sillyflower
Posts: 3509
Joined: 8/4/2010 From: Back in Blighty Status: offline
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Thoughts on T2 I apologise for not identifying heroic units/generals etc as some do, but the trouble with doing a server game at my advanced age (60) is that it's hard to remember those details so long after the event without being able to go back to saved games and I can't be bothered to write them down. I am, however trying to record my thinking at the time of moving as opposed to using hindsight to 'predict'later triumphs or to set up excuses for things that went wrong. Pretty standard fare following up from T1. Not much forward movement in the south as there are so many Soviet units waiting to be herded into HIWIs. I believe it will be worth it, mainly in terms of weakening the enemy, but also I hope reducing the flow of reinforcements from south to north in the crucial 1st 2 turns when ground units are n't competing with factories for space on trains. It takes 2 turns to rail form south to north, and the Germans can get a long way if units don't start transferring until T3. of course, I may be wrong and Brian has started the move north, but there do seem to be more units in the south on his side of the front line than I would have expected if that were the case. At least it's something different for Brian to worry about. I will be happy if he continues to fight forward as that will enable the well-supplied Axis to snaffle more Russian units. I don't pretend that there is a definable optimum formula for casualties versus territory, or a definable tipping point for the WiTE snowball to get rolling against the USSR, but the soviets can't sustain losses of 250K+ per turn for very long. What I do see in AARs is that low russian losses in the early turns, such as only 1 million in 5 turns, start to make it very difficult for the axis especially if the high quality units in the south escape in large numbers. Despite the popular saying to the contrary, more is almost always more, and snowballs can very occasionally be a good thing for the Germans to see. On the air front, Brian kept the red airforce in play. That cost him over 300 a/c in my turn to not very many, which makes up a bit for my apparently poor aerial effort on T1. Ground losses are 33K to 568K by the end of my turn, so his losses should be 650K or so by the end of his turn.
< Message edited by sillyflower -- 12/1/2015 11:23:43 AM >
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web exchange Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi Reply: They already know you're a gamer. What other shame can possibly compare?
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