limitations on how the USSR player directs his program. 2. On a roll of 2-3, military concerns from the USSR leadership drive the space program. The USSR player must open the Vostok program and assign 4 SET personnel to the program until two successful Vostok uncrewed orbital flight test mission are successfully flown. This simulates the Zenit spy satellite program. 3. On a roll of 4-6, political concerns from the USSR leadership drive the Soviet program. The USSR player must assign at 4 SET personnel to the Sputnik 2 program until it is successfully flown. a. Upon a successful Sputnik 2 flight, the USSR Player rolls a 6 sided dice again. +1 is added to this roll if the USSR has achieved three successful missions of different types before the US flies a successful orbital mission. For the purpose of this rule, an extended mission is a different type of mission than the basic mission configuration. i. On a roll of 1-3, the USSR player must assign 4 SET personnel to the Luna 3, until it is successfully flown. ii. On a roll of 4-5, the USSR player must assign 3 SET personnel to the Korabl-Sputnik 2 program until it is successfully flown. iii. On a roll of 6, there is no effect, and the USSR player can run his program without restriction for the duration of the budget cycle (through Q4 1958). b. Q1 1959-Q4 1963 i. At the beginning of Q1 1959, the USSR player rolls a roles a 6 sided dice. If at the end on Q1 1958 the US has achieved two or more achievements ahead of the USSR, than a +1 is added to the dice roll. 1. On a roll of 1-4, political concerns from the USSR leadership drive the Soviet program. The USSR player must assign 4 SET personnel to the Luna 2 mission until it is successfully flown. a. After successfully flying the Luna 2 program, the USSR player must roll another 6 sided dice i. On a roll of 1-4, the USSR player must assign 4 SET personnel to any manned program until they achieve two of the following goals ahead of the US: Man in Space; Man in Orbit; Spacewalk; Joint Manned Launch. (Check the “Goals Comparison” button in the Public Affairs Office to determine who obtained the goals first). The first time they achieve one of these goals ahead of the US, they may reduce the required minimum program manning to 3 SET personnel . ii. On a roll of 5-6, the USSR player must assign 4 SET personnel to any program of his choice until he achieves a total of three more “firsts” in any category ahead of the US player. Upon achieving this, all restrictions are removed. 2. On a roll of 5-6, military concerns from the USSR leadership drive the space program. The USSR player must fly at least one successful Vostok uncrewed orbital flight test missions each year beginning in 1961. Additionally, beginning in 4Q 1962, the Soviet player must open the “Proton K” booster program and assign 4 SET personnel to the program. Two of the SET personnel must have the highest rated unmanned rocket skills in the USSR’s program, while the third SET member assigned must have the highest rated human-rated rocket skill in the USSR program. The fourth SET member assigned is at the player’s choice. This simulates the competition between Chelomei’s and Korolev’s design bureaus. After the SET personnel are assigned, the USSR player may subsequently train SET personnel to a higher skill level than those assigned to the Proton K program, without having to assign them to the Proton K program. c. Q1 1964-Q4 1967 i. At the beginning of Q1 1964, the USSR player rolls a roles a 6 sided dice. If at the end on Q4 1963 the US has achieved four or more achievements ahead of the USSR, than a +1 is added to the dice roll. If at the end on Q4 1963 the USSR has achieved four or more achievements ahead of the US, than a -1 is subtracted from the dice roll. 1. On a roll of 1-2, the USSR leadership decides to make the lunar landing a priority. All restrictions on the soviet program are lifted. Any restrictions that currently exist from the prior budget cycle are also lifted. 2. On a roll of 3-4 political concerns from the USSR leadership drive the Soviet program. The USSR player must assign 4 SET personnel to the Mars M-69 mission until it is successfully flown. a. After successfully flying the Mars M-69 program, the USSR player must roll another 6 sided dice. A +1 is added if the USSR was the first successful Mars probe i. On a roll of 1-3, the USSR player must assign 4 SET personnel to either the Venera 6 program or the Luna 15 program. These personnel must remain assigned until these missions are successfully flown ii. On a roll of 4-6, all restrictions are removed. 3. On a roll of 5-6, military concerns from the USSR leadership drive the space program. The USSR player must fly at least one successful Vostok uncrewed orbital flight test missions each year beginning in 1964. Additionally, the Soviet player must open the “Proton K” booster program and assign 4 SET personnel to the program. Two of the SET personnel must have the highest rated unmanned rocket skills in the USSR’s program, while the third SET member assigned must have the highest rated human-rated rocket skill in the USSR program. The fourth SET member assigned is at the player’s choice. These personnel must remain assigned to this program until the Proton K achieves an 85% reliability. At that point, three of the SET personnel assigned to the program must be dismissed, simulating their reassignment to other military research duties. d. Q 1968 and beyond 1. No modification to rules, although any pre-existing restrictions remain in effect.
< Message edited by CV60 -- 11/10/2015 2:19:55 PM >
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