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Civilians - 11/30/2015 9:57:42 PM   
jreebel


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How is it possible to move civilians out of an objective hex without firing or assaulting them? I should be able to shoo them away without bloodshed. Is there a way to forbid my units from using opportunity fire against them if they move or a non-civilian unit in the same hex fires or moves?

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RE: Civilians - 11/30/2015 11:01:16 PM   
Warhorse


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Shift-move?

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RE: Civilians - 11/30/2015 11:11:42 PM   
Jason Petho


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Civilians are a whole new challenge.

You can usually remove civilians from a hex by assault wit a low assault value unit. If you use a high assault value unit, you're more than likely cause casualities - which goes against your victory level, of course.

Learning when and how to set OP-Fire for individual units in urban areas will be vital. You can't just not op-fire against civilians.

Jason Petho

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RE: Civilians - 12/1/2015 4:42:25 PM   
Crossroads


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As they move about, calling an air strike or an artillery strike on urban environment can be quite a disaster as well. As I have found out many times.

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RE: Civilians - 12/3/2015 3:50:22 PM   
jreebel


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Well I moved one of my units with a 1 assault factor into the (village) hex and it eliminated all civilians. Can't get any lower than 1, right?

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RE: Civilians - 12/3/2015 4:32:07 PM   
Crossroads


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I guess we can only conclude Civilians are quite a nuisance, always getting into a way of a good fight. In other words, this is all by design, there is no sure way to ensure no collateral damage happens.

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RE: Civilians - 1/13/2016 7:17:10 AM   
headcount_slith

 

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I'm enjoying the added challenge of civilians. However, one incident in my last game did strike me as strange. In 'Long Road Home' I believe (it happened very quickly and I may have misread the situation) I lost a mortar unit and its transport when a group of civilians moved into their hex. Is this working as designed?

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RE: Civilians - 1/13/2016 7:19:48 AM   
Jason Petho


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Hmm, shouldn't have caused any casualties to your units, since they can't assault and don't have any attack values.

Would something else have been at play?

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RE: Civilians - 1/13/2016 9:03:10 AM   
headcount_slith

 

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I've tried to repeat the incident. No luck so far. The foot civilians in that scenario do appear to have the assault ability though (it's listed when you F2 them).

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