RealChuckB
Posts: 284
Joined: 9/29/2003 Status: offline
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Ok, looked through my stash but didn't find anything particular (there is another beginner AAR for the earlier game "Birth of America" done by the same guy that is also great (again including "beginner corners") but it looks like all the information is also in the one I already linked. I didn't find a forum entry that I found a while ago that basically stated that --coming from other games-- three aspects that you need to understand are: Unit composition, Command Points (CP), and postures and I found this to be absolutely true. In the beginning, I would look at the row of units at the bottom of the screens and would have no idea what I'm looking at - individual units, formations, etc. CPs are extremely important to understand activation of leaders and this is the key to understand why your units do things (and, more often, don't do things). If you give orders and nothing happens, it gets extremely frustrating, especially when you come from a classic hey-based IGO-UGO environment, where you have (often) perfect control. Postures are also important, again to understand why your units behave like they do. I think this aspect is not that difficult to understand and is actually very realistic. Think of what you, as a high-rank officer tell your unit before you shift your attention to other things: you would tell them something like "defend this area but retreat if your losses are too high", you wouldn't tell them "if you are attacked, I stop by, take your hand and move you around". The best tip I can think of: Go over the AAR I linked and ONLY read the beginner corners first, then go back and read the whole thing.
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