Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Attack Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Barbarossa >> Attack Screen Page: [1]
Login
Message << Older Topic   Newer Topic >>
Attack Screen - 11/28/2015 2:04:18 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
I was wondering if the developers could look at this part. When you do an attack, would it be possible to have the ability to move the attack screen with the mouse so I can still look at the attack location?
.



Also, after an attack, I see a little number like 5, 10, 15 to move into. What does that mean?

Attachment (1)

< Message edited by demjansk -- 11/29/2015 11:39:49 AM >
Post #: 1
RE: Attack Screem - 11/28/2015 2:10:17 PM   
Delaware

 

Posts: 212
Joined: 8/6/2013
Status: offline
I second this, it would be helpful when you see units on the attack list you weren't expecting and would like to verify where they are coming from

(in reply to demyansk)
Post #: 2
RE: Attack Screem - 11/28/2015 2:18:37 PM   
Remmes


Posts: 285
Joined: 2/11/2011
From: NL
Status: offline
Yes, good idea. Would like that als well

(in reply to Delaware)
Post #: 3
RE: Attack Screem - 11/28/2015 2:26:01 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Yes, that's my one thing I need. I guess the only way around this when deciding on who to attack is to look at the concentric percentage. It would also be good that when you click on it the counter comes to the top. A straight on attack on an opponent is easy but deciding if you want three side attack is necessary and delting the units without seeing where from is difficult.

(in reply to Remmes)
Post #: 4
RE: Attack Screem - 11/28/2015 5:01:58 PM   
Queeg


Posts: 495
Joined: 6/23/2005
Status: offline
Good idea.

(in reply to demyansk)
Post #: 5
RE: Attack Screem - 11/28/2015 5:07:24 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
a little tip when attacking, chose what hex you wish to attack, then pressing space on your unit you wish to add to the attack from either sides, so not all from one direction works better regarding bonuses, unless you wish to push it into a retreat direction, then use one base hex to do the opposite direction attack, with planning and skill, you can make sure units don't get pushed eg retreat into a given hex like a city of a better stack defence, this way making it easier to do more damage with less MP's/ HP's etc on your next attacking turn with the same units

(in reply to Queeg)
Post #: 6
RE: Attack Screem - 11/28/2015 5:27:23 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Queeg, didnt you mod something like this for WW1 Gold where it was transparent?

I don't own the game yet btw. Been on a bit of a game buying hiatus. As a matter of fact, looking at all the recently released games from the past 18 months or so, I have bought only a couple.

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to zakblood)
Post #: 7
RE: Attack Screem - 11/28/2015 5:34:32 PM   
Queeg


Posts: 495
Joined: 6/23/2005
Status: offline

quote:

ORIGINAL: Missouri_Rebel

Queeg, didnt you mod something like this for WW1 Gold where it was transparent?

I don't own the game yet btw. Been on a bit of a game buying hiatus. As a matter of fact, looking at all the recently released games from the past 18 months or so, I have bought only a couple.


I plagiarized someone else's work for WW1G. Wish I knew how they did it.

I'm enjoying this game immensely. It's actually the first war game I've bought in awhile, and I like it because it doesn't feel like a traditional war game.

(in reply to Missouri_Rebel)
Post #: 8
RE: Attack Screem - 11/28/2015 5:53:35 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
I think I may purchase this when I get back to relative civilization. Down at our property for an extended weekend. Somehow I get just enough service on my phone to hotspot. DL a game would take me quite some time.

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Queeg)
Post #: 9
RE: Attack Screem - 11/29/2015 12:55:32 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi Demjansk,

Moving, or making the box transparent, is something we've thought about.

You don't have to use the box and can select the units directly off the map which lets you see exactly what's going on. The box is there for those that would prefer an alternative selection method. There's a run through in the manual ('How to Attack' 5.3.1) on the different ways you can use to choose which units participate in combat.

The little numbers on the map in the small white transparent boxes indicate Action Point (AP) penalties if you move into that hex.

They can be for various reasons but if you mouse over the terrain pic, top centre, you'll get a great big tool tip. Down the bottom will be an explanation for the AP penalties.

Cheers,
Cameron

(in reply to Missouri_Rebel)
Post #: 10
RE: Attack Screem - 11/29/2015 8:07:53 AM   
BodyBag33

 

Posts: 13
Joined: 11/24/2015
From: Denmark
Status: offline
Making the box transparent would solve the problem,- I hope you or a talented modder would make that happen very soon.
Cheers,

(in reply to lancer)
Post #: 11
RE: Attack Screem - 11/29/2015 10:43:16 AM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Thanks guys for the explanations. Cameron same here, this is a good game. I am learning more each day and re as doing all the threads

(in reply to BodyBag33)
Post #: 12
RE: Attack Screem - 11/30/2015 1:00:42 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi,

Transparency isn't a bad idea.

Cheers,
Cameron

(in reply to demyansk)
Post #: 13
RE: Attack Screem - 12/2/2015 12:13:19 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Agreed, moving the box or having it transparent would be nice. Although so far I see myself selecting off the map.

(in reply to lancer)
Post #: 14
RE: Attack Screem - 12/2/2015 4:27:52 PM   
gunnergoz


Posts: 447
Joined: 5/21/2002
From: San Diego CA
Status: offline
On a related note about the combat results window: The icons and numbers are so small that my old eyes can't quite make them out very well. Any suggestions? I really don't want to alter the monitor resolution because that would restrict the game in too many other areas.

_____________________________

"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying

(in reply to AstroCat)
Post #: 15
RE: Attack Screem - 12/2/2015 7:10:17 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
+1 for moving the box and/or making it translucent. Moving would seem better.

< Message edited by gwgardner -- 12/2/2015 8:11:14 PM >

(in reply to gunnergoz)
Post #: 16
RE: Attack Screem - 12/2/2015 9:45:01 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Gunner. What about ctrl mouse wheel? Not sure if it would work

(in reply to gwgardner)
Post #: 17
RE: Attack Screem - 12/2/2015 11:21:58 PM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi Gunnergoz,

The combat results can be shown in two different formats. I'd try them both to see which works best.

Preferences - 'Combat Numbers'.

Cheers,
Cameron

(in reply to demyansk)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Barbarossa >> Attack Screen Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.797