Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: gwgardner I've been playtesting the game, so this is not a first impression, but after playing it from both sides extensively. Anyone having played Advanced Tactics Gold, or even better the Decisive Campaigns games, will have an idea of the basics of play. However, even if you have not played those, the video tutorials in this game are outstanding and can be completed quickly. The game is at the army/corps/division level, just perfect for a campaign of the scope of Barbarossa. It's the most immersive gaming experience I've ever had, and I've been playing wargames since the '70s. The AXIS player is involved in decision-making related to diplomacy, propoganda, morality, and most important of all - the entire supply/replacement organization and pipeline. Every decision you make has an impact on your relationships with the historical generals and political figures of the time, from Hitler to Brauchitcsh, Keitel, Jodl, Ribbentrop, Goebbels, Goering and to all of your army group and lower commanders. And you will develop a VERY intense relationship with Generals Wagner and Gercke, who are in charge of road and railroad supply and infrastructure/repair. You will learn to utilize the skills of your aide-de-camp and chief of staff. Their reports and presentation of decisions makes your job manageable. The Soviet player essentially plays the part of the Stalin's chief of staff. Underneath you, you have Kruschev as overall political commissar, and Zhukov as your military hammer in the field. Both serve to tighten up your control and influence over your Front and army commanders, providing them encourgement, the benefit of your skills, or threats, as needed. Your decision-making has less overall scope than the Axis player, but there are high-level actions you are able to make on a turn-by-turn basis that impact supply, replacements, reinforcements, command capabilities in the field, and the very organizational efficiency of the Soviet military forces. Of course, on both sides, you will be pushing the counters around. Yes, you take on all the above decision-making/role-playing, but you will also be managing the division, corps and army movements and combat. I can't imagine another wargame on a specific historical campaign that has more plausible replayability than this game. This is THE ultimate PC wargame. An absolute must have. I was also a play tester for this game and I have been playing war games since the early 70s too. I 100% agree with these comments.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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