gunnergoz
Posts: 447
Joined: 5/21/2002 From: San Diego CA Status: offline
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Admittedly I'm still learning this game and have so far only gotten into August playing as Soviet. I did read the manual carefully (I'm one of those guys who relish a well-written and detailed game manual and this is one of the best ever.) It did not take me long to notice that by design choice, the Soviet forces never receive replacements and instead new armies take their place. I've read enough of the history of the Eastern front to know this is by and large true for the time frame involved. In game play terms and as a design choice, it works. As a player, however, it frustrates me no end to see army commanding generals becoming more and more competent, only to have their armies shot to pieces and the HQ vanish once the divisions are all destroyed. I suppose my gripe is really that the game is too short to allow me to see those army commanders come back in charge of newly raised armies as happened later in '42-45. (Am I really complaining that a game is too historical? Not really. This is a gameplay point, not a historical one.) IMO It would have been nice for this game if a limited number of those HQ's would be allowed to be rebuilt as reserve armies, led by those same experienced, more competent commanders. It could be limited to one for Stavka and one each of the three Fronts, or just a flat number at Stavka. I suspect some thought was given to this and the idea rejected. But if it had made it into the game, it would have been something I'd like to have seen.
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"Things are getting better! ...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!" -Old Russian saying
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