Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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Kjgokc, Thank you very much for your feedback! For your information, here are the changes I have made since 2.1.1.0. I'm working on more NetPlay fixes too (saving oil points and naval combat in particular). I've been playing Fascist Tide with a beta tester over the past 2 weeks: 7 sessions of ~4 hours each. The last few have been bug free. Once I have a few more NetPlay bugs cleaned up, I will upload another Hot Patch - most likely this month. === Changes Since Version 2.1.1.0 (as of November 15, 2015) 1. November 15, 2015 - Enabled debug features for beta testers. Changes Since Version 2.1.1.1 (as of November 17, 2015) 2. November 15, 2015 - Made a minor change so splitting convoys that are on Sentry during the Stay-At-Sea phases causes the new unit(s) to also be on Sentry. 3. November 15, 2015 -Fixed a bug where the end-of-phase button was enabled during the Return-To-Base phases when there were still units at sea that had to return to base. 4. November 15, 2015 - Added some code so all units that are on Sentry at the beginning of the Return-To-Base phases, and can stay at sea, are set to Staying at Sea. 5. November 15, 2015 - For NetPlay, added a check so the form asking who should Move First does not appear a second time by mistake. 6. November 15, 2015 - Added several missing lines of code to complete the repair of Captured Factories at the beginning of the Production phase when there is an engineer in the hex - the engineer is necessary when playing with optional rule Construction Engineers. 7. November 16, 2015 - Added a line of code to force the recalculation of supply when a Supply unit is expended to make an HQ a primary supply source. 8. November 17, 2015 - For debugging purposes, enabled moving units out of the DestroyedPool using the Place Units form. 9. November 17, 2015 - For Fascist Tide, added a check for restoring Saved Setups for convoys can no longer be placed in illegal sea areas (e.g., in the Pacific Ocean). 10. November 17, 2015 - For debugging NetPlay, made the creation of New Oil Points (using the Place form) take place on only 1 computer. If oil points need to be created on both computers, then both players need to execute the same steps for creating oil points using the Place form. Changes Since Version 2.1.1.2 (as of November 17, 2015) 11. November 17, 2015 - For NetPlay, disabled sending GRLs for units on Sentry staying at sea when the Stay at Sea phases are initialized. Changes Since Version 2.1.1.3 (as of November 17, 2015) 12. November 19, 2015 - Changed the processing for the end of the Return To Base phases so damaged naval units in port are sent to the Repair Pool, then the check for overstacking is made. Changes Since Version 2.1.1.4 (as of November 17, 2015) 13. November 21, 2015 - For NetPlay, fixed a problem with claiming the Finnish Borderlands failing when the claim is denied and the Finns need to setup their units. 14. November 21, 2015 - For NetPlay, fixed a problem with Air-to-air Combat failing when there is more than 1 combat to resolve. Changes Since Version 2.1.1.5 (as of November 21, 2015) 15. November 22, 2015 - Added code so if Vichy France is collapsed when Free France does not exist, then newly created Free France has the same relationship to other countries in the game as the Commonwealth. 16. November 22, 2015 - Fixed a problem with creating build points using the Debug/Place form so the number of build points requested is now the number that is created.
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Steve Perfection is an elusive goal.
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