Queeg
Posts: 495
Joined: 6/23/2005 Status: offline
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I’ve never played any of the other DC games, so I thought it might be helpful to other players new to the series to share my initial impressions of DC:B. In short, though I’ve only begun to scratch the surface, I’m very impressed. Great Presentation. The game is great visually and the UI seems very efficient and informative. The unit icons are great – very easy to see organizational and status info at a glance. The OOB screen is outstanding (please take note, AGEOD). The data overall is plentiful yet clear. Compared to WitE/WitW, where the data is plentiful but obtuse, this presentation does a great job of telling you what to actually do with the data. Just spending a few minutes browsing the various buttons was fun and informative. The UI just works. No Death By A Thousand Counters. The one counter equals one division scale was an inspired, and courageous, design decision. I’m sure there are those who would prefer a more detailed scale, but I’m happy to see an Eastern Front game with a scale more compatible with living a real-life life. There are other games out there that allow you to personally assume the workload of the entire German General Staff, but I don’t have the time, energy or patience to re-fight the entirety of Barbarossa down to the last pair of long underwear. The scale here is perfect – manageable but still sufficiently epic. Clearly Defined Point of View. I especially like how the game has a clear point of view for the player. Unlike many games where you simultaneously play the roles of God, Eisenhower and GI Joe, your role here is more limited (and realistic). The artillery abstraction is a good example: You don’t order that a specific hex be bombarded by specific guns for a specific period; instead, you order artillery assets to focus more heavily on a certain front. It fits the point of view. I like it. I’m just getting going, but this game has the look of greatness.
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